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Difference between revisions of "DSE-720 "Camara" Civilian Freighter"
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− | {{Version|4. | + | {{Version|4.88.0.0}} |
{{Ship Infobox | {{Ship Infobox | ||
| name = DSE-720 "Camara" Civilian Freighter | | name = DSE-720 "Camara" Civilian Freighter | ||
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| shipclass = FREIGHTER | | shipclass = FREIGHTER | ||
| shipowner = [[Deep Space Engineering]] | | shipowner = [[Deep Space Engineering]] | ||
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| turrets = 6 | | turrets = 6 | ||
| mines = 1 | | mines = 1 | ||
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| maxspeed = 80 | | maxspeed = 80 | ||
| maxthrust = 199 | | maxthrust = 199 | ||
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| maxpower = 36000 | | maxpower = 36000 | ||
| recharge = 1200 | | recharge = 1200 | ||
| hullcost = 1812000 | | hullcost = 1812000 | ||
− | | fullcost = | + | | fullcost = 1867000 |
}}{{PTOC}} | }}{{PTOC}} | ||
− | Built by | + | Built by Deep Space Engineering as an answer to moving goods through trouble, the Camara is a wonderful little transport of its own design. The ship has a generous cargo hold, and a rather unique shape for simply slipping through asteroids or whatever else might be in the way. |
− | The Camara was originally a DSE exclusive, but the popularity of the model found it in strong demand by independent contractors across the colonies where the model found strong appreciation in | + | The Camara was originally a DSE exclusive, but the popularity of the model found it in strong demand by independent contractors across the colonies where the model found strong appreciation in Rheinland. It has several unique features, such as the center line of turrets to provide maximum coverage on almost all sides. It helps that there are six of them as well, along with a generous power-plant and decent armor. Another feature is the quick loading and unloading pods for quick exchanges with orbiting supply depots. |
==Handling== | ==Handling== | ||
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{{Review|[[Chad Jones]]|The Camara has slowly grown on all of us throughout the colonies and has finally become known as a good quality freighter for those who have started out in trading for real. Originally built by [[DSE]] but luckily released to be bought Siriuswide allows pretty much anyone to fly it. This nifty little hairpin of a ship is everything a small freighter should be. Just under 1.9 million can get you a 630 cargo hold, six [[Class 2 Turrets]], an astonishing 13000 armor rating, a counter measure and a useful Cruise Disruptor/Torpedo slot if you ever feel like pulling any punches. ''[Editor's Note: As of V4.85.0 there is no longer a CD/T slot]'' The Camara is so good because it's designed like a fighter, people say it's as hard to hit as an [[Arrow]] in some cases; This due to extremely thin and compact shape. There is one downer though that hasn't been told by the dealer. Even though you are equipped for the fight should it ever arise, the maneuverability of it is still that of a heavy freighter. [[DSE]] managed to wave their wands and make the size and loadout change but sadly they couldn’t change the fact that it's a freighter. The best thing about the Camara though has to be that it is so small that Pirates can't see it, catch it or kill it, but that's only if the pilot can use that to his/her advantage.|4.86}} | {{Review|[[Chad Jones]]|The Camara has slowly grown on all of us throughout the colonies and has finally become known as a good quality freighter for those who have started out in trading for real. Originally built by [[DSE]] but luckily released to be bought Siriuswide allows pretty much anyone to fly it. This nifty little hairpin of a ship is everything a small freighter should be. Just under 1.9 million can get you a 630 cargo hold, six [[Class 2 Turrets]], an astonishing 13000 armor rating, a counter measure and a useful Cruise Disruptor/Torpedo slot if you ever feel like pulling any punches. ''[Editor's Note: As of V4.85.0 there is no longer a CD/T slot]'' The Camara is so good because it's designed like a fighter, people say it's as hard to hit as an [[Arrow]] in some cases; This due to extremely thin and compact shape. There is one downer though that hasn't been told by the dealer. Even though you are equipped for the fight should it ever arise, the maneuverability of it is still that of a heavy freighter. [[DSE]] managed to wave their wands and make the size and loadout change but sadly they couldn’t change the fact that it's a freighter. The best thing about the Camara though has to be that it is so small that Pirates can't see it, catch it or kill it, but that's only if the pilot can use that to his/her advantage.|4.86}} | ||
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==Hardpoints== | ==Hardpoints== | ||
*6 [[Class 2 Turrets]] | *6 [[Class 2 Turrets]] | ||
==Purchase Includes== | ==Purchase Includes== | ||
{{Spoiler| | {{Spoiler| | ||
− | *1 [[Scanners| | + | *1 [[Scanners|Scanner]] ($500) |
*1 [[Shields|Adv. Sentinel Fr. Shield]] ($54,500) | *1 [[Shields|Adv. Sentinel Fr. Shield]] ($54,500) | ||
}} | }} | ||
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|[[Planet Pittsburgh]]||[[Deep Space Engineering|DSE]]||[[New York]]||[[Liberty]] | |[[Planet Pittsburgh]]||[[Deep Space Engineering|DSE]]||[[New York]]||[[Liberty]] | ||
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|} | |} | ||
|} | |} | ||
− | + | [[Category: Deep Space Engineering]] | |
[[Category: Civilian]] | [[Category: Civilian]] | ||
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Revision as of 11:09, 14 February 2015
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 14.02.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
DSE-720 "Camara" Civilian Freighter | |
Ship Class | Freighter |
Built by | Deep Space Engineering |
Technical information | |
Guns/Turrets | 0 / 6 |
Opt. weapon class | 2 |
Max. weapon class | 2 |
Other equipment | |
Hull strength | 22,000 |
Max. shield class | 6 |
Cargo space | 630 units |
Nanobots/Batteries | 115/115 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 350 m/s |
Power output | 36,000 u |
Power recharge | 1,200 u/s |
Additional information | |
Ship price | $1,812,000 |
Package price | $1,867,000 |
Built by Deep Space Engineering as an answer to moving goods through trouble, the Camara is a wonderful little transport of its own design. The ship has a generous cargo hold, and a rather unique shape for simply slipping through asteroids or whatever else might be in the way.
The Camara was originally a DSE exclusive, but the popularity of the model found it in strong demand by independent contractors across the colonies where the model found strong appreciation in Rheinland. It has several unique features, such as the center line of turrets to provide maximum coverage on almost all sides. It helps that there are six of them as well, along with a generous power-plant and decent armor. Another feature is the quick loading and unloading pods for quick exchanges with orbiting supply depots.
Handling
Outdated Review (4.86) |
---|
Review (4.86)
The Camara has slowly grown on all of us throughout the colonies and has finally become known as a good quality freighter for those who have started out in trading for real. Originally built by DSE but luckily released to be bought Siriuswide allows pretty much anyone to fly it. This nifty little hairpin of a ship is everything a small freighter should be. Just under 1.9 million can get you a 630 cargo hold, six Class 2 Turrets, an astonishing 13000 armor rating, a counter measure and a useful Cruise Disruptor/Torpedo slot if you ever feel like pulling any punches. [Editor's Note: As of V4.85.0 there is no longer a CD/T slot] The Camara is so good because it's designed like a fighter, people say it's as hard to hit as an Arrow in some cases; This due to extremely thin and compact shape. There is one downer though that hasn't been told by the dealer. Even though you are equipped for the fight should it ever arise, the maneuverability of it is still that of a heavy freighter. DSE managed to wave their wands and make the size and loadout change but sadly they couldn’t change the fact that it's a freighter. The best thing about the Camara though has to be that it is so small that Pirates can't see it, catch it or kill it, but that's only if the pilot can use that to his/her advantage. Error creating thumbnail: Unable to save thumbnail to destination Review by Chad Jones |
Hardpoints
Purchase Includes
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Availability
Spoiler: Buying Locations | ||||||||
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