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Difference between revisions of "The Wild ID"
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*Cannot land anywhere except Nomad or Wild bases. | *Cannot land anywhere except Nomad or Wild bases. | ||
− | Allowed ships: [[Rheinland or Kusari Fighters]], [[Bombers and Gunboats]], [[Scorpion]] and [[Repair Ship]]s. | + | Allowed ships: [[Rheinland]] or [[Kusari]] [[Fighters]], [[Bombers]] and [[Gunboats]], [[Scorpion]] and [[Repair Ship]]s. |
==Availability== | ==Availability== | ||
{| class="wikitable collapsible collapsed" | {| class="wikitable collapsible collapsed" |
Revision as of 05:47, 3 June 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 03.06.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 03.06.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Pilot carrying this ID is a member of a Wild player faction who:
- Can freely engage any ship anywhere.
- May demand cargo.
- Cannot land anywhere except Nomad or Wild bases.
Allowed ships: Rheinland or Kusari Fighters, Bombers and Gunboats, Scorpion and Repair Ships.
Availability
Spoiler: Buying Locations |
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Price: $100,000 |