Difference between revisions of "Template:Survey Module"
Line 31: | Line 31: | ||
{{Clear}} | {{Clear}} | ||
{{Equipment navigation}} | {{Equipment navigation}} | ||
− | {{#if:{{{examplepage|}}}||[[Category:Jump Devices]]}} | + | {{#if:{{{examplepage|}}}||[[Category:Ship Equipment]][[Category:Jump Devices]]}} |
__NOTOC__ __NOEDITSECTION__<noinclude>-->{{clear}} | __NOTOC__ __NOEDITSECTION__<noinclude>-->{{clear}} | ||
Revision as of 23:56, 27 October 2012
Usage
{{version|4.86}} {{Survey Module | image = co_stealth1.png | icon = equipicon_armor.jpg | short-name = Hyperspace Survey Module Mk1 | full-name = Hyperspace Survey Module Mk1 | description = The Hyperspace Survey Module measures the hyperspace coordinates for a point in Einsteinian space. The Mk1 module is the smallest module available and takes the longest to complete a survey. The ship must not move during a survey or the survey must be restarted. Hyperspace coordinates surveyed by this module remain accurate for approximately 7 days. Like the Hyperspace Jump Drive Module this module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. | cargo-space = 800 | hit-points = 50,000 | accuracy = 5 | charge-time = 100 | power-usage = 100,000 | fuel1 = [[MOX]], 6 | fuel2 = [[Oil]], 7 | fuel3 = [[H-Fuel]], 7 | fuel4 = [[Deuterium]], 8 | fuel5 = [[Helium-3]], 8 | places-sold = This weapon is not for sale on any known bases. It may only be available as part of a ship package, found on shipwrecks, sold on player bases, or given by administrators.}}
Result
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 27.10.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Jump Drive Module Series II | |
Jump Drive | |
Hit-Points | 60,000 |
Cargo Space | 900 |
NPC Buy Price | 550,000 |
The Series II Hyperspace Jump Drive Module creates a wormhole to move a ship between any two points in Einsteinian space in an immeasurably small time. Care must be taken that the destination hyperspace coordinates have been adequately surveyed or the ship may jump randomly into a gravity point source.
This module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. This module has the ability to jump a ship of moderate size and mass.
Jump Stats
- Field Size: 0
- Charge Time: 60 seconds
- Power Usage: 3,600,000u /sec
Fuel Consumption
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
This weapon is not for sale on any known bases. It may only be available as part of a ship package, found on shipwrecks, sold on player bases, or given by administrators.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |