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Vagrant Raiders
- This is an unofficial player group. For the affiliated NPC faction, see Lane Hackers.
Vagrant Raiders Background
Short Version
Today, under the banner of the Vagrant Raiders, they freely smuggle cardamine between Malta and Liberty, and using their smuggling fleet, obtain materials for the Maltese economy. They also use those materials and components for outfitting their own ships, as well as the Legions'. They are believers in the Orange Dream, and will escort anyone bound to or from Malta with goods that interest them, or their allies. Their numbers have been bolstered by people from all over Sirius - residents of Malta or Outcast stations, several disgruntled Ageira employees, or drifting Freelancers. Among them, the Novak twins still operate, and help to manage the raiders on a daily basis.
Long Version
Location: VCS-Metropolis Databank..
..Entry 0724..
REQUEST COMPLETED. DISPLAYING:
The year was 800. The sector was being ripped apart by the Nomad war; with the infested Rheinland fleet attacking the Sirius houses almost at random, the Sirius Sector was not a safe or desirable place to be. Only weathered smugglers still dared to commune through the warring houses.
John Petrucci was a part of a very rich and influential family on Malta, heavily involved in Cardamine trafficking. He looked up to his Uncle Jacobs, the captain of the Maltese smuggling vessel Saletune. While his father did not wish him to personally get involved with the Cardamine industry; he wished John to stay behind on Malta and help with the business aspect of the Cardamine trade. John, however, being of stubborn mind and even hardier heart, didn't listen, and hitched a ride on board to Cali Base, in Tau-23.
The Saletune was part of a larger smuggling convoy bound for Liberty. They were to deliver a large supply of Cardamine to Buffalo Base, in the New York system. In the smuggling convoy were ships of many shapes and sizes, including the Eclipse and the Downfall. The only other ship that he saw before boarding was the Eclipse. The convoy was prepared to take a new route that had not been fully explored. Jacobs had obtained a map from a Junker in the bar of Cali.
The convoy had set off. The Junker's directions were only a little off. As they entered the system he had scribbled on a piece of paper as "Cortez", their scanners picked up incoming contacts. Scans confirmed it was a wing of mercenaries, armed to the teeth. Included in the wing of mercenaries were two Ageira Havok Mk II bombers. The two Stiletto escorts that the convoy was flying with were picked off like flies, allowing the mercenaries to turn their attention to the convoy. They caused massive damage, blowing off the defense turrets, destroying the cargo components, and destroying the engines, crippling each ship. They made sure each ship was venting massive amounts of atmosphere, then left, leaving the smugglers to die a slow, painful death.
Hours passed, Jacobs, Petrucci and the crew were finding it harder and harder to breathe. When their oxygen supplies were next to nothing, the proximity alarms started to go off. It was a Liberty Siege Cruiser, the LNS-Agamemnon. The Agamemnon set power to its main cannon to finish off the helpless band of smugglers. The Captain of the Agamemnon, however, had an ego about the size of of a Rheinland Battleship, and began gloating. He explained to them that the Liberty Navy and several Libertonian Megacorps were participating in a collaborative effort to clamp down on the Cardamine trade. He explained that the Junker at Cali Base was paid a great sum of money for giving the smugglers the new route - which was indeed a trap. When the forward cannon was finally charged, the lights on the Cruiser dimmed, as all power was being diverted. Just as the Agamemnon was about to fire, it rocked with a massive explosion. Two more balls of light slammed into the Agamemnon, and the entire ship exploded in a blinding shower of fireworks against the blackness of space.
The smugglers had gotten lucky - when the mercenaries reported to the Agamemnon that the job was done, it broke away from its battlegroup to finish the job. The Hellfire Legion had intercepted the transmission from the mercenaries to the Cruiser, and acted quickly. The chance to take out a lone target of that size was too tempting to pass up. The Hellfire Legion towed the wrecks of the surviving ships to Vespucci. The crews of the smuggling vessels were treated well. They decided to work with the Hellfire Legion instead of heading straight back to Malta. In addition to retro-fitting their crippled transports with new engines and materials, they assisted the Hellfire Legion in many ways. The younger and the more daring members of the crew were taught piloting and combat techniques from the Legion while others helped build and repair ships as well as act as information gatherers. They were given ships by the Legion to assist with the acquisition of information and participations in military raids.
The smugglers were treated fairly by the Hellfire Legion. But they had to work for everything they were given. They realized at the rate they were progressing, they would never obtain the proper materials needed to repair their smuggling vessels, until two very interesting new people showed up on their doorstep. On board the San Raphael - a Liberty Gunboat that'd been salvaged and bound together by makeshift rods and components - Alexa and Dwight Novak managed to intercept and track down the smugglers. Shortly thereafter, the duo offered their expertise they'd acquired while working for Ageira in exchange for their own protection and survival. The addition of these two special people presented the smugglers with a new opportunity - the ability to manipulate the trade lane network.
