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Difference between revisions of "Template:Survey Module"
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'''Template:Survey Module''' is for player-made hyperspace survey modules. | '''Template:Survey Module''' is for player-made hyperspace survey modules. | ||
− | Recognized attributes are shown in the ''Usage'' section below. The value of ''full-name'' is the item's full name, as extracted from the infocard data, and should be used for the page title, and is only provided here for reference. ''short-name'' is used for the title of the infobox, and the remaining attributes are for infobox attribute values. Note that if a value for the ''image'' attribute is not provided, [[:File: | + | Recognized attributes are shown in the ''Usage'' section below. The value of ''full-name'' is the item's full name, as extracted from the infocard data, and should be used for the page title, and is only provided here for reference. ''short-name'' is used for the title of the infobox, and the remaining attributes are for infobox attribute values. Note that if a value for the ''image'' attribute is not provided, [[:File:no_fighter_gun.png]] is used as the default image. |
==Usage== | ==Usage== |
Revision as of 15:26, 29 October 2012
Template:Survey Module is for player-made hyperspace survey modules.
Recognized attributes are shown in the Usage section below. The value of full-name is the item's full name, as extracted from the infocard data, and should be used for the page title, and is only provided here for reference. short-name is used for the title of the infobox, and the remaining attributes are for infobox attribute values. Note that if a value for the image attribute is not provided, File:no_fighter_gun.png is used as the default image.
Usage
{{Survey Module | image = co_stealth1.png | short-name = Hyperspace Survey Module Mk1 | full-name = Hyperspace Survey Module Mk1 | description = The Hyperspace Survey Module measures the hyperspace coordinates for a point in Einsteinian space. The Mk1 module is the smallest module available and takes the longest to complete a survey. The ship must not move during a survey or the survey must be restarted. Hyperspace coordinates surveyed by this module remain accurate for approximately 7 days. Like the Hyperspace Jump Drive Module this module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient. | cargo-space = 800 | hit-points = 50,000 | accuracy = 5 | charge-time = 100 | power-usage = 100,000 | fuel1 = [[MOX]], 6 | fuel2 = [[Oil]], 7 | fuel3 = [[H-Fuel]], 7 | fuel4 = [[Deuterium]], 8 | fuel5 = [[Helium-3]], 8 | places-sold = This weapon is not for sale on any known bases. It may only be available as part of a ship package, found on shipwrecks, sold on player bases, or given by administrators.}}
Result
Hyperspace Survey Module Mk1 | |
Survey Module | |
Accuracy | 5 |
Charge Time | 100 sec |
Power Usage | 100,000u |
Fuel Rate | MOX, 6 u/s Oil, 7 u/s H-Fuel, 7 u/s Deuterium, 8 u/s Helium-3, 8 u/s |
Hit-Points | 50,000 |
Cargo Space | 800 |
NPC Price | $550,000 |
The Hyperspace Survey Module measures the hyperspace coordinates for a point in Einsteinian space. The Mk1 module is the smallest module available and takes the longest to complete a survey. The ship must not move during a survey or the survey must be restarted. Hyperspace coordinates surveyed by this module remain accurate for approximately 7 days.
Like the Hyperspace Jump Drive Module this module has an integated multi-mode fusion power plant that can run on a variety of fuels although MOX is considered the most efficient.
Places Sold
This weapon is not for sale on any known bases. It may only be available as part of a ship package, found on shipwrecks, sold on player bases, or given by administrators.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |