The Core (Player Faction)

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This is a player faction. For the affiliated NPC faction, see The Core


The Core
Core Logo Final 3 pixel expand resize box.png
Origin Edge Worlds
Alignment Lawful
Recruitment Click to join
Profile
Date of founding BHG Core creation date unknown.

The Core creation date: 821 A.S.

Founder(s) Erik Nodtviet

James Clarke

Current leader(s) Erik Nodtviet (Lythrilux)
Base of operations Durban Station
Identification
Primary ID The Core ID
IFF Core
Tag(s) Core|
Primary role
Obtain, secure, control and develop (and ultimately sell) as much Alien Technology in the Edge Worlds as possible and the extermination of any resistance met
Secondary role
Creation of a totalitarian Empire under total control of The Core within the Edge Worlds for AP Manufacturing.
Table of contents


The Core is a Paramilitary Organization operating within Edge Worlds and some Border Worlds. Often composed of ex-mercenaries, ex-law enforcement, sometimes ex-criminals and even businessmen who sacrifice their lives in the houses, wishing to gain fortune and power found within the Edge Worlds instead. They're relentless and willing to do whatever it takes in order to crush their enemies and obtain alien technology within the Edge Worlds and Border Worlds. Any who oppose The Core, namely factions such as The Order and the Corsairs, are exterminated without mercy.

Within The Core exists the elite primary fleet, referred to sometimes as The Shield, or The Core Guard. They are a collection of the most elite and highly trained warriors and tacticians who gather from all over Sirius to take part in achieving The Core's goals. These pilots are often involved in The Core's most dangerous, most important and sometimes most secretive operations. They ruthlessly protect Omicron Rho and all Core/APM assets in the Edge Worlds and save no time in laying waste to their enemies, tactfully decimating enemy fleets with minimal losses.


History

The (Outdated) Bounty Hunters Guild Core originally rose as an elite group of Bounty Hunters working as an extension for The Bounty Hunters Guild within the Omicrons. They have been replaced by The Core, with no relation to the Bounty Hunters Guild.

The year was 821 A.S. The Bounty Hunters Guild Council met for one final meeting.

The Bounty Hunters Guild Core had and was growing beyond the expectations of the Council. What had started as a group of Hunters taking elite bounty hunting contracts in the Omicrons against the Outcasts and the Corsairs, had evolved into something much more. Although the Battle Of Toledo was a setback, it was a true test of their mettle and presence in the Omicrons. They had inflicted a terrible blow against The Order and showed that they were a force to be reckoned with. Although they too had losses from the battle, it was a minor setback on the greater scope of their agenda. Worthwhile recruits were quickly drawn back in, either via recruitment or by shipments of undesirables coming from the houses, under the guise that the BHG Core were the 'Protectors of Humanity' - true Paladins of Sirius, trying to protect it from the hostile threats in the Edge Worlds and establish peace by pacifying the Omicrons.

Sadly, not every seat of the council boardroom was filled that day. The Guild had lost several Guildmasters, either via being MIA or being killed under mysterious circumstances. The BHG lacked their Guildmaster as did the BHG Core, several other council members were also not present. Even the Grand Guildmaster, head of the council, had disappeared without a trace. All that remained were several of his associates, elites from both sides of the Guild and APM.

The Council had always favoured the BHG Core above the standard Bounty Hunters Guild and was the organization that took in all the funds. Whereas the BHG Core were noble Paladins simply trying to eradicate evil in their conquest, the general image of the BHG was that they were petty criminals working for the Guild simply because they had no other option. They were dragged from their prisons and thrust into the Bounty Hunting profession as part of their reformation, however this often did not make them forget their previous criminal habits.

Such an image would not fit for the agenda which The Guild Council had in mind. It wouldn't draw in more well trained recruits, it wouldn't benefit their diplomacy and it wouldn't gather support for their cause. Upon discovering, claiming and harnessing the resource known as Iridium in Omicron Delta and on Planet Nauru, combined with their export of alien materials, artifacts, weapons and technology to interested buyers, the BHG was no longer necessary to support the BHG Core. Furthermore The Core had the support of APM, as well as sympathetic Zoners and Corporations to fuel their conquest in the Edge Worlds.