Today, under the banner of the Vagrant Raiders, they freely smuggle cardamine between Malta and Liberty, and also ship materials for themselves or the Outcasts with their smuggling fleet. The Liberty Gunboat that the Novaks arrived on contributed greatly to the smuggling fleet; it provided the scrap metal and certain engine components for their smuggling transports. Now that the Vagrant Raiders have been able to scrounge up credits from the Cardamine smuggling "Hazard-payments", they are able to purchase ships from Hellfire and Lane Hacker bases in addition to assisting with construction. They also use those materials and components for outfitting their own ships, as well as the Legions'. They are very strong believers in the Orange Dream, and will escort anyone bound to or from Malta with goods that interest them or their allies. Their numbers have been bolstered by people from all over Sirius: residents of Malta or Outcast stations, disgruntled Ageira employees, drifting Freelancers, and many others. Among them, the Novak twins still operate, and help to manage the Raiders on a daily basis.
Goals
"Goals"
Accessed.
REQUEST COMPLETED. DISPLAYING:
- To bring in as much Cardamine to Liberty as possible, whether delivering supplies to our allies, rejuvenating our own supplies, or dropping off "love" packages to Liberty controlled planets.
- To assist our homeland, Malta, by bringing human cargo to tend the Cardamine fields, as well as engine components and raw materials to add to their industrial might.
- To aid our allies in any way possible - whether it be information, force, supplies, or humanitarian aid.
- To assist other Cardamine or Slaver vessels going to or from Malta against those who would disrupt their routes.
- To assist the Hellfire Legion in military operations. We do not want to overthrow the government, but weakening the Navy will allow us to bring more Cardamine into Liberty and operate more freely.
- To interfere with the trade network of ships passing through Liberty, especially with imports of materials used in Ship and Industry design.
- To prevent a Rheinland incursion into Liberty. Such would cause the destruction of many if not all of our plans.
General Information
"General Information"
Accessed.
REQUEST COMPLETED. DISPLAYING:
Faction Tag: VR-
Ranks: Designated by letters at the end of the name.
Example of tagged name: VR-John.Petrucci[OL].
IFF/ID: Freelancer IFF/Pirate ID
Equipment
"Weaponry/Equipment"
Accessed.
REQUEST COMPLETED. DISPLAYING:
- Lane Hacker weaponry: Without limitations.
- Civilian weaponry: Without limitations.
- Codename weaponry: With permission from the Overlord.
- Outcast Weaponry: Wrym Type 2s with permission, Kraken Type 2s with permission and at 'Raider' or above ranks, Inferno Pulse Cannons obtained from the VR armoury and with permission.
- Other weaponry: Prohibited.
- Missiles: Maximum of two per fighter/bomber class ship.
- Torpedos/Super Nova Antimatter Cannon: Without restrictions.
Ranks
"Ranks"
Accessed.
REQUEST COMPLETED. DISPLAYING:
Depending on rank, Vagrant Raiders are permitted to use ships that have been manufactured on Lane Hacker or Hellfire bases. Exceptions can be made with prior consent from all parties involved.
Having a large smuggling vessel requires a rank higher than Bandit.
- Bandit - An "itty bitty" as Taskmaster Alexa would put it, these pilots are newly recruited, and have yet to prove their worth among the Raiders. They are provided a small ship to perform escort duties, and have the option of getting themselves a small freighter to spead the Orange Dream. They are the 'grunts' of the Vagrant Raiders, often called to the front lines to do the more gritty work such as basic escort duties and scouting. Bandits are often rowdy and sometimes space-happy, as they have not been conditioned to the Vagrant way of life. Very little trust is placed in the Bandits.
- Raider - These pilots are officially a part of the "crew". They've flown under the wings of the higher-ups, and have displayed prowess in combat and character. They are entrusted to pilot even more ships than Deviants. They are considered "the normals".
- Warlord - (Leadership Rank) - The Warlord is in a position of authority. The Warlord has permission to overrule the Taskmasters, but plays more of an adviser role to the Overlord. The Warlord position is the only position other than the Overlord himself that allows a Vagrant Raider to command a capital-class vessel.
- High Overlord -(Leadership Rank) - The High Overlord is the leader of the Vagrant Raiders. He deals with the management of the Raiders such as assigning ships and weapons. He also gives combat-orders, and can only be overruled in a combat situation by a Hellfire operative who is running point on the mission. The Overlord also acts as the diplomatic front of the Raiders, often putting himself into risky situations to sign deals or engage in other negotiations. The current High Overlord is John Petrucci, the founder of the Vagrant Raiders.
