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The Core ID
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 12.02.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
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)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 12.02.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
- The BHG Core is a paramilitary faction which developed from and is funded by the Bounty Hunters Guild. The Core focuses around acquiring and developing new (Nomad) technologies to strengthen the Bounty Hunters Guild. Their enemies are the Nomads, Wild and The Order.
Pilot carrying this lawful ID is a member of the BHG Core, who:
- - Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of Bounty Hunter and BHG Core bases.
- - Can attack unlawfuls, quasi-lawfuls and ships which belong to a house or organisation considered hostile by the BHG Core within their Zone of Influence.
- - Can demand Alien Artifacts, Nomad equipment and Nomad remains from any ship within their Zone of Influence, and attack if ships refuse to comply.
- - Can fulfill lawful bounty and escort contracts, and treat transports as combat targets when executing a bounty or escort contract against them.
- - Can attack Wild, Nomad and Order ships, and any ships equipped with Nomad equipment.
- - Cannot bring Cruisers or Battleships into any system containing a Jump Gate with the exception of Sigma-19, Sigma-17 and the Omicrons.
- - Cannot use any transports with more than 4,300 cargo.
- - Cannot participate in unlawful actions except as described above.
- Zone of Influence: Omegas, Omicrons
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships
Availability
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Price: $100,000 | ||||||||||||||||||||
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