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Difference between revisions of "Rogue "Tartarus" Pulse Cannon"
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| image = co_shock_therapy.png | | image = co_shock_therapy.png | ||
| icon = equipicon_gun.jpg | | icon = equipicon_gun.jpg | ||
+ | | projectile-image = sp_destabilizer_03_proj.png | ||
| short-name = Tartarus Pulse Cannon | | short-name = Tartarus Pulse Cannon | ||
| full-name = Rogue "Tartarus" Pulse Cannon | | full-name = Rogue "Tartarus" Pulse Cannon | ||
+ | | nickname = fc_lr_gun02_mark01 | ||
| faction = [[Liberty Rogues]] | | faction = [[Liberty Rogues]] | ||
| description = Desperate to end their dependence on Outcast technology, the Liberty Rogues and Mollys established a joint research team to design and build a pulse cannon of their own. Reflecting the Rogues' and Mollys' need for lightning fast offensives that allow ample time to disappear before hostile reinforcements arrive, the Tartarus inflicts 20 percent more damage to shields than the Inferno, but also requires 20 percent more energy and inflicts less hull damage. The Tartarus thus cannot be fired as often as the Inferno, making it less useful in extended battles. Instead, it functions as a devastating opening salvo against shielded targets. | | description = Desperate to end their dependence on Outcast technology, the Liberty Rogues and Mollys established a joint research team to design and build a pulse cannon of their own. Reflecting the Rogues' and Mollys' need for lightning fast offensives that allow ample time to disappear before hostile reinforcements arrive, the Tartarus inflicts 20 percent more damage to shields than the Inferno, but also requires 20 percent more energy and inflicts less hull damage. The Tartarus thus cannot be fired as often as the Inferno, making it less useful in extended battles. Instead, it functions as a devastating opening salvo against shielded targets. | ||
Line 16: | Line 18: | ||
| projectile-range = 660 | | projectile-range = 660 | ||
| power-usage = 10,401 | | power-usage = 10,401 | ||
+ | | projectile-lifetime = 1.10 | ||
+ | | cargo-space = 4 | ||
| hit-points = 8,900 | | hit-points = 8,900 | ||
− | | | + | | projectile-hit-points = 2 |
− | |||
| places-sold = | | places-sold = | ||
{{{!}} class="wikitable collapsible collapsed" | {{{!}} class="wikitable collapsible collapsed" |
Revision as of 02:35, 9 November 2012
Article possibly outdated (
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.86
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 09.11.2012 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Tartarus Pulse Cannon | |
Energy Gun | |
Owner Faction | Liberty Rogues |
Weapon Class | Fighter Torpedoes |
Cargo Space | 4 |
Hit-Points | 8,900 |
Price | 7,950,000 |
Desperate to end their dependence on Outcast technology, the Liberty Rogues and Mollys established a joint research team to design and build a pulse cannon of their own. Reflecting the Rogues' and Mollys' need for lightning fast offensives that allow ample time to disappear before hostile reinforcements arrive, the Tartarus inflicts 20 percent more damage to shields than the Inferno, but also requires 20 percent more energy and inflicts less hull damage. The Tartarus thus cannot be fired as often as the Inferno, making it less useful in extended battles. Instead, it functions as a devastating opening salvo against shielded targets.
Weapon Stats
- Hull Damage: 481 /round (158.73 /sec)
- 0.05:1 efficiency
- Energy Damage: 29,200 /round (9,636 /sec)
- 2.81:1 efficiency
- Refire Rate: 0.33 /sec
- Power Usage: 10,401 u/round (3,432.33 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 600 m/sec
- Travel Range: 660 meters
- Lifetime: 1.10 seconds
Projectile Image
- Error creating thumbnail: Unable to save thumbnail to destination
Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Spoiler: Buying Locations | ||||||||||||
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Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |