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Difference between revisions of "Mines"
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'''Mines''' are explosive munitions that lack a long-range propulsion system, and have very rudimentary short-range propulsion. They are typically dropped from the rear of a [[Fighter]] or [[Bomber]] (and some [[Freighters]]), and simply drift towards the nearest mass object, and then detonate on impact. Unlike other projectile weapons, mines do not explode when they reach the end of their life, but instead become inert. | '''Mines''' are explosive munitions that lack a long-range propulsion system, and have very rudimentary short-range propulsion. They are typically dropped from the rear of a [[Fighter]] or [[Bomber]] (and some [[Freighters]]), and simply drift towards the nearest mass object, and then detonate on impact. Unlike other projectile weapons, mines do not explode when they reach the end of their life, but instead become inert. | ||
− | Explosion damage does Direct damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close. | + | Explosion damage does [[Direct]] damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close. |
Mines can also be detonated by [[Cruise Disruptors]] and other missiles, and can be led off-target by [[Countermeasures]], pushed off-target by [[Battleship Flak Turrets]], and can also be evaded with defensive maneuvers. | Mines can also be detonated by [[Cruise Disruptors]] and other missiles, and can be led off-target by [[Countermeasures]], pushed off-target by [[Battleship Flak Turrets]], and can also be evaded with defensive maneuvers. |
Revision as of 14:52, 24 October 2012
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 24.10.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Mines are explosive munitions that lack a long-range propulsion system, and have very rudimentary short-range propulsion. They are typically dropped from the rear of a Fighter or Bomber (and some Freighters), and simply drift towards the nearest mass object, and then detonate on impact. Unlike other projectile weapons, mines do not explode when they reach the end of their life, but instead become inert.
Explosion damage does Direct damage to everything within the explosion radius. This includes any unshielded equipment, such as the target's guns and support equipment, but also includes the attacker if he gets too close.
Mines can also be detonated by Cruise Disruptors and other missiles, and can be led off-target by Countermeasures, pushed off-target by Battleship Flak Turrets, and can also be evaded with defensive maneuvers.
Mine Droppers
Name | Hull Dmg | Energy Dmg | Expl Radius | Seek Range | Seek Time | Speed | Refire | Cargo Space | Hit Points | Ammo HP | Price | Ammo Price |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Drone | 600 | 300 | 16 | 400 | 10 | 60 | 1.00 | 0 | 400 | 2 | 500 | 20 |
Wardog | 920 | 460 | 16 | 400 | 10 | 60 | 1.00 | 0 | 750 | 2 | 1,830 | 80 |
Tadpole | 1,600 | 800 | 16 | 400 | 10 | 60 | 1.00 | 0 | 1,405 | 2 | 7,460 | 200 |
Swatter | 2,700 | 1,350 | 16 | 400 | 10 | 60 | 1.00 | 0 | 2,632 | 2 | 24,790 | 500 |
Screamer | 1,000 | 24,000 | 100 | 400 | 10 | 60 | 1.00 | 0 | 8,800 | 2 | 380,480 | 6,000 |
Seeker | 750 | 375 | 16 | 400 | 10 | 80 | 1.00 | 0 | 548 | 2 | 860 | 30 |
Razor | 1,200 | 600 | 16 | 400 | 10 | 80 | 1.00 | 0 | 1,026 | 2 | 3,710 | 120 |
Driller | 1,850 | 925 | 16 | 400 | 10 | 80 | 1.00 | 0 | 1,923 | 2 | 14,300 | 400 |
Cutter | 4,000 | 2,000 | 50 | 400 | 10 | 80 | 1.00 | 0 | 4,215 | 2 | 54,810 | 1,250 |
Ripper | 10,000 | 5,000 | 50 | 400 | 10 | 80 | 1.00 | 0 | 8,200 | 2 | 322,580 | 5,000 |
Nuclear | 17,000 | 8,500 | 64 | 400 | 10 | 60 | 1.00 | 0 | 9,200 | 2 | 425,400 | 6,000 |
Nomad | 17,000 | 8,500 | 64 | 400 | 10 | 60 | 1.00 | 0 | 9,200 | 2 | 425,400 | 6,000 |
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |