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Difference between revisions of "Template:Missile"
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'''Template:Missile''' is for weapons that use gun, torpedo, and cruise disruptor hard-points, with motorized projectiles. [[:Template:Gun]] provides similar functionality for weapons with non-motorized projectiles. | '''Template:Missile''' is for weapons that use gun, torpedo, and cruise disruptor hard-points, with motorized projectiles. [[:Template:Gun]] provides similar functionality for weapons with non-motorized projectiles. | ||
− | {{#if{{{projectile-turn-rate|}}}|{{RadConv | + | {{#if{{{projectile-turn-rate|}}}|{{RadConv|1}}}} |
Recognized attributes are shown in the ''Usage'' section below. Of particular note: | Recognized attributes are shown in the ''Usage'' section below. Of particular note: |
Revision as of 06:51, 14 November 2012
Template:Missile is for weapons that use gun, torpedo, and cruise disruptor hard-points, with motorized projectiles. Template:Gun provides similar functionality for weapons with non-motorized projectiles.
{{#if|57.30}}
Recognized attributes are shown in the Usage section below. Of particular note:
- full-name is the item's full name, as extracted from the infocard data, and should be used for the page title. It is not used by the template and is only provided for reference.
- short-name is used for the title of the infobox.
- description is used for the text block at the top of the page.
- image is used for the equipment image in the infobox. If a value for the image attribute is not provided, File:no_fighter_gun.png is used as the default image.
- If an ammo-image attribute is provided, a subsection for the image will be displayed under the description.
- If a rotation attribute is provided then the entry is treated as a Turret, otherwise it is treated as a Gun. The infobox data and the Category links in the footer are affected by this outcome.
Usage
{{Missile | image = li_rad_launcher.png | ammo-image = li_rad_missile.png | short-name = Javelin Missile | full-name = J63 "Javelin" Missile Launcher | faction = [[Civilian]] | description = The Javelin Missile launcher's main attribute is its stalwart reliability; delivering a punishing payload accurately and effectively. This and its relatively inexpensive cost make the Javelin a welcome addition to any arsenal. *Requires Javelin Missile | price = 500 | ammo-price = 20 | weapon-class = Class 2 Guns | hull-damage = 729 | energy-damage = 364 | damage-type = [[Direct]] | refire-rate = 0.33 | power-usage = 0 | hit-points = 400 | cargo-space = 0 | projectile-hit-points = 2 | projectile-speed = 90 | projectile-range = 1,237 | projectile-lifetime = 13.75 | projectile-seek-range = 1,000 | projectile-turn-rate = 2.9 | explosion-radius = 16 | places-sold = {{{!}} class="wikitable collapsible collapsed" !Spoiler: Buying Locations {{!}}- {{!}} {{{!}} class="wikitable sortable" {{!}}- !Base!!Owner!!System!!Region {{!}}- {{!}}Base A{{!}}{{!}}Faction A{{!}}{{!}}System A{{!}}{{!}}Region A {{!}}- {{!}}Base B{{!}}{{!}}Faction B{{!}}{{!}}System B{{!}}{{!}}Region B {{!}}} {{!}}} }}
Result
Javelin Missile | |
Launcher | |
Owner Faction | Civilian |
Weapon Class | Class 2 Guns |
Refire Rate | 0.33/s |
Power Usage | 0u |
Cargo Space | 0 |
Launcher Hit-Points | 400 |
Launcher Price | $500 |
Projectile | |
Hull Damage | 729 |
Energy Damage | 364 |
Damage Type | Direct |
Explosion Radius | 16 m |
Seeker Range | 1,000 m |
Projectile Range | 1,237 m |
Projectile Speed | 90 m/s |
Projectile Turn-Rate | 2.9 rad/s |
Detonation Range | unknown m |
Projectile Lifetime | 13.75 sec |
Projectile Hit-Points | 2 |
Ammo Price | $20 |
The Javelin Missile launcher's main attribute is its stalwart reliability; delivering a punishing payload accurately and effectively. This and its relatively inexpensive cost make the Javelin a welcome addition to any arsenal.
- Requires Javelin Missile
Ammunition Image
Places Sold
[show]Spoiler: Buying Locations |
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Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |