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Difference between revisions of "Hyperspace Survey Module Mk1"
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| hit-points = 50,000 | | hit-points = 50,000 | ||
| accuracy = 5 | | accuracy = 5 | ||
− | | charge-time = | + | | charge-time = 100 |
− | | | + | | power-usage = 100,000 |
− | | fuel1 = [[ | + | | fuel1 = [[MOX]], 6 |
− | | fuel2 = [[ | + | | fuel2 = [[Oil]], 7 |
− | | fuel3 = [[ | + | | fuel3 = [[H-Fuel]], 7 |
− | | fuel4 = [[ | + | | fuel4 = [[Deuterium]], 8 |
− | | fuel5 = [[ | + | | fuel5 = [[Helium-3]], 8 |
− | | | + | | places-sold = |
− | }} | + | This weapon is not for sale on any known bases. It may only be available as part of a ship package, found on shipwrecks, sold on player bases, or given by administrators.}} |
Revision as of 23:07, 27 October 2012
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 27.10.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Hyperspace Survey Module Mk1 | |
Survey Module | |
Hit-Points | 50,000 |
Cargo Space | 800 |
NPC Buy Price | unknown |
The Hyperspace Survey Module measures the hyperspace coordinates for a point in Einsteinian space. The Mk1 module is the smallest module available and takes the longest to complete a survey. The ship must not move during a survey or the survey must be restarted. Hyperspace coordinates surveyed by this module remain accurate for approximately 7 days.
Like the Hyperspace Jump Drive Module this module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient.
Survey Module Stats
- Accuracy: 5
- Charge Time: 100 seconds
- Power Usage: 100,000u /sec
Fuel Consumption
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
This weapon is not for sale on any known bases. It may only be available as part of a ship package, found on shipwrecks, sold on player bases, or given by administrators.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |