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Difference between revisions of "Countermeasures"

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!Name!!Effectiveness!!Max Range!!Max Time!!Refire!!Cargo Space!!Hit Points!!Price!!Ammo Price
 
!Name!!Effectiveness!!Max Range!!Max Time!!Refire!!Cargo Space!!Hit Points!!Price!!Ammo Price
 
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|[[CM-1 Countermeasure Dropper|Countermeasure]]||50%||1,000m||3s||4.00/s||0||4,000||$1,000||$25
+
|[[CM-1 Countermeasure Dropper|Countermeasure]]||50%||1,000||3s||4.00||0||4,000||1,000||25
 
|-
 
|-
|[[CM-2 Improved Countermeasure Dropper|Imp. Countermeasure]]||60%||1,000m||3s||4.00/s||0||6,000||$12,000||$50
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|[[CM-2 Improved Countermeasure Dropper|Imp. Countermeasure]]||60%||1,000||3s||4.00||0||6,000||12,000||50
 
|-
 
|-
|[[CM-3 Advanced Countermeasure Dropper|Adv. Countermeasure]]||70%||1,000m||3s||4.00/s||0||9,000||$132,000||$200
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|[[CM-3 Advanced Countermeasure Dropper|Adv. Countermeasure]]||70%||1,000||3s||4.00||0||9,000||132,000||200
 
|-
 
|-
|[[CM-4 Enhanced Countermeasure Dropper|Enh. Countermeasure]]||85%||1,000m||3s||4.00/s||0||12,000||$318,000||$400
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|[[CM-4 Enhanced Countermeasure Dropper|Enh. Countermeasure]]||85%||1,000||3s||4.00||0||12,000||318,000||400
 
|-
 
|-
|[[CM-5 Heavy Countermeasure Dropper|Hvy. Countermeasure]]||85%||1,500m||10s||1.00/s||25||100,000||$224,000||$5,000
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|[[CM-5 Heavy Countermeasure Dropper|Hvy. Countermeasure]]||85%||1,500||10s||1.00||25||100,000||224,000||5,000
 
|-
 
|-
|[[Nomad Countermeasure Dropper|Nomad Countermeasure]]||80%||1,000m||3s||4.00/s||0||12,000||$318,000||$400
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|[[Nomad Countermeasure Dropper|Nomad Countermeasure]]||80%||1,000||3s||4.00||0||12,000||318,000||400
 
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|}  
  
 
{{Equipment navigation}}
 
{{Equipment navigation}}
 
[[Category: Ship Equipment]]
 
[[Category: Ship Equipment]]

Revision as of 21:13, 22 October 2012

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Flare Dropper
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Flare

Most missiles and homing projectiles in Sirius lock on the strong energy signature of a particular vessel, and try to home in on that signature. To counteract that, countermeasure flares are employed to fool the tracking systems of such projectiles into following the wrong target. Countermeasure launchers are generally mounted at the back of a ship, and when activated they expel a small device (a flare), which activates just miliseconds after leaving the launcher and begins emitting large amounts of energy similar to that of a typical hydrogen power plant.

Virtually indistinguishable from other ships to modern tracking systems employed in tracking projectiles, the flare is generally enough to cause an incoming missile to miss its target and lose the lock, despite the short lifetime.

Countermeasure Droppers

Name Effectiveness Max Range Max Time Refire Cargo Space Hit Points Price Ammo Price
Countermeasure 50% 1,000 3s 4.00 0 4,000 1,000 25
Imp. Countermeasure 60% 1,000 3s 4.00 0 6,000 12,000 50
Adv. Countermeasure 70% 1,000 3s 4.00 0 9,000 132,000 200
Enh. Countermeasure 85% 1,000 3s 4.00 0 12,000 318,000 400
Hvy. Countermeasure 85% 1,500 10s 1.00 25 100,000 224,000 5,000
Nomad Countermeasure 80% 1,000 3s 4.00 0 12,000 318,000 400