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J7P - 34 "Wyrm" Kusari Navy Light Fighter
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 11.06.2014 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
J7P - 34 "Wyrm" Kusari Navy Light Fighter | |
Ship | |
Owner Faction | Kusari Lawful |
Ship Class | Light Fighter |
Hit-Points | 6,200 |
Nanobots | 40 |
Shield Batteries | 40 |
Power Capacity | 8,500u |
Power Regen | 850 u/s |
Cargo Space | 45 |
Ship Hull Price | 1,195,000 |
Package Price | 1,238,340 |
In an environment in which the smallest mistake can cost lives, this fighter takes maximum advantage of years of Kusari research and technology all distilled down and compressed into to one deceptively small package. That, along with its recently modified power systems, makes the Wyrm a superior value in its class.
Performance Data
- Vertical Turn-Rate: 76.39 deg/sec (1.33 rad/sec)
- Lateral Turn-Rate: 76.39 deg/sec (1.33 rad/sec)
- Rolling Turn-Rate: 90.04 deg/sec (1.57 rad/sec)
- Sensitivity: 7.14
- Impulse Speed: 80 m/s
- Max Thrust Speed: 200 m/s
- Cruise Speed: 400 m/s
- Reverse Speed: 16 m/s
- Strafing Speed: 33 m/s
Hard-Points
- 2 Class 9 Guns
- 2 Class 8 Guns
- 1 Cruise Disruptors
- 1 Mine Droppers
- 1 Countermeasures OR Light Cloaking Device
- 1 Class 8 LF Shield
Cloak Data
- Cloak Type: Light Cloaking Device
- Max Duration: 17 seconds (empty ship)
Ship Package
- The ship package includes the hull plus the following items:
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Buy/Sell Locations
- The following bases are known to carry this ship, although sales may be restricted to pilots with a high positive reputation.
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Owner Reviews
- To add a review, locate the owner-reviews variable at the bottom of the raw page data, and create a new entry using Template:Review.
Snubcrafts: | Light Fighters • Heavy Fighters • Very Heavy Fighters • Super Heavy Fighters • Bombers • Heavy Bombers |
Capital Ships: | Gunboats • Destroyers • Cruisers • Battlecruisers • Battleships • Carriers |
Trade Ships: | Freighters • Small Transports • Large Transports • Liners |
Owner Reviews
Use the Review template to add a review to this section.
Review without version number |
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Review
Light Fighters are often overlooked in our mod and pushed aside in favor of their "bigger brothers," the VHFs. But there are some LFs out there that truly shine like no other, and can efficiently tackle the jobs that normally require an HF or VHF to accomplish. The Wyrm is one such ship. This little shoehorn-looking thing is perfectly balanced between agility and hull integrity. It's more heavily armored than many other ships of its class, and yet it still holds its place as one of the most maneuverable ships available. It's also small. Like, unbelievably small, even compared to other LFs. If you know even the basics of dodging, you'll provide a nearly impossible target for your enemies. You'll have no trouble staying out of the line of fire and positioning yourself behind your big slow opponent in your zippy little Wyrm. However, the Wyrm shares the same shortcoming that all Light Fighters do, with its small number of weapon-hardpoints and relatively weak powercore. But slap on a few Pulse guns, a cruise disruptor, and add a nuke mine or a missile, and you've got one hard-to-hit death-machine. Just make sure not to blow yourself up with your own explosives.Error creating thumbnail: Unable to save thumbnail to destination Review by Zukeenee |