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Difference between revisions of "Slaves"
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*{{House Link|Kusari|long}} - Illegal | *{{House Link|Kusari|long}} - Illegal | ||
*{{House Link|Outcasts|long}} - Legal | *{{House Link|Outcasts|long}} - Legal | ||
− | *{{House Link|Corsairs|long}} - | + | *{{House Link|Corsairs|long}} - Legal |
*{{House Link|Gallia|long}} - Illegal | *{{House Link|Gallia|long}} - Illegal | ||
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==Notes== | ==Notes== | ||
* 1 unit of Slaves takes up 1 unit of space in your cargo hold. | * 1 unit of Slaves takes up 1 unit of space in your cargo hold. |
Revision as of 20:33, 29 June 2010
Slavery is not widespread in Sirius, but slave labor is still used by certain factions that cannot afford using robots to carry out dangerous and hard tasks. Along with strong men, women and children are also valued on the slave black market. It is no secret that many pirate bases lack female population, and their inhabitants cannot create families and raise children to bring up new generations of pilots and technicians. Many slaves were previously poor and unemployed House citizens sold into slavery by deceit, and over time they usually integrate into new environments, gain trust from fellow pirates and finally win their freedom. Carrying slaves in cargo hold is considered a severe crime in all Sirius houses except that of the Outcasts, who thrive on the slave trade.
Legal Status
- Republic of Liberty - Illegal
- Federal Republic of Rheinland - Illegal
- Kingdom of Bretonia - Illegal
- Kusari Empire - Illegal
- Nación Maltesa - Legal
- Imperio del Corsario - Legal
- Kingdom of Gallia - Illegal
Notes
- 1 unit of Slaves takes up 1 unit of space in your cargo hold.
Availability
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Disclaimer
- The data listed on this page was generated from the default server configuration files on 29/06/2010. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.