Usage
{{Countermeasure
| full-name = Ludicrous Countermeasure
| description = Countermeasures can be launched to confuse incoming missiles. This one confuses you instead.
| effectiveness = -99
| range = 9999
| lifetime = 5
| power-usage = 15
| refire = 4
| dropper-price = 700
| flare-price = 9999999999
| places-sold =
{{{!}} class="wikitable collapsible collapsed"
!Spoiler: Buying Locations
{{!}}-
{{!}}
{{{!}} class="wikitable sortable"
{{!}}-
!Base!!Owner!!System!!Location
{{!}}-
{{!}}Base A{{!}}{{!}}Faction A{{!}}{{!}}System A{{!}}{{!}}Region A
{{!}}-
{{!}}Base B{{!}}{{!}}Faction B{{!}}{{!}}System B{{!}}{{!}}Region B
{{!}}}
{{!}}}
}}
Result
Full Name
Ludicrous Countermeasure
|
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Statistics
|
Effectiveness: |
-99%
|
Range: |
9,999
|
Lifetime: |
5 s
|
Power Usage: |
15 u
|
Refire Rate: |
4/s
|
Dropper Price: |
$700
|
Flare Price: |
${{{flare--price}}}
|
|
Description
Countermeasures can be launched to confuse incoming missiles. This one confuses you instead.
Places Sold
Spoiler: Buying Locations
|
Base |
Owner |
System |
Location
|
Base A |
Faction A |
System A |
Region A
|
Base B |
Faction B |
System B |
Region B
|
|
|
Weaponry:
|
Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes
|
Weaponry:
|
Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets
|
Class:
|
Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10
|
Equipment:
|
Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters
|