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Difference between revisions of "Bounty Hunters Guild"

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Revision as of 19:56, 5 February 2012

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This is an NPC faction. For the affiliated player faction, see Bounty Hunters Guild (player faction). For the rules for this particular faction, see Bounty Hunters Guild ID.


Bounty Hunters Guild
BhgLogo.png
Origin Flag-liberty.png Republic of Liberty
Alignment Independent
Profile
Date of founding unknown
Founder(s) unknown
Base of operations Planet Houston, Texas
Primary role
Fulfilling bounty contracts
Secondary role
Acquiring Nomad technologies in the Edge Worlds

The Bounty Hunters Guild is declared as an organisation operating mostly in Liberty, Bretonia and the dangerous Edge Worlds, dedicated to providing a broad array of security and assassination oriented services for a reasonable fee all across Sirius.

Synopsis

The Guild (as it is simply referred to by most) is a commercial group formed mostly out of former criminals and lawbreakers, dedicated to making money by hunting down known terrorists and outlaws for the promise of easy money. Originating from the formerly institutionalised masses of Houston, the Guild has managed to effectively spread it's business all across Liberty, Bretonia, southern Rheinland, a part of the largely xenophobic Kusari and even the vastly dangerous Edge Worlds, drawing in the shunned and the exiled from all walks of life. The massive amounts of revenue that the organisation brings in have allowed it to manufacture not only it's own line of fighters and weapons, but even entire capital ships poised to fight against the Order in the deep Omicron systems.

History

In 801 A.S, the Bounty Hunters were chasing "Edison Trent" and "Junko Zane", as they were on the run at this time.

Diplomacy

Faction Relationship
House police
Allied
The Order
At War
Criminals
At War



Known Bases