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Equipment
Guns and Turrets
Guns | |
Turrets | |
Almost every ship has a number of hardpoints dedicated to mounting Gun and Turret weapon systems. They are the primary damage dealers in any kind of space combat, be it a small dogfight or a giant fleet battle involving multiple capital-class vessels.
Class 1 is the designation given to the superheavy weapons designed to be mounted on Bomber-class ships. There are three guns in this class - the famous Supernova Antimatter Cannon (often lovingly abbreviated to SNAC), the superheavy Nova Torpedo with it's giant blast radius and the mysterious Singularity Cannon "mounted" on certain Slomon K'Hara vessels. These guns are capable of seriously harming Capital Ships.
Class 2 to 5 guns are civilian-grade self defense weapons, and while they pose no
threat to a serious attacker, they may be enough to fend off a marauding Rogue wing disrupting trade lanes.
Class 5 guns are slow, but quite powerful bomber guns, intended to be used against warships (ships classed Gunboat and above) and Transports. Should a skilled bomber jock manage to hit a fighter with these, serious damage can occur.
Class 7 guns are light scout weapons. They are sometimes used on Light Fighters-class vessels.
Class 8 guns are hybrid guns, somewhere between Class 7 scout guns and Class 8 assault guns. They are in use by pilots flying all sorts of fighters, although VHF and SHF jocks often chose to use a full Class 9 loadout (sometimes spiced up by Class 10 guns for an extra punch).
Class 9 guns are assault guns. They deal a fair amount of damage for a fair deal of energy. They are usually mounted on Very Heavy and Super Heavy Fighters.
Class 10 and Codename guns are superheavy fighter guns dealing large amounts of damage, with the drawback of being a huge drain on the powerplant. They are sometimes used by experienced VHF and SHF jocks.
Turrets have different classes as well, with classes 1 through 3 matching class 2 to 5 guns, classes 4 and 5 matching class 8 and 9 guns and classes 6 and up being heavy weapon systems mounted on larger ships such as Gunboats, Transports, Cruisers and Battleships.
Special armaments
Special armaments | |
Torpedoes are the heaviest weapons VHFs can mount. They are quite similar to Class 1 Bomber armaments but, unlike their big cousins, do not pack enough power to crack the hulls of warships. Instead, they are utilized by skilled fighter jocks to inflict devastating hits onto fellow dogfighters. There are both ammo- and energy-based torpedoes, each with their own advantages and disadvantages.
Missiles do more damage than guns when they hit their target and have homing capabilities, but they can also be avoided using countermeasures. Skilled missile pilots use their cruise disruptor to detonate them while still closing in on their target, but many experienced pilots prefer mines because of their higher payload.
Mines, especially the feared "Nuke", have a fairly large blast radius and tend to deal immense damage to every ship less or equally armed as a Transport. A common strategy is to use them together with one's cruise disruptor, using the fast CD missile to detonate them while one's enemy is passing by.
Support systems
Support systems | |