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Difference between revisions of "Armaments"
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{{Commodity | {{Commodity | ||
| name = Armaments | | name = Armaments | ||
− | | nickname = | + | | nickname = commodity_armaments |
| description = Weapons systems require ammunition, missiles, mines, rockets, and other supplies to remain functioning. | | description = Weapons systems require ammunition, missiles, mines, rockets, and other supplies to remain functioning. | ||
Latest revision as of 09:49, 23 January 2019
Armaments | |
Please upload the .jpg file. | |
Commodity | |
Cargo Space | 1 |
Decay Rate | no decay |
Default Price | 500 |
CONTRABAND |
Weapons systems require ammunition, missiles, mines, rockets, and other supplies to remain functioning.
Notes
- Detailed information about restricted / illegal Commodities and licence possiblities can be found here: The Laws of Sirius
Contraband
- The following houses prohibit the possession of this item, and may flag your ship as hostile:
Buy/Sell Locations
- The following bases either sell the item, or buy the item at a non-default price (possibly lower).
Spoiler: Buy/Sell Locations | ||||||||||||||||||||||||||||||||||||||||||||||||
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Disclaimer
- The data listed on this page was generated from the default server configuration files on 23/01/2019. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.