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Difference between revisions of "Countermeasure"
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Revision as of 01:29, 14 December 2008
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To counter missiles and cruise disruptors, ships in Sirius frequently mount countermeasure flares, that emit an energy signature strong enough to fool the homing devices of most incoming projectiles.
Name | Range (m) | Effectiveness | Launcher price | Ammo Price |
---|---|---|---|---|
CM-1 Flare | 1000 | 50% | $1,500 | $25 |
CM-2 Improved Flare | 1000 | 60% | $13,000 | $50 |
CM-3 Advanced Flare | 1000 | 70% | $136,000 | $200 |
CM-4 Enhanced Flare | 1000 | 80% | $326,000 | $400 |
CM-5 Heavy Flare | 1000 | 90% | $234,000 | $1000 |
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |