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Difference between revisions of "Template:Jump Drive"
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| colspan="2" class="infobox-name"|<H3>Jump Drive</H3> | | colspan="2" class="infobox-name"|<H3>Jump Drive</H3> |
Revision as of 06:39, 29 October 2012
Usage
{{version|4.86}} {{Jump Drive | image = ge_nano_weavers1.png | icon = equipicon_armor.jpg | short-name = Jump Drive Module Series II | full-name = Jump Drive Module Series II | description = The Series II Hyperspace Jump Drive Module creates a wormhole to move a ship between any two points in Einsteinian space in an immeasurably small time. Care must be taken that the destination hyperspace coordinates have been adequately surveyed or the ship may jump randomly into a gravity point source. This module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. This module has the ability to jump a ship of moderate size and mass. | price = 550,000 | cargo-space = 900 | hit-points = 60,000 | field-size = 0 | charge-time = 60 | power-usage = 3,600,000 | fuel1 = [[MOX]], 6 | fuel2 = [[Oil]], 7 | fuel3 = [[H-Fuel]], 7 | fuel4 = [[Deuterium]], 8 | fuel5 = [[Helium-3]], 8 | places-sold = This weapon is not for sale on any known bases. It may only be available as part of a ship package, found on shipwrecks, sold on player bases, or given by administrators.}}
Result
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 29.10.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Jump Drive Module Series II | |
Jump Drive | |
Field Size | 0 |
Charge Time | 60 sec |
Power Usage | 3,600,000u |
Fuel Rate | MOX, 6 u/s Oil, 7 u/s H-Fuel, 7 u/s Deuterium, 8 u/s Helium-3, 8 u/s |
Hit-Points | 60,000 |
Cargo Space | 900 |
NPC Price | $550,000 |
The Series II Hyperspace Jump Drive Module creates a wormhole to move a ship between any two points in Einsteinian space in an immeasurably small time. Care must be taken that the destination hyperspace coordinates have been adequately surveyed or the ship may jump randomly into a gravity point source.
This module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. This module has the ability to jump a ship of moderate size and mass.
Places Sold
This weapon is not for sale on any known bases. It may only be available as part of a ship package, found on shipwrecks, sold on player bases, or given by administrators.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |