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Difference between revisions of "Bolter Turret"
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− | {{ | + | {{version|4.86}} |
− | {{ | + | {{Gun |
+ | | image = sp_turret01.png | ||
+ | | icon = equipicon_capturret.jpg | ||
+ | | projectile-image = rh_capgun_01_proj.png | ||
+ | | short-name = Bolter Turret | ||
| full-name = Bolter Turret | | full-name = Bolter Turret | ||
− | | | + | | nickname = dsy_slaveturret |
− | | faction = | + | | faction = [[Generic Civilian]] |
− | | description = Based on centuries-old blueprints, the | + | | description = Based on centuries-old blueprints, the Bolter Turret as it has come to be known is a fine piece of weaponry for its time. Although it's outdated now, this turret is more than capable of allowing the ship it's mounted on to repel attackers. Utilizing reliable plasma acceleration and ejection technology, the Bolter Turret is often found on vessels without access to house markets. The captains of these vessels need powerful weaponry off the books, and this turret fits the bill nicely. |
− | | weapon-class = | + | | price = 75,000 |
− | | hull-damage = | + | | weapon-class = Transport Turrets |
− | | | + | | hull-damage = 1,050 |
− | | | + | | energy-damage = 525 |
+ | | damage-type = [[Direct]] | ||
+ | | refire-rate = 2.00 | ||
| projectile-speed = 800 | | projectile-speed = 800 | ||
− | | | + | | projectile-range = 1,112 |
− | | | + | | power-usage = 275 |
− | | | + | | projectile-lifetime = 1.39 |
− | | | + | | rotation = 75 |
− | | | + | | cargo-space = 5 |
− | + | | hit-points = 10,000 | |
− | | places-sold = | + | | projectile-hit-points = 2 |
+ | | places-sold = | ||
{{{!}} class="wikitable collapsible collapsed" | {{{!}} class="wikitable collapsible collapsed" | ||
!Spoiler: Buying Locations | !Spoiler: Buying Locations | ||
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!Base!!Owner!!System!!Location | !Base!!Owner!!System!!Location | ||
{{!}}- | {{!}}- | ||
− | {{!}}[[Invergordon Space Port]]{{!!}}[[Junkers]]{{!!}}[[Inverness]]{{!!}}[[ | + | {{!}}[[Invergordon Space Port]]{{!}}{{!}}[[Junkers]]{{!}}{{!}}[[Inverness]]{{!}}{{!}}[[Independent]] |
{{!}}} | {{!}}} | ||
{{!}}} | {{!}}} | ||
}} | }} |
Revision as of 01:22, 9 November 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Bolter Turret | |
Energy Turret | |
Owner Faction | Generic Civilian |
Weapon Class | Transport Turrets |
Turret Rotation | 75 deg/s |
Cargo Space | 5 |
Hit-Points | 10,000 |
Price | 75,000 |
Based on centuries-old blueprints, the Bolter Turret as it has come to be known is a fine piece of weaponry for its time. Although it's outdated now, this turret is more than capable of allowing the ship it's mounted on to repel attackers. Utilizing reliable plasma acceleration and ejection technology, the Bolter Turret is often found on vessels without access to house markets. The captains of these vessels need powerful weaponry off the books, and this turret fits the bill nicely.
Weapon Stats
- Hull Damage: 1,050 /round (2,100 /sec)
- 3.82:1 efficiency
- Energy Damage: 525 /round (1,050 /sec)
- 1.91:1 efficiency
- Refire Rate: 2.00 /sec
- Power Usage: 275 u/round (550 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 800 m/sec
- Travel Range: 1,112 meters
- Lifetime: 1.39 seconds
Projectile Image
- Please upload the rh_capgun_01_proj.png file.
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Spoiler: Buying Locations | ||||||||
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Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |