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Difference between revisions of "Old Guard of the Republic"

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{{Faction Infobox
 
{{Faction Infobox
| name = ''Old Guard of the Republic''
+
| name = ''Knights of the Old Guard of the Republic''
 
| image =  
 
| image =  
 
| origin = {{House Link | Bretonia}}
 
| origin = {{House Link | Bretonia}}
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| founder = Eichann Rush
 
| founder = Eichann Rush
 
| primary_role = Establishing an independent Republic
 
| primary_role = Establishing an independent Republic
| secondary_role = Destruction of the Corsair Empire
+
| secondary_role = Destruction of the Crown
 
| base = [[Arranmore Base]], [[Dublin]]
 
| base = [[Arranmore Base]], [[Dublin]]
 
}}
 
}}
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=Synopsis=
 
=Synopsis=
  
The Old Guard is the last remnants of the Former Republic, carrying on the traditions of such.
+
A group of old Republicans who have totally and irrevocably rejected any form of peace with Bretonia, chosing to band together to continue the fight against all enemies using all methods available.
 +
In addition to their already fanatic devotion to the ideals of the Old Republic, the influence of the sociopathic and insane Eichann Rush has introduced religious zeal into their purpose, transforming their goal into the Cause, and their fight against tryanny into a Holy Crusade against Evil.
  
 
=History=
 
=History=
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Each pilot must employ the following virtues to become best at what he does.
 
Each pilot must employ the following virtues to become best at what he does.
* Courage. We must be brave as our way to independance is hard an long. We must strike each time we get opportunity.
+
* Courage. We must be brave as our way to independence is hard and long. We must strike each time we get opportunity.
* Faith. We cannot cripple if we fail to do our duty. We can lose one fight, but the war goes on.
+
* Faith. We cannot be crippled if we fail. We can lose one fight, but the war goes on.
* Mercy. We ar not murderers. Let every pilot use his escape pod. Maybe such favour will be returned the next day.
+
* Mercy. We are not murderers. Give everyone a chance to save their lives.
 +
*Honor. We do not strike at the innocent, however, the simple act of trading with the Crown makes you an accomplice to their deeds of infamy and tyranny.
 
* work in progress
 
* work in progress
  
 
=Zone of Influence=
 
=Zone of Influence=
 
+
The Old Guard cares not for borders, and will pursue any and all strategies that lead to a Free Dublin, however, its main presence is in the following systems.
 
* [[Bretonia]]
 
* [[Bretonia]]
 
** [[Newcastle]]
 
** [[Newcastle]]
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* Omega systems
 
* Omega systems
  
The Old Guard cares not for borders, and will pursue any and all strategies that lead to a Free Dublin.
+
 
  
 
=Ships used=
 
=Ships used=

Revision as of 02:53, 7 March 2011

Knights of the Old Guard of the Republic
FactionPlaceholderImage.png
Origin Flag-bretonia.png Bretonia
Alignment Unlawful
Profile
Date of founding 817 A.S.
Founder(s) Eichann Rush
Current leader(s) Eichann Rush
Base of operations Arranmore Base, Dublin
Primary role
Establishing an independent Republic
Secondary role
Destruction of the Crown
This is an unofficial player group. For the affiliated NPC faction, see Mollys.


Synopsis

A group of old Republicans who have totally and irrevocably rejected any form of peace with Bretonia, chosing to band together to continue the fight against all enemies using all methods available. In addition to their already fanatic devotion to the ideals of the Old Republic, the influence of the sociopathic and insane Eichann Rush has introduced religious zeal into their purpose, transforming their goal into the Cause, and their fight against tryanny into a Holy Crusade against Evil.

History

Following the demolition of the Molly Republic, many formerly respected and honored Mollys left Republic space, or simply strove out on their own, seperate from the Council. With the signing of the Armistice, these former soldiers were outraged, and vowed to never allow the dream of a truly free Dublin die. For months they fought on, alone and disorganized, taking measures even more extreme than those of the Seperatists, until Eichann Rush, an ex-patriate, returned to see his beloved Republic in ruins. He took up the call, and gathered around him the like-minded who took great pleasure in the death of every baffer, and rejected this ridiculous "tax" system.


Code of Conduct

Before joining our ranks all Mollys must swear to abide inner rules and follow set virtues. Such rules holds members closer, keeps order between Knights of Old Guard as well as sets the path to the primary goal.

Each pilot must employ the following virtues to become best at what he does.

  • Courage. We must be brave as our way to independence is hard and long. We must strike each time we get opportunity.
  • Faith. We cannot be crippled if we fail. We can lose one fight, but the war goes on.
  • Mercy. We are not murderers. Give everyone a chance to save their lives.
  • Honor. We do not strike at the innocent, however, the simple act of trading with the Crown makes you an accomplice to their deeds of infamy and tyranny.
  • work in progress

Zone of Influence

The Old Guard cares not for borders, and will pursue any and all strategies that lead to a Free Dublin, however, its main presence is in the following systems.


Ships used

The Old Guard were already well-equipped from their service to the Republic, and their ships carried over. Whenever a new procurement is neccessary, the Republic's agreement with the Rogues and the vast space available at Foyle Shipyard allow for almost immediate access to any ship of the Z-line.

Each pilot must have Greyhound or Werewolf and Barghest for any situation needed.

Weaponry

To quote a well known Molly: "We have our own weapons line and it has served us fine for generations. We do not need fancy guns to win freedom, only strong will and quick wit! For lack of better suited weapons, feel free to use the Supernova, Mini razor and VIII armor plating, same goes for Transport and gunboat and transport turrets, missile launchers, mines and shields."

The Republic's vessels used much of it's own equipment throughout it's history, usually for the sake of maintainance, and the Old Guard has seen no reason to change this.


Ranks

Grandmaster

The master behind everything. From diplomatic calls to war techniques. Each and every Molly lower in ranks must respect him as true leader.


Veteran

Right hand of Grandmaster, earned his trust through various means, whether fighting back the invaders or improving the overall status of Mollys and Dublin.

Can fly any ship and use any equipment.


Knight

The backbone of the Republic. The most numerous rank, holding all those who passed hard tests and test to behold such honourable title.

Can fly any snubcrafts. Need permission from higher ranks to fly a gunboat or use weapons not made by Mollys themselves.


Novice

The rank which is a door to higher ranks. Cannot use the name of this order. Has no restrictions what to use untill higher ranked members approves him.

Diplomacy

Faction Relationship
Liberty Rogues
Allied
Red Hessians
Allied
Junkers
Friendly
IMG
Friendly
Lane Hackers
Friendly
Outcasts
Neutral
Zoners
Neutral
Gaians
Unfriendly
House Corporations
Unfriendly
Hogosha
Hostile
Bowex
Hostile
Gateway
Hostile
Planetform
Hostile
Bretonia Police Authority
Hostile
Bretonia Armed Forces
Hostile
Bounty Hunters
At War
Kusari Naval Forces
At War
Corsairs
At War
BMM
At War