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Difference between revisions of "Gun-Mounted Missiles"

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{| class="wikitable sortable"  
 
{| class="wikitable sortable"  
|+'''Missiles''' (Note: For ease of sorting, the words 'Missile' and 'Turret' have been stripped)  
+
|+'''Missiles''' (Note: For ease of sorting, the word 'Missile' has been stripped)  
 
|-
 
|-
 
! Name
 
! Name
 
! Class
 
! Class
 
! Hull
 
! Hull
! Shield
+
! Range
 +
! Speed (m/s)
 
! Refire
 
! Refire
! Range (m)
+
! Turn Rate
! Exp. Range (m)
+
! Explosion Range (m)
! Speed (m/s)
+
! Launcher Price
! Energy
 
! Price
 
 
! Ammo Price
 
! Ammo Price
 
|-
 
|-
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The following are Missile Turrets. These usually go on Gunboat ship or larger. There are specific Turrets for the different ship types. Please use the one that is appropriate for your ship. Allies Turrets are not acceptable on the official Roleplay server
 
 
{| class="wikitable sortable"
 
|+'''Missile Turrets''' (Note: For ease of sorting, the words 'Missile' and 'Turret' have been stripped)
 
|-
 
! Name
 
! Class
 
! Hull
 
! Shield
 
! Refire
 
! Range (m)
 
! Exp. Range (m)
 
! Speed (m/s)
 
! Energy
 
! Price
 
! Ammo Price
 
|-
 
| style="width: 19%;" | Basic Gunboat
 
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| $
 
| $
 
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| Rheinland Gunboat
 
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| $
 
| $
 
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| Kusari Gunboat
 
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| Bretonia Gunboat
 
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| $
 
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| Liberty Gunboat
 
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| $
 
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| Order Gunboat
 
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| $
 
| $
 
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| Basic Cruiser
 
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| $
 
| $
 
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| Cruiser Flak
 
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| $
 
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| Cruiser Missile
 
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| Cruiser Missile
 
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| Destroyer
 
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| Destroyer
 
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| Hessian Cruiser
 
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| Order Cruiser
 
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| Basic Battleship
 
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| Battleship Flak
 
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| Battleship Flak
 
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| Battleship Flak
 
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| Battleship Flak
 
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| Battleship
 
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| Battleship
 
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| Battleship
 
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| Battleship
 
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| $
 
| $
 
|-
 
|}
 
  
  

Revision as of 05:50, 22 December 2008

Missiles are a projectile based weapon, usually guided under self propulsion. Faster than Torpedoes but doing less damage, missiles are capable of stripping their targets guns and equipment, leaving the target unable to counterattack, and reducing the target's options to fleeing or dying. Missiles are physical-form weapons and so are limited to a certain amount of rounds that a ship can carry. For safety reasons, 70 is the maximum quantity that any dockmaster will load onto your ship at any one time of a particular missile type.

Missiles (Note: For ease of sorting, the word 'Missile' has been stripped)
Name Class Hull Range Speed (m/s) Refire Turn Rate Explosion Range (m) Launcher Price Ammo Price
Eraser 1 16.30 652.00 1.00 1000 $ $
Javelin 1 $ $
Stalker 1 $ $
Slingshot 3 $ $
Windstalker $ $
Sweeper $ $
Catapult $ $
Moonstalker $ $
Lancer $ $
Neutralizer $ $
Sunstalker $ $
Dragonfly $ $
Cannonball $ $
Firestalker $ $
Paralyzer $ $
Sidewinder $ $