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Difference between revisions of "Countermeasure"

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!Ammo Price
 
!Ammo Price
 
|-
 
|-
|[[CM-1 Countermeasure Dropper]]
+
|[[CM-1 Flare]]
 
|1000
 
|1000
 
|50%
 
|50%
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|$25
 
|$25
 
|-
 
|-
|[[CM-2 Improved Countermeasure Dropper]]
+
|[[CM-2 Improved Flare]]
 
|1000
 
|1000
 
|60%
 
|60%
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|$50
 
|$50
 
|-
 
|-
|[[CM-3 Advanced Countermeasure Dropper]]
+
|[[CM-3 Advanced Flare]]
 
|1000
 
|1000
 
|70%
 
|70%
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|$200
 
|$200
 
|-
 
|-
|[[CM-4 Enhanced Countermeasure Dropper]]
+
|[[CM-4 Enhanced Flare]]
 
|1000
 
|1000
 
|85%
 
|85%
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|$400
 
|$400
 
|-
 
|-
|[[CM-5 Heavy Countermeasure Dropper]]
+
|[[CM-5 Heavy Flare]]
 
|1500
 
|1500
 
|85%
 
|85%

Revision as of 17:50, 10 March 2010

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Flare Dropper
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Flare

Most missiles and homing projectiles in Sirius lock on the strong energy signature of a particular vessel, and try to home in on that signature. To counteract that, countermeasure flares are employed to fool the tracking systems of such projectiles into following the wrong target. Countermeasure launchers are generally mounted at the back of a ship, and when activated they expel a small device (a flare), which activates just miliseconds after leaving the launcher and begins emitting large amounts of energy similar to that of a typical hydrogen power plant.

Virtually indistinguishable from other ships to modern tracking systems employed in tracking projectiles, the flare is generally enough to cause an incoming missile to miss its target and lose the lock, despite the short lifetime.

List of countermeasure launchers

Name Range (m) Effectiveness Launcher price Ammo Price
CM-1 Flare 1000 50% $1,000 $25
CM-2 Improved Flare 1000 60% $12,000 $50
CM-3 Advanced Flare 1000 70% $132,000 $200
CM-4 Enhanced Flare 1000 85% $318,000 $400
CM-5 Heavy Flare 1500 85% $224,000 $5000