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Difference between revisions of "Hyperspace Survey Module Mk1"
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| cargo-space = 800 | | cargo-space = 800 | ||
| hit-points = 50,000 | | hit-points = 50,000 | ||
− | | accuracy = | + | | accuracy = 90k |
| charge-rate = 10 | | charge-rate = 10 | ||
| charge-time = 100 | | charge-time = 100 |
Revision as of 19:30, 9 January 2018
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.01.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.01.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Hyperspace Survey Module Mk1 | |
Survey Module | |
Hit-Points | 50,000 |
Cargo Space | 800 |
NPC Buy Price | 550,000 |
The Hyperspace Survey Module measures the hyperspace coordinates for a point in Einsteinian space. The Mk1 module is the smallest module available and takes the longest to complete a survey. The ship must not move during a survey or the survey must be restarted. Hyperspace coordinates surveyed by this module remain accurate for approximately 7 days.
Like the Hyperspace Jump Drive Module this module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient.
Survey Module Stats
- Accuracy: 90k
- Charge Time: 100 seconds
- Power Usage: 100,000u /sec
Fuel Consumption
- MOX (Rheinland): 6/sec
- MOX (Bretonia): 6/sec
- Oil: 7/sec
- H-Fuel: 7/sec
- Deuterium: 8/sec
- Helium-3: 8/sec
Buy/Sell Locations
- This item is not sold on any known bases. It may only be available from shipwrecks, sold on player bases, or given by administrators.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |