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Difference between revisions of "Jump Drive Module Series III"
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This module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. This module has the ability to jump a ship of significant size and mass but uses massive quantities of fuel. | This module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. This module has the ability to jump a ship of significant size and mass but uses massive quantities of fuel. | ||
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+ | It can be mounted in slot: <u>Equipment Type 1</u> | ||
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| price = 550,000 | | price = 550,000 | ||
− | | cargo-space = | + | | cargo-space = 0 |
| hit-points = 80,000 | | hit-points = 80,000 | ||
| field-size = 0 | | field-size = 0 | ||
+ | | charge-rate = 200 | ||
| charge-time = 30 | | charge-time = 30 | ||
| power-usage = 7,000,000 | | power-usage = 7,000,000 | ||
− | | fuel1 = [[ | + | | fuel1 = [[Jump Drive Batteries]]: ?? |
− | + | }} | |
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Latest revision as of 02:57, 3 December 2020
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 03.12.2020 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 03.12.2020 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Jump Drive Module Series III | |
Jump Drive | |
Hit-Points | 80,000 |
Cargo Space | 0 |
NPC Buy Price | 550,000 |
The Series III Hyperspace Jump Drive Module creates a wormhole to move a ship between any two points in Einsteinian space in an immeasurably small time. Care must be taken that the destination hyperspace coordinates have been adequately surveyed or the ship may jump randomly into a gravity point source.
This module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. This module has the ability to jump a ship of significant size and mass but uses massive quantities of fuel.
It can be mounted in slot: Equipment Type 1
Jump Stats
- Field Size: 0
- Charge Time: 30 seconds
- Power Usage: 7,000,000u /sec
Fuel Consumption
- Jump Drive Batteries: ??/sec
Buy/Sell Locations
- This item is not sold on any known bases. It may only be available from shipwrecks, sold on player bases, or given by administrators.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |