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Difference between revisions of "CTE-HF "Kingfisher" Civilian Heavy Fighter"

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'''Firepower and Equipment'''
 
'''Firepower and Equipment'''
  
The strength of the [[Kingfisher - CTE-HF Civilian Heavy Fighter]] is in its firepower. This craft has 6 slots for [[class 9 guns]] which gives the pilot a fantastic array of powerful weaponry. This gives the Kingfisher the ability to damage the shields and the hull of an opponent with relative ease. In my experiences as an LPI personnel, equipping this craft with 5 [[Magma Hammer Mk V]] plasma guns and 1 [[Adv. Debilitator Mk II]] provides enough firepower to take out a rival heavy fighter in a matter of minutes, and successfully destroy a very heavy fighter if dogfighting tactics are employed. The key in using the firepower to the vessels advantage is to use the weapons ''wisely'', thus if the pilot is inexperienced it is of the author's advice that the pilot trains with the vessels weapons systems before jumping into combat.
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The strength of the [[Kingfisher - CTE-HF Civilian Heavy Fighter]] is in its firepower. This craft has 6 slots for [[Class 9 Guns]] which gives the pilot a fantastic array of powerful weaponry. This gives the Kingfisher the ability to damage the shields and the hull of an opponent with relative ease. In my experiences as an LPI personnel, equipping this craft with 5 [[N25_"Magma_Hammer"_Liberty_Plasma_Cannon_Mk_V|Magma Hammer Mk V]] plasma guns and 1 [[CP-l_"Debilitator"_Civilian_Improved_Mk_II_Pulse_Cannon|Imp. Debilitator Mk II]] provides enough firepower to take out a rival heavy fighter in a matter of minutes, and successfully destroy a very heavy fighter if dogfighting tactics are employed. The key in using the firepower to the vessels advantage is to use the weapons ''wisely'', thus if the pilot is inexperienced it is of the author's advice that the pilot trains with the vessels weapons systems before jumping into combat.
  
To top that off with honey, as the saying goes, the vessel also has a slot for a [[T-96 "Sunslayer" Torpedo Launcher]], a [[Mini Razor]] or Countermeasures. Having countermeasures is important depending on what you are going to use this vessel for. If the pilot is intending to use this vessel for military or law enforcement purposes, the Countermeasure is recommended. However if the pilot understands that he will be engaging in combat often with such a craft, say in a more dangerous sector of Sirius, the torpedo launcher or the mini razor does a devastating affect on the opponent's vessel. Added with the fantastic firepower offered by the guns this is really the cherry on top, giving the pilot the ability to destroy every type of fighter, including the [[Sabre]] if the pilot uses the craft well. Again, use the weapons ''wisely'' by conserving power and not being trigger-happy. Adding a [[nuclear mine]] or a [[screamer mine]] depending on your preference, the Firepower and Equipment of this vessel is fantastic.
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To top that off with honey, as the saying goes, the vessel also has a slot for a [[T-96 "Sunslayer" Torpedo Launcher]], a [[Mini Razor]] or Countermeasures. Having countermeasures is important depending on what you are going to use this vessel for. If the pilot is intending to use this vessel for military or law enforcement purposes, the Countermeasure is recommended. However if the pilot understands that he will be engaging in combat often with such a craft, say in a more dangerous sector of Sirius, the torpedo launcher or the mini razor does a devastating affect on the opponent's vessel. Added with the fantastic firepower offered by the guns this is really the cherry on top, giving the pilot the ability to destroy every type of fighter, including the [[Sabre]] if the pilot uses the craft well. Again, use the weapons ''wisely'' by conserving power and not being trigger-happy. Adding a [[MX-17_Nuclear_Mine_Dropper|Nuclear Mine]] or a [[M485_"Screamer"_Mine_Dropper|Screamer Mine]] depending on your preference, the Firepower and Equipment of this vessel is fantastic.
  
 
'''Conclusion'''
 
'''Conclusion'''

Revision as of 03:57, 30 October 2011

CTE-HF "Kingfisher" Civilian Heavy Fighter
Hw p2 hf.png
Ship Class Heavy Fighter
Built by Civilian
Technical information
Guns/Turrets 6 / 0
Opt. weapon class 7
Max. weapon class 9
Other equipment
Hull strength 8,200
Max. shield class 9
Cargo space 70 units
Nanobots/Batteries 50/50
Max. impulse speed 80 m/s
Max. thrust speed 199 m/s
Max. cruise speed 350 m/s
Power output 9,000 u
Power recharge 900 u/s
Additional information
Ship price $1,095,000
Package price $1,163,300

Crafted by a group of enterprising Zoner engineers seeking to innovate the next generation of deep space escort vessels; the King Fisher sought to address many of the perceived issues that plagued the lauded Eagle which dominated the heavy escort market. Unfortunately the results of this endeavor fell short of expectations.

The vessel's five overpowered engines, designed to meet the sluggish responses imposed by her equally overpowered generator core, competed to ultimately starve the vessel's weapon grid in turn warding off more than the most casual interest by Zoner or Core military interests and dooming the vessel to live within the shadow of the far more efficient Eagle. However, her simple borderworld design and civilian power rating attracted a show of interest within a number of manufacturers seeking to attract roaming freelancers and showboat daredevils.

Performance


Hardpoints

Purchase Includes

Availability