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More specifically, a shield generator is mounted to the ship's hull and draws power from the ship's engine to create a charged bubble around the hull. If the shield is operating then the shield bubble will absorb all of the impact damage that would normally pass to the hull. But if the shield bubble takes more damage than the generator can repair, the shield bubble will collapse, and all damage will be passed to the ship's hull.
 
More specifically, a shield generator is mounted to the ship's hull and draws power from the ship's engine to create a charged bubble around the hull. If the shield is operating then the shield bubble will absorb all of the impact damage that would normally pass to the hull. But if the shield bubble takes more damage than the generator can repair, the shield bubble will collapse, and all damage will be passed to the ship's hull.
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If a shield bubble collapses, the generator will attempt to reactivate it. The amount of time required to reactivate a shield bubble varies by the type of shield, but is usually 12 seconds. Once the shield is reactivated, the normal repair routines are used to restore the shield bubble back to full health. The amount of time required to fully repair a shield will be determined by the size of the shield and the amount of damage that is repaired per second. Generally speaking, larger shields use more power per second than smaller shields, although there is some variance here.
  
 
The shield generator consumes low amount of power to maintain the bubble, and consumes large amounts of power when attempting to repair the shield bubble from damage. The power that is used by the generator is taken from the ship's main power plant. When the generator is trying to repair a shield bubble, the amount of power that is available to other devices (such as guns and turrets) will be reduced. In some cases, using a large shield with a small power plant can result in being unable to fire the ship's weapons.
 
The shield generator consumes low amount of power to maintain the bubble, and consumes large amounts of power when attempting to repair the shield bubble from damage. The power that is used by the generator is taken from the ship's main power plant. When the generator is trying to repair a shield bubble, the amount of power that is available to other devices (such as guns and turrets) will be reduced. In some cases, using a large shield with a small power plant can result in being unable to fire the ship's weapons.
 
If a shield bubble collapses, the generator will attempt to reactivate it. The amount of time required to reactivate a shield bubble varies by the type of shield. Once the shield is reactivated, the normal repair routines are used to restore the shield bubble back to full health. When the shield is fully repaired, the generator stops repairing it. The amount of power that is used per second for the repair varies by the type of shield. Generally speaking larger shields consume more power than smaller shields, although there is some variance here.
 
  
 
Note that the shield generator will be exposed to any hull damage, and therefore can be destroyed just like any other piece of equipment. The generator can be destroyed by gunfire or explosion damage (once the bubble collapses), and it can also be destroyed with radiation damage.
 
Note that the shield generator will be exposed to any hull damage, and therefore can be destroyed just like any other piece of equipment. The generator can be destroyed by gunfire or explosion damage (once the bubble collapses), and it can also be destroyed with radiation damage.

Revision as of 16:04, 15 September 2012

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Shields

Shields protect the ship's hull and external equipment (such as guns and turrets) from certain types of impact damage. Shields do not protect internal components, nor do they protect components from radiation damage. Shields do not modify the damage that is passed to the hull, they either absorb all damage or they dont absorb any damage.

More specifically, a shield generator is mounted to the ship's hull and draws power from the ship's engine to create a charged bubble around the hull. If the shield is operating then the shield bubble will absorb all of the impact damage that would normally pass to the hull. But if the shield bubble takes more damage than the generator can repair, the shield bubble will collapse, and all damage will be passed to the ship's hull.

If a shield bubble collapses, the generator will attempt to reactivate it. The amount of time required to reactivate a shield bubble varies by the type of shield, but is usually 12 seconds. Once the shield is reactivated, the normal repair routines are used to restore the shield bubble back to full health. The amount of time required to fully repair a shield will be determined by the size of the shield and the amount of damage that is repaired per second. Generally speaking, larger shields use more power per second than smaller shields, although there is some variance here.

The shield generator consumes low amount of power to maintain the bubble, and consumes large amounts of power when attempting to repair the shield bubble from damage. The power that is used by the generator is taken from the ship's main power plant. When the generator is trying to repair a shield bubble, the amount of power that is available to other devices (such as guns and turrets) will be reduced. In some cases, using a large shield with a small power plant can result in being unable to fire the ship's weapons.

Note that the shield generator will be exposed to any hull damage, and therefore can be destroyed just like any other piece of equipment. The generator can be destroyed by gunfire or explosion damage (once the bubble collapses), and it can also be destroyed with radiation damage.

Shield Technologies

There are three different shield generation technologies currently in use by humans, and a fourth type that is used by Nomads. These types determine how much damage the shield bubble takes from certain types of weapon damage. A shield with low resistance to a specific type will amplify the damage from that type, and will therefore cause the bubble to collapse quicker. There is no change to the damage that is applied to the ship's hull.

Positron

Positron shields emit a field of anti-electrons, which quickly atomise an incoming bolt before it manages to damage the hull. Because of this working principle, positron shields are less effective against bolts of photons or lasers.

Graviton

Graviton shields generate a strong, vibrating gravitational field which deflects incoming fire before it manages to impact on the hull. Graviton shields create a magnetic field as a side effect, thus augmenting the power of certain weapons against them, e.g. plasma weapons.

Molecular

Molecular shields attempt to repulse projectiles by manipulating magnetic forces. This type of shields manages to easily dissipate electrically charged projectiles, but suffers additional damage from weapons that are little effected by magnetism.

Nomad Veil

The Nomads utilize organisms that function much like human shields do. These "veils" are made up of a lattice of semi-sentient micro-organisms that bend around the ship and intercept incoming fire.

  • Nomad Veils show no variance in how they interact with different types of weapons.

Shield Types

Shield generators are designed to build and maintain a shield bubble of a certain size, and are therefore designed to be used on ships that are the appropriate size and can provide the appropriate power. Shields cannot typically be mounted on any other ship classes, although there are a few exceptions.

Shields also come in a variety of classes and grades for the different ship types. Generally speaking, stronger shields can absorb more damage than weaker shields, but will consume more power when the shield generator needs to repair or rebuild a damaged shield bubble. All shield generators require the same amount of time to repair and rebuild a shield, so the difference between them is the amount of energy that is consumed per second. In addition, different technologies and generators can have different baseline requirements (XX), which can exaggerate the difference.

Light Fighter Shields

Light Fighter Shields are for use with Light Fighters only. These shields are available in 10 different classes.

Name Class Type Regen Capacity Price
Sentry L. F. Shield 1 Graviton 13.3 600 $1,000
Rampart L. F. Shield 1 Molecular 13.3 600 $1,000
Armet L. F. Shield 1 Positron 13.3 600 $1,000
Adv. Sentry L. F. Shield 2 Graviton 18.2 821 $1,720
Adv. Rampart L. F. Shield 2 Molecular 18.2 821 $1,720
Adv. Armet L. F. Shield 2 Positron 18.2 821 $1,720
Guardian L. F. Shield 3 Graviton 25 1124 $3,660
Sconce L. F. Shield 3 Molecular 25 1124 $3,660
Cuisse L. F. Shield 3 Positron 25 1124 $3,660
Adv. Guardian L. F. Shield 4 Graviton 34.2 1539 $7,420
Adv. Sconce L. F. Shield 4 Molecular 34.2 1539 $7,420
Adv. Cuisse L. F. Shield 4 Positron 34.2 1539 $7,420
Sentinel L. F. Shield 5 Graviton 46.8 2107 $14,920
Palisade L. F. Shield 5 Molecular 46.8 2107 $14,920
Pourpoint L. F. Shield 5 Positron 46.8 2107 $14,920
Adv. Sentinel L. F. Shield 6 Graviton 64.1 2884 $28,590
Adv. Palisade L. F. Shield 6 Molecular 64.1 2884 $28,590
Adv. Pourpoint L. F. Shield 6 Positron 64.1 2884 $28,590
Protector L. F. Shield 7 Graviton 87.7 3948 $49,580
Bulwark L. F. Shield 7 Molecular 87.7 3948 $49,580
Aegis L. F. Shield 7 Positron 87.7 3948 $49,580
Adv. Protector L. F. Shield 8 Graviton 120.1 5404 $109,610
Adv. Bulwark L. F. Shield 8 Molecular 120.1 5404 $109,610
Adv. Aegis L. F. Shield 8 Positron 120.1 5404 $109,610
Champion L. F. Shield 9 Graviton 164.4 7398 $240,960
Barrier L. F. Shield 9 Molecular 164.4 7398 $240,960
Brigandine L. F. Shield 9 Positron 164.4 7398 $240,960
Adv. Champion L. F. Shield 10 Graviton 225 10127 $569,150
Adv. Barrier L. F. Shield 10 Molecular 225 10127 $569,150
Adv. Brigandine L. F. Shield 10 Positron 225 10127 $569,150

Heavy Fighter Shields

Heavy Fighter Shields provide the catch-all sheilds for the larger snubs. They can be used with Heavy Fighters, Very Heavy Fighters, Super Heavy Fighters, and Bombers. These shields are available in 10 different classes.

Name Class Type Regen Capacity Price
Sentry H. F. Shield 1 Graviton 14.5 654 $1,080
Rampart H. F. Shield 1 Molecular 14.5 654 $1,080
Armet H. F. Shield 1 Positron 14.5 654 $1,080
Adv. Sentry H. F. Shield 2 Graviton 19.9 894.89 $1,860
Adv. Rampart H. F. Shield 2 Molecular 19.9 894.89 $1,860
Adv. Armet H. F. Shield 2 Positron 19.9 894.89 $1,860
Guardian H. F. Shield 3 Graviton 27.2 1225.16 $3,950
Sconce H. F. Shield 3 Molecular 27.2 1225.16 $3,950
Cuisse H. F. Shield 3 Positron 27.2 1225.16 $3,950
Adv. Guardian H. F. Shield 4 Graviton 37.3 1677.51 $8,010
Adv. Sconce H. F. Shield 4 Molecular 37.3 1677.51 $8,010
Adv. Cuisse H. F. Shield 4 Positron 37.3 1677.51 $8,010
Sentinel H. F. Shield 5 Graviton 51 2296.63 $16,110
Palisade H. F. Shield 5 Molecular 51 2296.63 $16,110
Pourpoint H. F. Shield 5 Positron 51 2296.63 $16,110
Adv. Sentinel H. F. Shield 6 Graviton 69.9 3143.56 $30,880
Adv. Palisade H. F. Shield 6 Molecular 69.9 3143.56 $30,880
Adv. Pourpoint H. F. Shield 6 Positron 69.9 3143.56 $30,880
Protector H. F. Shield 7 Graviton 95.6 4303.32 $53,550
Bulwark H. F. Shield 7 Molecular 95.6 4303.32 $53,550
Aegis H. F. Shield 7 Positron 95.6 4303.32 $53,550
Adv. Protector H. F. Shield 8 Graviton 130.9 5890.36 $118,380
Adv. Bulwark H. F. Shield 8 Molecular 130.9 5890.36 $118,380
Adv. Aegis H. F. Shield 8 Positron 130.9 5890.36 $118,380
Champion H. F. Shield 9 Graviton 179.2 8063.82 $260,240
Barrier H. F. Shield 9 Molecular 179.2 8063.82 $260,240
Brigandine H. F. Shield 9 Positron 179.2 8063.82 $260,240
Adv. Champion H. F. Shield 10 Graviton 245.3 11038.4 $612,280
AI Shield 10 Graviton 250 10200 $2,580,000
Adv. Barrier H. F. Shield 10 Molecular 245.3 11038.4 $612,280
Adv. Brigandine H. F. Shield 10 Positron 245.3 11038.4 $612,280
Nomad Lesser Veil 10 Nomad Veil 245.3 11038.4 $612,280

Freighter Shields

Freighter Shields are specifically designed for use with Freighters, but can also be used with some Super Heavy Fighters and Bombers that require the additional protection and are able to provide sufficient power. These shields are available in four different classes, and the Class 6 shields are available in three different grades. If you try to use the largest shield on a ship with a small power supply, you may not have sufficient energy to fire the weapons.

