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Difference between revisions of "Countermeasures"

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[[Image:Countermeasures.jpg|frame|right|Countermeasure Dropper]]
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[[Image:Countermeasures.jpg|frame|right|Counter measure Dropper]]
[[Image:Countermeasure_Flares.jpg|frame|right|Countermeasure]]
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[[Image:Countermeasure_Flares.jpg|frame|right|Counter measure]]
 
Most missiles and homing projectiles in Sirius lock on the strong energy signature of a particular vessel, and try to home in on that signature. To counteract that, '''countermeasure flares''' are employed to fool the tracking systems of such projectiles into following the wrong target. Countermeasure launchers are generally mounted at the back of a ship, and when activated they expel a small device (a ''flare''), which activates just miliseconds after leaving the launcher and begins emitting large amounts of energy similar to that of a typical hydrogen power plant.  
 
Most missiles and homing projectiles in Sirius lock on the strong energy signature of a particular vessel, and try to home in on that signature. To counteract that, '''countermeasure flares''' are employed to fool the tracking systems of such projectiles into following the wrong target. Countermeasure launchers are generally mounted at the back of a ship, and when activated they expel a small device (a ''flare''), which activates just miliseconds after leaving the launcher and begins emitting large amounts of energy similar to that of a typical hydrogen power plant.  
  

Revision as of 02:32, 28 October 2012

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Counter measure Dropper
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Counter measure

Most missiles and homing projectiles in Sirius lock on the strong energy signature of a particular vessel, and try to home in on that signature. To counteract that, countermeasure flares are employed to fool the tracking systems of such projectiles into following the wrong target. Countermeasure launchers are generally mounted at the back of a ship, and when activated they expel a small device (a flare), which activates just miliseconds after leaving the launcher and begins emitting large amounts of energy similar to that of a typical hydrogen power plant.

Virtually indistinguishable from other ships to modern tracking systems employed in tracking projectiles, the flare is generally enough to cause an incoming missile to miss its target and lose the lock, despite the short lifetime.

Countermeasure Droppers

Name Effectiveness Decoy Range Decoy Time Refire Cargo Space Hit Points Price Ammo Price
Countermeasure 50% 1,000m 3 4.00 0 4,000 1,000 25
Improved Countermeasure 60% 1,000m 3 4.00 0 6,000 12,000 50
Advanced Countermeasure 70% 1,000m 3 4.00 0 9,000 132,000 200
Enhanced Countermeasure 85% 1,000m 3 4.00 0 12,000 318,000 400
Heavy Countermeasure 85% 1,500m 10 1.00 25 100,000 224,000 5,000
Nomad Countermeasure 80% 1,000m 3 4.00 0 12,000 318,000 400