And so, initiating the next phase of the plan, the Guild Council split the Bounty Hunters Guild and the Bounty Hunters Guild Core. One of the associates was appointed the new head of the BHG Core, whilst a new Guildmaster for the Bounty Hunters Guild was randomly selected from the Hunters of the BHG. The BHG Core was renamed to just simply The Core, and became its own independent Paramilitary with the same goals as the previous Core.

The Core realised it would need more logistical, technological and research support which they could firmly control. Subsequently AP Manufacturing, the prime supplier of vessels and equipment to the Bounty Hunters Guild and The Core, was quickly absorbed by The Core. The CEO of APM was actually one of the last remaining associates of the Guild Council and considering Alabama Shipyard was inside Omicron Rho, the home of The Core, he had no problem handing over control of AP Manufacturing to The Core. What had once before simply relied on Core for protection and would support them in their endeavours, was now fully integrated with the PMC. PMC and Corporation became one. AP Manufacturing R&D divisions became filled with Core personnel, APM would now benefit from the research conducted by Core scientists and Core would now benefit from the technological wizardry performed by APM. The Guildmaster of The Core also became the CEO of AP Manufacturing, similar to when the Grand Guildmaster became the CEO of APM, allowing him to oversee the operations of both.

This of course did not change AP Manufacturing's current Modus Operandi. The Bounty Hunters Guild had been split from The Core, but of course it could not be forgotten as it still did a service to the houses. AP Manufacturing still continued to make vessels for them, being the prime supplier of vessels to the BHG and Core. AP Manufacturing also continued to sell vessels to the Law Enforcement market, as well as for security purposes by corporations. The funds from this would go on to benefit both APM and The Core in order to help them achieve their goals.

The rumour mill in Omicron Rho continues to spin that The Core and APM are jointly conducting highly classified experiments. Rumour has it that such experiments may be possibly unethical and immoral ones into genetic modifications and other taboo practices that go past the boundary that normal scientists and researchers would not dare to take, all for the sake of being able to empower The Core further or to find the next big hit on the military market. Such rumours however are quickly discredited, as they are often the result of 'baseless' propaganda by their enemies such as The Order as a means to discredit the faction’s reputation. Few outsiders know what truly happens deep within the remote system of Omicron Rho

Finally, after the lengthy reformation process, The Core and APM were born anew. They would continue their agenda as 'Protectors Of Humanity' in the Edge Worlds, whilst also seeking conquest and to ultimately build an Empire in the Eastern part of Sirius. Today, The Core are a dominant force in the Omegas and Omicrons, shining as a beacon of hope to allies and civilians, whilst being a fearsome opponent to their enemies. AP Manufacturing functions as one of the best suppliers of military vessels to the ship and equipment market.


Goals

Obtain, secure, control and develop (and ultimately sell) as much Alien Technology in the Edge Worlds as possible

The alien race known as the nomads - as well as the highly evolved artificial intelligence from Omicron Kappa - use technology of a kind Sirius has never seen before. If this devastating technology could be harnessed, it could revolutionize the weapons and ships market, something AP Manufacturing has a keen interest in. There many interested potential buyers of alien/advanced technology across Sirius (and even into Gallia). This is a new area of the market that APM must exploit before everyone else. Unfortunately, The Order don't believe this tech should be shared at all, and thus stand as an obstacle in the path of technological conquest.

Extermination of any resistance met

Anyone who stands in the way of, or halts the process of, conquest must be destroyed. It is futile to resist The Core. Those who oppose us will be met with death.


Creation of a totalitarian Empire under total control of The Core within the Edge Worlds for AP Manufacturing

Our predecessors dreamed of establishing Core rule throughout the Edge Worlds. We have our laws, now we just need to enforce them. Those who oppose them or refuse to live under them will be treated as our enemies. We must expand our influence throughout the Omicrons and Omegas by clearing a path through our enemies and conquering systems.

