This wiki is closed in favour of the new wiki. Information shown is likely to be very out of date. |
Difference between revisions of "CTE FR-2302-K Civilian Freighter"
Line 31: | Line 31: | ||
==Handling== | ==Handling== | ||
+ | * {{Review|[[User:TLI-Inferno|TLI-Inferno]]| | ||
+ | A very underused ship, this Civilian Freighter seems much like a modification of the Camara. It's the exact same size and shape, with the exception of the protruding nose, which makes this very slightly larger of a target. It has 2 guns and 6 turrets, giving it a good amount of firepower, even more than the Camara which simply has 6 turrets. This is one of the fastest-turning freighters in the game, compared to the Camara which is the slowest. | ||
+ | |||
+ | For all this combat-efficient glory, it pays the price. It has less cargo space (540 to 630), has less hull (18,500 to 22,000), stores less nanobots (90 to 115), and a weaker power core (27,000 to 36,000), combined with its extra firepower, making it drain pretty quickly for a freighter. One of its turrets is only rear-firing, only four turrets fire left and right, and three of its turrets are class 1, while the Camara has a full 6-class-2-turret spread in any direction. And to those who take absolutely everything into consideration, it's also easier to spot, being bright white, while the Camara is a dark ship. | ||
+ | |||
+ | The class 1 turret slots are best filled with shield-busters such as debilitators, with the class 2 turrets and gun slots being filled with some hull killers of your choice, leaving you with 2 shield busters and 5 hull killers forwards, 3 shield busters with 3 hull killers backwards, and two shield busters with 2 hull killers to the sides.|4.86}} | ||
==Hardpoints== | ==Hardpoints== |
Revision as of 20:41, 15 November 2013
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 15.11.2013 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
CTE FR-2302-K Civilian Freighter | |
Ship Class | Freighter |
Built by | Civilian |
Tech Column | Sirius Civilian Ships |
Technical information | |
Guns/Turrets | 2 / 6 |
Opt. weapon class | 9 |
Max. weapon class | 9 |
Other equipment | |
Hull strength | 18,500 |
Max. shield class | 6 |
Cargo space | 540 units |
Nanobots/Batteries | 90/90 |
Max. impulse speed | 80 m/s |
Max. turn speed | 51.57 deg/s |
Max. thrust speed | 199 m/s |
Max. cruise speed | 395 m/s |
Power output | 27,000 u |
Power recharge | 900 u/s |
Additional information | |
Ship price | unknown |
Package price | $31,420 |
Infocard
Smaller shipping companies have long since made use of this agile, easily maintained cargo freighter. A no-nonsense design based around several modular pods pulled by a cargo tug that can be converted into a shuttlecraft, the "23" as her (often Zoner) pilots call the ship is a cheap and efficient freighter that is widely available on the civilian market.
Handling
Outdated Review (4.86) |
---|
Review (4.86)
A very underused ship, this Civilian Freighter seems much like a modification of the Camara. It's the exact same size and shape, with the exception of the protruding nose, which makes this very slightly larger of a target. It has 2 guns and 6 turrets, giving it a good amount of firepower, even more than the Camara which simply has 6 turrets. This is one of the fastest-turning freighters in the game, compared to the Camara which is the slowest. For all this combat-efficient glory, it pays the price. It has less cargo space (540 to 630), has less hull (18,500 to 22,000), stores less nanobots (90 to 115), and a weaker power core (27,000 to 36,000), combined with its extra firepower, making it drain pretty quickly for a freighter. One of its turrets is only rear-firing, only four turrets fire left and right, and three of its turrets are class 1, while the Camara has a full 6-class-2-turret spread in any direction. And to those who take absolutely everything into consideration, it's also easier to spot, being bright white, while the Camara is a dark ship. The class 1 turret slots are best filled with shield-busters such as debilitators, with the class 2 turrets and gun slots being filled with some hull killers of your choice, leaving you with 2 shield busters and 5 hull killers forwards, 3 shield busters with 3 hull killers backwards, and two shield busters with 2 hull killers to the sides.Error creating thumbnail: Unable to save thumbnail to destination Review by TLI-Inferno |
Hardpoints
Purchase Includes
Spoiler: |
---|
|