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Template:Jump Drive
Template:Jump Drive is for player-made jump drives.
Recognized attributes are shown in the Usage section below. Of particular note:
- full-name is the item's full name, as extracted from the infocard data, and should be used for the page title. It is not used by the template and is only provided for reference.
- short-name is used for the title of the infobox.
- description is used for the text block at the top of the page.
- image is used for the equipment image in the infobox. If a value for the image attribute is not provided, File:no_fighter_gun.png is used as the default image.
Usage
{{Jump Drive | image = ge_nano_weavers1.png | short-name = Jump Drive Module Series II | full-name = Jump Drive Module Series II | description = The Series II Hyperspace Jump Drive Module creates a wormhole to move a ship between any two points in Einsteinian space in an immeasurably small time. Care must be taken that the destination hyperspace coordinates have been adequately surveyed or the ship may jump randomly into a gravity point source. This module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. This module has the ability to jump a ship of moderate size and mass. | price = 550,000 | cargo-space = 900 | hit-points = 60,000 | field-size = 0 | charge-rate = 10 | charge-time = 60 | power-usage = 3,600,000 | fuel1 = [[MOX (Rheinland)]]: 6 | fuel2 = [[MOX (Bretonia)]]: 6 | fuel3 = [[Oil]]: 7 | fuel4 = [[H-Fuel]]: 7 | fuel5 = [[Deuterium]]: 8 | fuel6 = [[Helium-3]]: 8 | places-sold = This weapon is not for sale on any known bases. It may only be available as part of a ship package, found on shipwrecks, sold on player bases, or given by administrators.}}
Result
Jump Drive Module Series II | |
Jump Drive | |
Hit-Points | 60,000 |
Cargo Space | 900 |
NPC Price | $550,000 |
The Series II Hyperspace Jump Drive Module creates a wormhole to move a ship between any two points in Einsteinian space in an immeasurably small time. Care must be taken that the destination hyperspace coordinates have been adequately surveyed or the ship may jump randomly into a gravity point source.
This module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. This module has the ability to jump a ship of moderate size and mass.
Jump Stats
- Field Size: 0
- Charge Time: 60 seconds
- Power Usage: 3,600,000u
- Charge Rate: 10
Fuel Consumption
- MOX (Rheinland): 6/sec
- MOX (Bretonia): 6/sec
- Oil: 7/sec
- H-Fuel: 7/sec
- Deuterium: 8/sec
- Helium-3: 8/sec
Places Sold
This weapon is not for sale on any known bases. It may only be available as part of a ship package, found on shipwrecks, sold on player bases, or given by administrators.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |