Hyperspace Matrix MK1
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Hyperspace Matrix MK1 | |
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Hyperspace Matrix | |
Hit-Points | ? |
Cargo Space | 25 |
NPC Buy Price | 550,000 |
Hyperspace Matrix MK1 works as a beacon, to which ships with jumping capabilities can jump to, when activated.
First noted in Notice: Hyperspace beacons
Buy/Sell Locations
- This item is not sold on any known bases. It may only be available on player bases.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |
Uses 250x Cloaking Device Batteries on every use.
Materials to build a MK1 Hyperspace Matrix:
Reinforced Alloys | 90000 |
Gravity Stabilizers | 5000 |
Critical Temperature Alloys | 15000 |
Industrial Hardware | 21000 |
Robotic Hardware | 15000 |
Argentium Silver | 20000 |
Magnetic Superconductors | 15000 |