Name Class Type Regen Capacity Price
Sentry Fr. Shield 2 Graviton 17 765.18 $1,270
Adv. Sentry Fr. Shield 2 Graviton 23.3 1047.02 $2,190
Rampart Fr. Shield 2 Molecular 17 765.18 $1,270
Adv. Rampart Fr. Shield 2 Molecular 23.3 1047.02 $2,190
Armet Fr. Shield 2 Positron 17 765.18 $1,270
Adv. Armet Fr. Shield 2 Positron 23.3 1047.02 $2,190
Guardian Fr. Shield 3 Graviton 31.9 1433.44 $4,650
Sconce Fr. Shield 3 Molecular 31.9 1433.44 $4,650
Cuisse Fr. Shield 3 Positron 31.9 1433.44 $4,650
Adv. Guardian Fr. Shield 4 Graviton 43.6 1962.69 $9,420
Adv. Sconce Fr. Shield 4 Molecular 43.6 1962.69 $9,420
Adv. Cuisse Fr. Shield 4 Positron 43.6 1962.69 $9,420
Sentinel Fr. Shield 5 Graviton 59.7 2687.06 $18,940
Palisade Fr. Shield 5 Molecular 59.7 2687.06 $18,940
Pourpoint Fr. Shield 5 Positron 59.7 2687.06 $18,940
Adv. Sentinel Fr. Shield 6 Graviton 90 5120 $54,500
Protector Fr. Shield 6 Graviton 130 9850 $108,200
Adv. Protector Fr. Shield 6 Graviton 320 24350 $272,000
Adv. Palisade Fr. Shield 6 Molecular 90 5120 $54,500
Bulwark Fr. Shield 6 Molecular 130 9850 $108,200
Adv. Bulwark Fr. Shield 6 Molecular 320 24350 $272,000
Barrier Fr. Shield 6 Molecular 250 29200 $364,000
Adv. Pourpoint Fr. Shield 6 Positron 90 5120 $54,500
Aegis Fr. Shield 6 Positron 130 9850 $108,200
Adv. Aegis Fr. Shield 6 Positron 320 24350 $272,000
Brigandine Fr. Shield 6 Positron 380 20950 $364,000

Transport Shields

Transport Shields are used with Transports only. There is only one class of Transport Shields, but it is available in three different grades. If you try to use the largest shield on a ship with a small power supply, you may not have sufficient energy to fire the weapons.

Name Class Type Regen Capacity Price
Civilian Transport Shield 7 Graviton 900 35000 $600,000
Transport Graviton Shield 7 Graviton 900 50000 $1,200,000
Adv. Transport Graviton Shield 7 Graviton 900 100000 $2,000,000
Transport Molecular Shield 7 Molecular 900 50000 $1,200,000
Adv. Transport Molecular Shield 7 Molecular 900 100000 $2,000,000
Transport Positron Shield 7 Positron 900 50000 $1,200,000
Adv. Transport Positron Shield 7 Positron 900 100000 $2,000,000

Gunboat Shields

Gunboat Shields are used for all of the ships in the Gunboat class. There is only grade of Gunboat Shields.

Name Class Type Regen Capacity Price
Gunboat Graviton Shield 8 Graviton 1700 125000 $3,000,000
Gunboat Molecular Shield 8 Molecular 1700 125000 $3,000,000
Gunboat Positron Shield 8 Positron 1700 125000 $3,000,000
Nomad Greater Veil 8 Nomad Veil 1700 125000 $3,000,000

Cruiser Shields

Cruiser Shields are used for all of the ships in the Cruiser class. There is only grade of Cruiser Shields.

Name Class Type Regen Capacity Price
Cruiser Graviton Shield 9 Graviton 3400 250000 $5,000,000
Cruiser Molecular Shield 9 Molecular 3400 250000 $5,000,000
Cruiser Positron Shield 9 Positron 3400 250000 $5,000,000
Nomad Superior Veil 9 Nomad Veil 3400 250000 $5,000,000

Battleship Shields

Battleship Shields are used for all of the ships in the Battleship class. There is only grade of Battleship Shields.

Name Class Type Regen Capacity Price
Battleship Graviton Shield 10 Graviton 4800 460000 $15,000,000
Battleship Molecular Shield 10 Molecular 4800 460000 $15,000,000
Battleship Positron Shield 10 Positron 4800 460000 $15,000,000
Nomad Superior Veil 10 Nomad Veil 4800 460000 $15,000,000