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Difference between revisions of "Template:Missile"
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===Projectile Stats=== | ===Projectile Stats=== | ||
− | |||
* Hull Damage: {{{hull-damage|''unknown''}}} ({{#expr:{{{hull-damage}}}*{{{refire-rate}}}}} /sec) | * Hull Damage: {{{hull-damage|''unknown''}}} ({{#expr:{{{hull-damage}}}*{{{refire-rate}}}}} /sec) | ||
* Energy Damage: {{{energy-damage|''unknown''}}} ({{#expr:{{{energy-damage}}}*{{{refire-rate}}}}} /sec) | * Energy Damage: {{{energy-damage|''unknown''}}} ({{#expr:{{{energy-damage}}}*{{{refire-rate}}}}} /sec) | ||
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* Power Usage: {{{power-usage|''unknown''}}}u ({{#expr:{{{power-usage}}}*{{{refire-rate}}}}} u/sec) | * Power Usage: {{{power-usage|''unknown''}}}u ({{#expr:{{{power-usage}}}*{{{refire-rate}}}}} u/sec) | ||
* Damage Type: {{{damage-type|''unknown''}}} | * Damage Type: {{{damage-type|''unknown''}}} | ||
− | + | <br> | |
* Seek Range: {{{projectile-seek-range|0}}} m | * Seek Range: {{{projectile-seek-range|0}}} m | ||
* Speed: {{{projectile-speed|0}}} m/sec | * Speed: {{{projectile-speed|0}}} m/sec | ||
Line 52: | Line 51: | ||
* Lifetime: {{{projectile-lifetime|0}}} seconds | * Lifetime: {{{projectile-lifetime|0}}} seconds | ||
* Turn Rate: {{RadConv|{{{projectile-turn-rate|0}}}}} deg/sec ({{{projectile-turn-rate|0}}} rad/sec) | * Turn Rate: {{RadConv|{{{projectile-turn-rate|0}}}}} deg/sec ({{{projectile-turn-rate|0}}} rad/sec) | ||
− | + | <br> | |
* Min Range to Target: {{{detonation-distance|''unknown''}}} meters | * Min Range to Target: {{{detonation-distance|''unknown''}}} meters | ||
* Explosion Radius: {{{explosion-radius|0}}} meters | * Explosion Radius: {{{explosion-radius|0}}} meters |
Revision as of 04:37, 25 November 2012
Template:Missile is for weapons that use gun, torpedo, and cruise disruptor hard-points, with motorized projectiles. Template:Gun provides similar functionality for weapons with non-motorized projectiles.
Recognized attributes are shown in the Usage section below. Of particular note:
- full-name is the item's full name, as extracted from the infocard data, and should be used for the page title. It is not used by the template and is only provided for reference.
- short-name is used for the title of the infobox.
- description is used for the text block at the top of the page.
- image is used for the equipment image in the infobox. If a value for the image attribute is not provided, File:no_fighter_gun.png is used as the default image.
- If an ammo-image attribute is provided, a subsection for the image will be displayed under the description.
- If a rotation attribute is provided then the entry is treated as a Turret, otherwise it is treated as a Gun. The infobox data and the Category links in the footer are affected by this outcome.
Usage
{{Missile | image = li_rad_launcher.png | ammo-image = li_rad_missile.png | short-name = Javelin Missile | full-name = J63 "Javelin" Missile Launcher | faction = [[Civilian]] | description = The Javelin Missile launcher's main attribute is its stalwart reliability; delivering a punishing payload accurately and effectively. This and its relatively inexpensive cost make the Javelin a welcome addition to any arsenal. *Requires Javelin Missile | price = 500 | ammo-price = 20 | weapon-class = Class 2 Guns | hull-damage = 729 | energy-damage = 364 | damage-type = [[Direct]] | refire-rate = 0.33 | power-usage = 0 | hit-points = 400 | cargo-space = 0 | projectile-hit-points = 2 | projectile-speed = 90 | projectile-range = 1,237 | projectile-lifetime = 13.75 | projectile-seek-range = 1,000 | projectile-turn-rate = 2.9 | explosion-radius = 16 | places-sold = {{{!}} class="wikitable collapsible collapsed" !Spoiler: Buying Locations {{!}}- {{!}} {{{!}} class="wikitable sortable" {{!}}- !Base!!Owner!!System!!Region {{!}}- {{!}}Base A{{!}}{{!}}Faction A{{!}}{{!}}System A{{!}}{{!}}Region A {{!}}- {{!}}Base B{{!}}{{!}}Faction B{{!}}{{!}}System B{{!}}{{!}}Region B {{!}}} {{!}}} }}
Result
Javelin Missile | |
Launcher | |
Owner Faction | Civilian |
Weapon Class | Class 2 Guns |
Cargo Space | 0 |
Launcher Hit-Points | 400 |
Launcher Price | $500 |
Ammo Price | $20 |
The Javelin Missile launcher's main attribute is its stalwart reliability; delivering a punishing payload accurately and effectively. This and its relatively inexpensive cost make the Javelin a welcome addition to any arsenal.
- Requires Javelin Missile
Projectile Stats
- Hull Damage: 729 (240.57 /sec)
- Energy Damage: 364 (120.12 /sec)
- Refire Rate: 0.33 /sec
- Power Usage: 0u (0 u/sec)
- Damage Type: Direct
- Seek Range: 1,000 m
- Speed: 90 m/sec
- Travel Range: 1,237 meters
- Lifetime: 13.75 seconds
- Turn Rate: 166.16 deg/sec (2.9 rad/sec)
- Min Range to Target: unknown meters
- Explosion Radius: 16 meters
- Munition Hit-Points: 2
Ammunition Image
Places Sold
Spoiler: Buying Locations | ||||||||||||
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|
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |