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Difference between revisions of "AP-430 "Thresher" Core Destroyer"

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* This ship is too large to use docking bays, it must use mooring points.
 
* This ship is too large to use docking bays, it must use mooring points.
  
{{Review|[[User:TLI-Inferno|TLI-Inferno]]|The thresher fits into the tradition of bounty hunter ships being smaller, faster, and more fish-shaped than other ships of their class.  While, unlike the bottlenose, the thresher is definitely neither the smallest nor fastest of its class, it still manages to be effective for its size.  It's still reasonably maneuverable for a capital ship, and has a good amount of firepower.  All of the turrets can fire forwards and backwards, giving this ship the ability to effectively defend itself.  Even with standard BHG Cruiser Turrets I was able to kill a swarm of fighters and bombers single-handedly, due to the close hardpoint placement, making them more accurate.  However, you would be mostly unable to shoot bombers and fighters off of other people using those turrets, so you may want to invest in solaris cruiser turrets if other players are undefended against smaller ships.}}
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{{Review|[[User:TLI-Inferno|TLI-Inferno]]|The thresher fits into the tradition of bounty hunter ships being smaller, faster, and more fish-shaped than other ships of their class.  While, unlike the bottlenose, the thresher is neither the smallest nor fastest of its class, it still manages to be effective for its size.  It's still pretty small and reasonably fast for a capital ship, and has a good amount of firepower.  All of the turrets can fire forwards and backwards, giving this ship the ability to fight effectively in chasing and fleeing situations.  Even with standard BHG Cruiser Turrets I was able to kill a swarm of fighters and bombers single-handedly, due to the close hardpoint placement, making the turrets more accurate.  However, you would be mostly unable to shoot bombers and fighters off of other people using those turrets, so you may want to invest in solaris cruiser turrets if other players are undefended against smaller ships.|4.86}}
  
 
==Hardpoints==
 
==Hardpoints==

Revision as of 13:57, 17 January 2013

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AP-43000 "Thresher" Bounty Hunter Destroyer
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Ship Class Cruiser
Built by Bounty Hunters Guild
Tech Column Bounty Hunters - Ships
Technical information
Guns/Turrets 0 / 8
Opt. weapon class 6
Max. weapon class 7
Other equipment
Hull strength 260,000
Max. shield class 9
Cargo space 700 units
Nanobots/Batteries 650/650
Max. impulse speed 80 m/s
Max. turn speed 22.92 deg/s
Max. thrust speed 140 m/s
Max. cruise speed 350 m/s
Power output 1,400,000 u
Power recharge 95,000 u/s
Hyperspatial Modules 1 Hyperspatial Module
Additional information
Ship price $155,000,000
Package price $160,082,250

When the Bounty Hunters Guild started to operate in Nomad space, they encountered unexpected hardships - even the most advanced Hammerheads were unable to survive in hostile environment. Because of the enormous potential profits, the Bounty Hunters invested into developing a new Destroyer-class ship that was later constructed in Liberty military shipyards. With their new destroyers, the Bounty Hunters felt much more confident among their Nomad, Corsair and Order enemies, being able to hunt Nomads and even fulfill bounty contracts against the Corsairs in the most remote parts of known space.

Handling

  • This ship is too large to use docking bays, it must use mooring points.


Hardpoints

Purchase Includes

Availability