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Difference between revisions of "Template:Jump Drive"

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(Created page with "<noinclude><!--</noinclude> {| class="infobox bordered" style="float: right; margin-left: 1em; margin-bottom: 10px; width: 270px; font-size: 11px; line-height: 14px; border: 2...")
 
Line 12: Line 12:
 
|- title="Minimum time to jump"
 
|- title="Minimum time to jump"
 
|class="infobox-data-title" | '''Charge Time'''
 
|class="infobox-data-title" | '''Charge Time'''
|style="padding-right: 1em;" | {{{Charge-time|''unknown ''}}} sec
+
|style="padding-right: 1em;" | {{{charge-time|''unknown ''}}} sec
 
|- title="Power used to activate the jump drive"
 
|- title="Power used to activate the jump drive"
 
|class="infobox-data-title" | '''Power Usage'''
 
|class="infobox-data-title" | '''Power Usage'''
Line 41: Line 41:
 
| short-name = Jump Drive Module Series II
 
| short-name = Jump Drive Module Series II
 
| full-name = Jump Drive Module Series II
 
| full-name = Jump Drive Module Series II
| description = The Series II Hyperspace Jump Drive Module creates a wormhole to move a ship between any two points in Einsteinian space in an immeasurably small time. Care must be taken that the destination hyperspace coordinates have been adequately surveyed or the ship may jump randomly into a gravity point source.
+
| description = The Series II Hyperspace Jump Drive Module creates a
 +
wormhole to move a ship between any two points in Einsteinian space in
 +
an immeasurably small time. Care must be taken that the destination
 +
hyperspace coordinates have been adequately surveyed or the ship may
 +
jump randomly into a gravity point source.
  
This module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. This module has the ability to jump a ship of moderate size and mass.
+
This module has an integated multi-mode fusion power plant that can run
 +
on a variety of fuels although MOX is considered the most efficient.
 +
This module has the ability to jump a ship of moderate size and mass.
 
| price = 550,000
 
| price = 550,000
 
| cargo-space = 900
 
| cargo-space = 900

Revision as of 22:38, 27 October 2012


Usage

{{version|4.86}}
{{Jump Drive
| image = ge_nano_weavers1.png
| icon = equipicon_armor.jpg
| short-name = Jump Drive Module Series II
| full-name = Jump Drive Module Series II
| description = The Series II Hyperspace Jump Drive Module creates a
wormhole to move a ship between any two points in Einsteinian space in
an immeasurably small time. Care must be taken that the destination
hyperspace coordinates have been adequately surveyed or the ship may
jump randomly into a gravity point source.

This module has an integated multi-mode fusion power plant that can run
on a variety of fuels although MOX is considered the most efficient.
This module has the ability to jump a ship of moderate size and mass.
| price = 550,000
| cargo-space = 900
| hit-points = 60,000
| field-size = 0
| charge-time = 60
| power-usage = 3,600,000
| fuel1 = [[MOX]], 6
| fuel2 = [[Oil]], 7
| fuel3 = [[H-Fuel]], 7
| fuel4 = [[Deuterium]], 8
| fuel5 = [[Helium-3]], 8
| places-sold = 
This weapon is not for sale on any known bases. It may only be available as part of a ship package, found on shipwrecks, sold on player bases, or given by administrators.}}

Result

Warning.png
Article possibly outdated (
v4.86
)

This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 27.10.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Jump Drive Module Series II
Ge nano weavers1.png
Field Size 0
Charge Time 60 sec
Power Usage 3,600,000u
Fuel Rate MOX, 6 u/s
Oil, 7 u/s
H-Fuel, 7 u/s
Deuterium, 8 u/s
Helium-3, 8 u/s
Hit Points 60,000
Cargo Space 900

The Series II Hyperspace Jump Drive Module creates a wormhole to move a ship between any two points in Einsteinian space in an immeasurably small time. Care must be taken that the destination hyperspace coordinates have been adequately surveyed or the ship may jump randomly into a gravity point source.

This module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. This module has the ability to jump a ship of moderate size and mass.

Places Sold

This weapon is not for sale on any known bases. It may only be available as part of a ship package, found on shipwrecks, sold on player bases, or given by administrators.