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Difference between revisions of "Template:Missile"

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'''Template:Missile''' is for weapons that use gun, torpedo, and cruise disruptor hard-points, with motorized projectiles. [[:Template:Gun]] provides similar functionality for weapons with non-motorized projectiles.
 
'''Template:Missile''' is for weapons that use gun, torpedo, and cruise disruptor hard-points, with motorized projectiles. [[:Template:Gun]] provides similar functionality for weapons with non-motorized projectiles.
  
{{RadConv|projectile-turn-rate|}}
+
{{RadConv{{!}}projectile-turn-rate|}}
  
 
Recognized attributes are shown in the ''Usage'' section below. Of particular note:
 
Recognized attributes are shown in the ''Usage'' section below. Of particular note:

Revision as of 06:49, 14 November 2012


Template:Missile is for weapons that use gun, torpedo, and cruise disruptor hard-points, with motorized projectiles. Template:Gun provides similar functionality for weapons with non-motorized projectiles.

{{RadConv|projectile-turn-rate|}}

Recognized attributes are shown in the Usage section below. Of particular note:

  • full-name is the item's full name, as extracted from the infocard data, and should be used for the page title. It is not used by the template and is only provided for reference.
  • short-name is used for the title of the infobox.
  • description is used for the text block at the top of the page.
  • image is used for the equipment image in the infobox. If a value for the image attribute is not provided, File:no_fighter_gun.png is used as the default image.
  • If an ammo-image attribute is provided, a subsection for the image will be displayed under the description.
  • If a rotation attribute is provided then the entry is treated as a Turret, otherwise it is treated as a Gun. The infobox data and the Category links in the footer are affected by this outcome.

Usage

{{Missile
| image = li_rad_launcher.png
| ammo-image = li_rad_missile.png
| short-name = Javelin Missile
| full-name = J63 "Javelin" Missile Launcher
| faction = [[Civilian]]
| description = The Javelin Missile launcher's main attribute is its
stalwart reliability; delivering a punishing payload accurately and
effectively.  This and its relatively inexpensive cost make the
Javelin a welcome addition to any arsenal. 

*Requires Javelin Missile
| price = 500
| ammo-price = 20
| weapon-class = Class 2 Guns
| hull-damage = 729
| energy-damage = 364
| damage-type = [[Direct]]
| refire-rate = 0.33
| power-usage = 0
| hit-points = 400
| cargo-space = 0
| projectile-hit-points = 2
| projectile-speed = 90
| projectile-range = 1,237
| projectile-lifetime = 13.75
| projectile-seek-range = 1,000
| projectile-turn-rate = 2.9
| explosion-radius = 16
| places-sold = 
{{{!}} class="wikitable collapsible collapsed"
!Spoiler: Buying Locations
{{!}}-
{{!}}
{{{!}} class="wikitable sortable"
{{!}}-
!Base!!Owner!!System!!Region
{{!}}-
{{!}}Base A{{!}}{{!}}Faction A{{!}}{{!}}System A{{!}}{{!}}Region A
{{!}}-
{{!}}Base B{{!}}{{!}}Faction B{{!}}{{!}}System B{{!}}{{!}}Region B
{{!}}}
{{!}}}
}}

Result

Javelin Missile

Li rad launcher.png

Launcher

Owner Faction Civilian
Weapon Class Class 2 Guns
Refire Rate 0.33/s
Power Usage 0u
Cargo Space 0
Launcher Hit-Points 400
Launcher Price $500

Projectile

Hull Damage 729
Energy Damage 364
Damage Type Direct
Explosion Radius 16 m
Seeker Range 1,000 m
Projectile Range 1,237 m
Projectile Speed 90 m/s
Projectile Turn-Rate 2.9 rad/s
Detonation Range unknown m
Projectile Lifetime 13.75 sec
Projectile Hit-Points 2
Ammo Price $20

The Javelin Missile launcher's main attribute is its stalwart reliability; delivering a punishing payload accurately and effectively. This and its relatively inexpensive cost make the Javelin a welcome addition to any arsenal.

  • Requires Javelin Missile

Ammunition Image

ammunition image

Places Sold