Difference between revisions of "Gun-Mounted Missiles"

From Discovery Wiki
Jump to navigationJump to search
(Created content & nuked turrets table)
(Fixed damage on the high-end missiles, added {{Outdated}})
Line 1: Line 1:
Missiles are a projectile based weapon, usually guided under self propulsion. Faster than Torpedoes but doing less damage, missiles are capable of stripping their targets guns and equipment, leaving the target unable to counterattack, and reducing the target's options to fleeing or dying. Missiles are physical-form weapons and so are limited to a certain amount of rounds that a ship can carry. For safety reasons, 70 is the maximum quantity that any dockmaster will load onto your ship at any one time of a particular missile type.
+
{{Outdated}}
 +
 
 +
Missiles are a projectile based weapon, usually guided under self propulsion. Faster than [[Torpedoes]] but doing less damage, missiles are capable of stripping their targets guns and equipment, leaving the target unable to counterattack, and reducing the target's options to fleeing or dying. Missiles are physical-form weapons and so are limited to a certain amount of rounds that a ship can carry. For safety reasons, 70 is the maximum quantity that any dockmaster will load onto your ship at any one time of a particular missile type.
  
 
{| class="wikitable sortable"  
 
{| class="wikitable sortable"  
Line 150: Line 152:
 
| Cannonball
 
| Cannonball
 
| 9
 
| 9
| 4890
+
| 7580
| 2445
+
| 3790
 
| 1000
 
| 1000
 
| 90
 
| 90
| 0.50
+
| 0.33
 
| 2.90
 
| 2.90
 
| 16
 
| 16
Line 163: Line 165:
 
| Firestalker
 
| Firestalker
 
| 9
 
| 9
| 2445
+
| 3790
| 1222
+
| 1895
 
| 1000
 
| 1000
 
| 99
 
| 99
| 1.00
+
| 0.50
 
| 4.36
 
| 4.36
 
| 16
 
| 16
Line 175: Line 177:
 
| Paralyzer
 
| Paralyzer
 
| 10
 
| 10
| 195
+
| 196
| 7921
+
| 10200
 
| 1000
 
| 1000
 
| 90
 
| 90
| 1.00
+
| 0.50
 
| 2.90
 
| 2.90
 
| 16
 
| 16
Line 187: Line 189:
 
| Sidewinder
 
| Sidewinder
 
| 10
 
| 10
| 3240
+
| 5022
| 1620
+
| 2511
 
| 1500
 
| 1500
 
| 93
 
| 93
| 1.00
+
| 0.50
 
| 5.00
 
| 5.00
 
| 20
 
| 20

Revision as of 20:39, 8 July 2009

Warning.png
Article outdated
This article needs to be updated to reflect the changes introduced with the latest version of the Discovery mod.

Missiles are a projectile based weapon, usually guided under self propulsion. Faster than Torpedoes but doing less damage, missiles are capable of stripping their targets guns and equipment, leaving the target unable to counterattack, and reducing the target's options to fleeing or dying. Missiles are physical-form weapons and so are limited to a certain amount of rounds that a ship can carry. For safety reasons, 70 is the maximum quantity that any dockmaster will load onto your ship at any one time of a particular missile type.

Missiles (Note: For ease of sorting, the word 'Missile' has been stripped)
Name Class Hull Shield Range Speed (m/s) Refire Turn Rate Explosion Range (m) Launcher Price Ammo Price
Javelin 1 489 244 1000 90 0.50 2.90 16 $900 $20
Eraser 1 16 660 1000 90 1.00 2.90 16 $900 $20
Stalker 1 244 122 1000 99 1.00 4.36 16 $1250 $30
Slingshot 3 747 373 1000 90 0.50 2.90 16 $3430 $80
Windstalker 3 373 186 1000 99 1.00 4.36 16 $3980 $80
Sweeper 4 31 1279 1000 90 1.00 2.90 16 $5710 $100
Catapult 5 1212 606 1000 90 0.50 2.90 16 $11460 $200
Moonstalker 5 606 303 1000 99 1.00 4.36 16 $15700 $300
Lancer 7 2091 1045 1000 90 0.50 2.90 16 $34790 $500
Neutralizer 7 69 2822 1000 90 1.00 2.90 16 $34790 $500
Sunstalker 7 1045 522 1000 99 1.00 4.36 16 $48230 $800
Cannonball 9 7580 3790 1000 90 0.33 2.90 16 $280480 $3000
Firestalker 9 3790 1895 1000 99 0.50 4.36 16 $336620 $4000
Paralyzer 10 196 10200 1000 90 0.50 2.90 16 $224580 $1500
Sidewinder 10 5022 2511 1500 93 0.50 5.00 20 $432000 $2200