Special Ranks
"Specialty Positions"
Accessed.
REQUEST COMPLETED. DISPLAYING:- Head of Intelligence - [HoI] - The Head of Intelligence is responsible for certain diplomatic concerns, mainly concering those of intelligence. The Head of Intellgience uses VR's Prison Ship, the VCS-Eternity as a mobile base of operations, using it as a launching platform for reconnaissance probes, as well as the more obvious function - a holding area for prisoners with intelligence deemed important. The current Head of Intelligence is Alexa Novak.
- Artificial Intelligence - [AI] - Not a rank per se, the AI tag is used to designate ships that are flown by Vagrant Raiders artificial intelligence complexes.
- Lower Overlord - [LOL] - The Lower Overlord is the chief advisor to the High Overlord. He is also the leader of the Vagrant Raiders in the Overlord's absence. The current Lower Overlord is James LaBrie.
Shiplist
"Shiplist"
Accessed.
REQUEST COMPLETED. DISPLAYING:Notable Ships
Roster
"Roster"
Accessed.
REQUEST COMPLETED. DISPLAYING:Diplomacy
"Diplomacy"
Accessed.
REQUEST COMPLETED. DISPLAYING:Short Version
Faction | Relationship | ||||||||||||||||||||||||||||||||||||||||
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Hellfire Legion |
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101st Outcast Guard |
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Shadow Outcast Brigade |
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Mirage Squadron |
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Liberty Rogues |
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Everyone Else |
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Lane Hackers |
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The Junkers Congress |
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Corsairs |
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Sirius Coalition Revolutionary Army |
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Xenos |
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Bounty Hunters Guild |
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Rheinland Federal Police |
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Rheinland Military |
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Liberty Police Incorporated |
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Liberty Security Force |
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Liberty Navy |
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Long Version
Allies
(Go out of your way to assist/escort)
- Hellfire Legion / [HF]
- 101st Outcast Guard / [101st]
- Shadow Outcast Brigade/ {SOB}
- Mirage Squadron / Mirage|
Friendly
(Assist/Escort if requested)
- Liberty Rogues / LR-
- Reapers of Sirius / [RoS]
- Slavers Union / {SU}
- Other Outcast Forces
- Cardamine Traffickers
Off-Limits List
(No Piracy)
- Independent Miners' Guild/ IMG|
- Omicron Supply Industries/ OSI
Unknown
- Nomads/Keepers - Keep your distance. Fully-morphed nomads are to be left alone. "Young" Nomads are to be given a 5K berth.
- Wilde/Iseijin - Proceed with extreme caution.
- Gaians / [NLH] (Nature's Last Hope) - We have had little contact. Proceed with caution.
- Red Hessians / [RHA]
- Bundschuh / VF)
- Landwirtrechtbewegung / LWB|
- Phantoms - Proceed with extreme caution.
Neutral
- Temporary Autonomous Zoners / [TAZ]
- Other Zoners
- The Order / Order|
- The Molly Republic / [MR]
- The Lane Hackers
- Everyone else.
Unfriendly
(Pirate/intercept. Punish lack of cooperation)
- Interspace Commerce / [IND]
- Ageira Technologies
- Deep Space Engineering / DSE)
- Synth Foods, Inc. / Synth.Foods
- Cryer Pharmaceuticals / Cryer|
- Bretonian Armed Forces / BAF
- Bretonian Police Authority / BPA)
- Bretonia Mining and Manufacturing / BMM-
- Border World Exports / Bowex|
- Gateway Shipping / Gateway)
- Planetform, Inc.
- Kusari Naval Forces / KNF
- Kusari State Police / KSP
- Kishiro Technologies / Kishiro|
- Samura Industries / Samura|
- ALG Waste Disposal / [ALG]-
- Republican Shipping / RepEx-
- Daumann Heavy Construction
- Kruger Minerals
- Unioners / AU| (Alster Union)
- Colonial Remenant / =CR=
- Junkers / .:j:.
Hostile
(Considered a threat. Terminate or Flee, depending on circumstance)
- Liberty Navy/[LN]
- Liberty Security Force / =LSF=
- Liberty Police Incorporated / LPI
- Rheinland Military / [RM]
- Rheinland Federal Police / RFP|
- Bounty Hunters Guild / BHG|
- Xenos/XA
- The Black Sails / |Sails
- The Brotherhood / [TBH]
- Corsair Benitez Family - Benitez
- Other Corsairs
- Zoners Abolishing Slavery / ZAS~
- Sirius Coalition Revolutionary Army / SCRA|
Zone of Influence
Primary ZoI: Liberty Republic
Secondary ZoI: Border Worlds, Edge Worlds