An invasion of the rest of Sirius from our Empire in Eastern Sirius

One day, when our power finally surpasses that of the foolish houses, we will take our fleets and conquer them. We will instill our rule across all of Sirius, creating a vision of our true Empire with Sirius's denizens under our control. For now, we will use them to achieve our own goals and fulfill our own interests. Some day, it will be their undoing.



Ranking System

High Command:

Fleet Admiral (1ic) - 1

The most powerful title in The Core, this rank is reserved for the leader. He/she oversees all of The Cores operations masterfully guides The Core towards achieving it's goals. His power is second only to the CEO's. Ships and technology allowed: All

Admiral (2ic) - 1

The ultimate adviser and secondary overseer of The Core. They directly assist the Emperor Fleet Admiral in controlling and guiding The Core, as well as assisting in matters regarding the state along with the CEO. Ships and technology allowed: All

Vice Admiral (Shared 3ic) - 3

Vice Admirals stand out in the entirety of The Core as skilled in either technical prowess, fighting prowess or tactical prowess. As with the two ranks above it, Vice Admirals have a place as Chairman on the APM Discussion board. Ships and technology allowed: All

Mid Command:

Grand Paladin - 1

The highest ranking Paladin. Has authority over all other Paladins and communicates directly with High Command. Ships and technology allowed: All

Paladin - Infinite

Paladins are the champions of The Core, warriors who have proven themselves as skilled fighters and capable leaders. They are expected to provide leadership and combat prowess when on the battlefield. Ships and technology allowed: All Snubcraft, Transports, Gunboats/Gunships, Cruisers/Battlecruisers. Battleships with permission, Foreign equipment given with permission.

Low Command:

Templar - Infinite

Templars are highly trained elites of The Core. They're proficient in combat, tactics and completing their objectives. As such, they have been recognized by Core command and are praised for their efforts. Ships and technology allowed: Snubcraft, Transports, Gunboats/Gunships, Cruisers/Battlecruisers with permission. No foreign equipment.

Guardian - Infinite

Guardians are the initiate rank of The Core, they provide the main fighting force within The Core's armies, and are expected to be loyal and obedient, and to lay down their lives when commanded. Ships and technology allowed: Snubcraft, Transports, Gunboats/Gunships with permission.


Divisions

Logistical

Logistics for The Core are handled by AP Manufacturing. They gather import commodities which are used later for various purposes.

Inquisitor Wing

The Inquisitors are the highly secretive intelligence wing of The Core. They are so secretive that members of the Inquisitors keep their identities close to themselves, not even allowing Core personnel beyond the high command of their identities. There are rumors floating around that the members of the Inquisitors are actually clones, specifically super soldiers as part of a secretive APM project. Capturing an Inquisitor is near impossible, for when the enemy recovers their

On the outside, they hunt down and kill Order agents operating outside of the Edge Worlds, as well as hunt down and kill Nomads and their infectee's. Furthermore they also help The Core maintain tight control of it's citizens, sort of like a secret police force. On the inside, the Inquisitors are actually trying to find and locate potential test subjects for APM, eliminate rival business partners for APM and to covertly collect intelligence on not only The Order, but every faction in Sirius for the day when The Core fleets mobilize and invade the rest of Sirius from the east.

Naming convention

Snubcraft: Core|[Codename]

Gunboats, Gunships, Freighters: Core|DV-[Codename]

Information page:


Diplomacy

Faction Relationship
AP Manufacturing
Allied
Bretonian Armed Forces
Allied
Buro der Marineintelligenz
Allied
Kempeitai
Friendly
Liberty Navy
Friendly
Rheinland Military
Friendly
Other House Law Enforcement
Friendly
Sirian Corporations
Friendly
Bounty Hunters Guild
Neutral
Temporary Autonomous Zoners
Neutral
Zoners
Neutral
Junkers
Neutral
Gallic Corporations
Unfriendly
Gallic Law Enforcement
Unfriendly
Criminals
Hostile
Blood Dragons
Hostile
Corsairs
At War
Outcasts
At War
Artificial Intelligence
At War
Sirius Coalition Revolutionary Army
At War
Nomads
At War
Infected Humans
At War
The Order
At War