This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date. |
Difference between revisions of ""Gitano" Junker Light Fighter"
(added hyphen in system name) |
|||
(23 intermediate revisions by 15 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{Ship Infobox |
− | |name = | + | | name = "Gitano" Junker Light Fighter |
− | |shipclass = | + | | image = Gitano-s.png |
− | |shipowner = [[ | + | | nickname = dsy_raider_lf |
− | |guns = 4 | + | | shipclass = L_FIGHTER |
− | | | + | | shipowner = [[Junkers]] |
− | |hull = | + | | guns = 4 |
− | |cargo = 40 | + | | mines = 1 |
− | |maxregens = | + | | CD = 1 |
− | |optwepclass = | + | | CM = 1 |
− | |maxwepclass = | + | | hull = 4300 |
− | |maxshieldclass = | + | | cargo = 40 |
− | |maxspeed = 80 | + | | maxregens = 39 |
− | |maxthrust = 199 | + | | optwepclass = 6 |
− | |maxpower = | + | | maxwepclass = 6 |
− | |recharge = | + | | maxshieldclass = 8 |
− | | | + | | maxspeed = 80 |
− | [[ | + | | maxthrust = 199 |
− | [[ | + | | maxpower = 8500 |
− | + | | recharge = 1000 | |
− | + | | hullcost = 148000 | |
− | + | | fullcost = 155945 | |
− | + | }}{{PTOC}} | |
− | + | Fewer vessels have posed as much of a headache for [[Ageira]]'s Universal ID system than this line of craft. | |
+ | |||
+ | Encompassing the [[Junker]] spirit of ingenuity and manufacturing genius, each of these ships are hand tailored to meet, more or less, schematics passed down generation by generation within respective Junker clans and families. | ||
+ | |||
+ | While the traditions surrounding the forging of these ships vary from family to family, from being made to assemble the vessels using parts scavenged by the rest of the clan to being made to find the components of their own accord through barter and clever "liberation" of components | ||
+ | |||
+ | No two vessels, even made of the same 'plans' are ever completely the same. Each vessel made with pride to serve as a unique hallmark of the Junker who forges it. Even so, the universal characteristics achieved are generally revolve around nimble craft designed to slip through junkfields and ship wrecks to settle in locations where even [[CSV]]s cannot tread, with generous combat and salvage capabilities to ensure that any Junkers first foray into space will be a profitable one. | ||
==Handling== | ==Handling== | ||
− | == | + | ==Hardpoints== |
− | * 4 [[Class 6 Guns]] | + | *4 [[Class 6 Guns|Class 6 Guns]] |
− | * 1 [[ | + | *1 [[Cruise Disruptors|Cruise Disruptor]] |
+ | *1 [[Mines|Mine Dropper]] | ||
+ | *1 [[Countermeasures|Countermeasure Dropper]] | ||
+ | |||
+ | ==Purchase Includes== | ||
+ | {{Spoiler| | ||
+ | *1 [[Scanners|Scanner]] ($500) | ||
+ | *1 [[Shields|Adv. Guardian L. F. Shield]] ($7,420) | ||
+ | }} | ||
==Availability== | ==Availability== | ||
− | + | {| class="wikitable collapsible collapsed" | |
− | + | !Spoiler: Buying Locations | |
− | + | |- | |
− | [[ | + | | |
− | [[Category: | + | {| class="wikitable sortable" |
+ | |- | ||
+ | !Base!!Owner!!System!!Location | ||
+ | |- | ||
+ | |[[Allentown Base]]||[[Junkers]]||[[Pennsylvania]]||[[Liberty]] | ||
+ | |- | ||
+ | |[[Bornholm Depot]]||[[Junkers]]||[[Omega-55]]||[[Border Worlds]] | ||
+ | |- | ||
+ | |[[Foster Base]]||[[Junkers]]||[[Cassini]]||[[Independent Systems]] | ||
+ | |} | ||
+ | |} | ||
+ | [[Category: Junkers]] |
Latest revision as of 18:45, 28 July 2020
"Gitano" Junker Light Fighter | |
Ship Class | Light Fighter |
Built by | Junkers |
Technical information | |
Guns/Turrets | 4 / 0 |
Opt. weapon class | 6 |
Max. weapon class | 6 |
Other equipment | |
Hull strength | 4,300 |
Max. shield class | 8 |
Cargo space | 40 units |
Nanobots/Batteries | 39/39 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 400 m/s |
Power output | 8,500 u |
Power recharge | 1,000 u/s |
Additional information | |
Ship price | $148,000 |
Package price | $155,945 |
Fewer vessels have posed as much of a headache for Ageira's Universal ID system than this line of craft.
Encompassing the Junker spirit of ingenuity and manufacturing genius, each of these ships are hand tailored to meet, more or less, schematics passed down generation by generation within respective Junker clans and families.
While the traditions surrounding the forging of these ships vary from family to family, from being made to assemble the vessels using parts scavenged by the rest of the clan to being made to find the components of their own accord through barter and clever "liberation" of components
No two vessels, even made of the same 'plans' are ever completely the same. Each vessel made with pride to serve as a unique hallmark of the Junker who forges it. Even so, the universal characteristics achieved are generally revolve around nimble craft designed to slip through junkfields and ship wrecks to settle in locations where even CSVs cannot tread, with generous combat and salvage capabilities to ensure that any Junkers first foray into space will be a profitable one.
Handling
Hardpoints
Purchase Includes
Spoiler: |
---|
|
Availability
Spoiler: Buying Locations | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|