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Difference between revisions of "Holo-tainment Bands"
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The most lucrative application of [[Bio-Neural Processors|bio-neural processors]] is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear. | The most lucrative application of [[Bio-Neural Processors|bio-neural processors]] is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear. | ||
==Notes== | ==Notes== | ||
− | 1 unit of Holo-Tainment Bands takes up 1 unit of space in your cargo hold. | + | * 1 unit of Holo-Tainment Bands takes up 1 unit of space in your cargo hold. |
==Availability== | ==Availability== | ||
{| class="wikitable collapsible collapsed" | {| class="wikitable collapsible collapsed" | ||
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|[[Image:BCred.jpg]]||$3,296||[[Planet Denver]]||[[Liberty Police, Inc.]]||[[Colorado]]||[[Liberty]] | |[[Image:BCred.jpg]]||$3,296||[[Planet Denver]]||[[Liberty Police, Inc.]]||[[Colorado]]||[[Liberty]] | ||
+ | |- | ||
+ | |[[Image:BCred.jpg]]||$3,278||[[Bethlehem Station]]||[[Zoners]]||[[Pennsylvania]]||[[Liberty]] | ||
|- | |- | ||
|[[Image:BCred.jpg]]||$3,298||[[Planet Erie]]||[[Liberty Police, Inc.]]||[[Pennsylvania]]||[[Liberty]] | |[[Image:BCred.jpg]]||$3,298||[[Planet Erie]]||[[Liberty Police, Inc.]]||[[Pennsylvania]]||[[Liberty]] | ||
− | |||
− | |||
|- | |- | ||
|[[Image:BCred.jpg]]||$3,344||[[Planet Baden Baden]]||[[Orbital Spa and Cruise]]||[[Stuttgart]]||[[Rheinland]] | |[[Image:BCred.jpg]]||$3,344||[[Planet Baden Baden]]||[[Orbital Spa and Cruise]]||[[Stuttgart]]||[[Rheinland]] | ||
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|} | |} | ||
+ | {{Commodity Disclaimer}} | ||
[[Category: Commodities]] | [[Category: Commodities]] | ||
− | + | {{Version|4.85.3}} |
Revision as of 22:40, 2 February 2010
The most lucrative application of bio-neural processors is the development of interactive holo-tainment, which is achieved through the use of a band worn around the head that directly interfaces with a person's brain and literally reads their thoughts. The band responds by creating a virtual reality in the mind of the user according to pre-programmed scenarios and manipulates their neural impulses so that they perceive themselves as actually participating in the activities that the band is programmed with. Popular holo-tainment scenarios include exotic vacations and allowing a user to perceptually "become" a character in a fictional storyline. Since all bio-neural processors are organic, they degrade over time as they age and the holo-entertainment bands must be replaced. The long term health effects of bio-neural manipulation is unclear.
Notes
- 1 unit of Holo-Tainment Bands takes up 1 unit of space in your cargo hold.
Availability
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Disclaimer
- The data listed on this page was generated from the default server configuration files on 2/02/2010. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.