Template:Jump Drive

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Template:Jump Drive is for player-made jump drives.

Recognized attributes are shown in the Usage section below. Of particular note:

  • full-name is the item's full name, as extracted from the infocard data, and should be used for the page title. It is not used by the template and is only provided for reference.
  • short-name is used for the title of the infobox.
  • description is used for the text block at the top of the page.
  • image is used for the equipment image in the infobox. If a value for the image attribute is not provided, File:no_fighter_gun.png is used as the default image.

Usage

{{Jump Drive
| image = ge_nano_weavers1.png
| short-name = Jump Drive Module Series II
| full-name = Jump Drive Module Series II
| description = The Series II Hyperspace Jump Drive Module creates a
wormhole to move a ship between any two points in Einsteinian space in
an immeasurably small time. Care must be taken that the destination
hyperspace coordinates have been adequately surveyed or the ship may
jump randomly into a gravity point source.

This module has an integated multi-mode fusion power plant that can run
on a variety of fuels although MOX is considered the most efficient.
This module has the ability to jump a ship of moderate size and mass.
| price = 550,000
| cargo-space = 900
| hit-points = 60,000
| field-size = 0
| charge-rate = 10
| charge-time = 60
| power-usage = 3,600,000
| fuel1 = [[MOX (Rheinland)]]: 6
| fuel2 = [[MOX (Bretonia)]]: 6
| fuel3 = [[Oil]]: 7
| fuel4 = [[H-Fuel]]: 7
| fuel5 = [[Deuterium]]: 8
| fuel6 = [[Helium-3]]: 8
| places-sold = 
This weapon is not for sale on any known bases. It may only be available
as part of a ship package, found on shipwrecks, sold on player bases, or
given by administrators.}}

Result

Jump Drive Module Series II

Ge nano weavers1.png

Jump Drive

Hit-Points 60,000
Cargo Space 900
NPC Price $550,000

The Series II Hyperspace Jump Drive Module creates a wormhole to move a ship between any two points in Einsteinian space in an immeasurably small time. Care must be taken that the destination hyperspace coordinates have been adequately surveyed or the ship may jump randomly into a gravity point source.

This module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. This module has the ability to jump a ship of moderate size and mass.

Jump Stats

  • Field Size: 0
  • Charge Time: 60 seconds
  • Power Usage: 3,600,000u /sec
  • Charge Rate: 10

Fuel Consumption

Places Sold

This weapon is not for sale on any known bases. It may only be available as part of a ship package, found on shipwrecks, sold on player bases, or given by administrators.