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Discovery 24/7 Alternative Universe RP

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Waiting for the approval of Igiss to work on the Alternative Universe of Discovery mod project. If you want to aid us in this future project, please use the talk page of this article.


Please note that we've deleted Gallia today from our initial plan, ignore all the voices that mention Gallia.



File Server.png General Information

Discovery Alternative Universe is an undergoing project lead by some DiscoveryGC Main players into developing an alternative platform of Discovery, with some major changes in timeline and events, that lead to what Discovery is known today. Everything is undergoing a full overhaul process; ships, stations, effects, and music are going to be changed in order to reflect the changes done by our parallel development team.

Main Differences

  • The plot is set in 820 A.S on DAU (Discovery Alternative Universe), while on Discovery 4.86 (DiscoveryGC Main) it is in 819 A.S
  • Cruise Speeds are changed drastically
  • The Colonial Republic is absent, and Tau-44 is an empty system rich in materials such as Element 143 (a fuel), Platinum Ore, and Niobium Ore.
  • The Wild are absent aswell, and in Omega 55/58 there are now several landscapes that Cruise Lining Companies, like Planetary Express, can use to roleplay around.
  • Several hidden worlds, not marked on the Universe Map, are present - they are continously added.
  • Sirius' main threat on DiscoveryGC, Gallia, is absent. In our version, The Order was crushed in 801 A.S by the Nomads. Edison Trent, Casper Orillion, Jun'ko Zane and Michael King perished during the onslaught.
  • New Edge Nebula systems: Sanctuary 42*, Sanctuary 44*, Sanctuary 51, Omicron Rho, Omicron Gemini, Omicron Psi, Omicron 101, Omicron 72*, Heaven's Veil**.
  • New Omega systems: Omega 4, Omega 1 and Omega 32.
  • New Bretonia systems: Oxford.
  • New Liberty systems: Georgia (I wouldn't enter in this system, trust me).
  • New Tau systems: Tau 13, Tau 156, Tau 48, Tau 71.
  • New Republic of Novgorod (Coalition Remnants) systems: Moscow, Omega 52 (Now Murmansk), Kiev. In our lore, the Coalition systems are at 210 light years from Sirius, but due to the map restriction border, they are still mechanically near Sirius, ingame, it is up to them how they will reveal themselves to Sirius.
  • Omicron Minor, Omicron 100, Omicron Iota, and Omicron 92 now belong to the Nomads.
  • Border Stations are now also refuelling platforms.
  • Different Mining ships per faction
  • Codenames aren't found anymore, but can be looted from heavily defended Military Convoys
  • Thanks to 88Flak, now you can buy NPC bodyguards, and manage them through a new tab in your navigational group, called 'Group Management'. (Still a WIP, since it's cause of massive server lag)
  • Jumpholes aren't mapped anymore, so I suggest that you start to mark them on a piece of paper, since they will be a sort of public knowledge.
  • Some jumpgates and bases are now protected by password - said password can be inserted through the chat via the /insert function.
  • Dynamic Economy is present; this is allowed thanks to the SWAT Team over at the SWAT Portal. Your DAU Launcher will each day download a different version of the current economy of the server.
  • Space anomalies and Dangerous Space Mod are added into DAU.
  • Deferred Lighting added aswell.
  • New materials added into the game to be mined, like: Iron Ore (Available for Samura), Element 143 (available for BMM), Methane Gas (available for GMG), Nitrogen Gas (available for IMG), Electrum Ore (available for DSE), Palladium Ore (available for Kruger), Rhodium Dust* (available for Zoners).

Note *: Rhodium Dust can be found only in the Omicrons.

Note *: Systems marked with the asterisk are experimental systems, very large compared to other systems (Newcastle x2).

Note **
Heaven's Veil is accessible through an apparently inactive Hypergate in Omicron Lost, by our lore, you'll get warped on the very border of Sirius, where our work on the starsphere of the system will grant you an interesting view on how you should see the cluster from more than 320 light years away.

Flag-liberty.png Liberty in 820 AS

The year 820 AS is running in the devastated House of Liberty, at war with the nearby House of Rheinland for over four years, four long years of suffering, death, and pain for its population. Everything is a collateral effect that happened more than six hundred years ago, but which became a nightmare in 819 AS.

The Dallas Black Hole, within the nearby system of Georgia, a system being swallowed - slowly - by it. And with its event horizon covered in wrecks of many exploration vessels that in the eve of 819 AS, after an initial antimatter storm, entered in the newly formed jumphole to check the source of all the incoming, deadly and highly irradiated material.

Battleship Mississipi, being in orbit around Planet Houston at that time, was the first target of the black death, having its electrical systems overcharged and cut off, but with the core of the battleship still active, despite the fact that their electrical cooling systems were off. They were destined to die that day, cooked within the ship that they served on, with no hope to be saved.

Planet Houston instead was evacuated immediately by the 1st 'Manhattan' Flotilla, lead by Admiral Marcus Walker, a relatively new admiral renown for being one of the saviours of Liberty after the events of the Nomad Wars, captured by the Liberty naval unit Unity in 800, emprisoned till 803 AS for treason, but then assolved and having his rank reinstated within the Navy.

The Liberty Police Detention Facility, LPDF Sugarland, during the initial shockwave from the antimatter cloud, suffered a riot from the electrical failure that due to an error within the security application, opened all the cells, but unfortunately leaving the station without vital support, thus killing all the personnel and inmates in it.

The Liberty Police Jail Huntsville, LPJ Huntsville, instead was the first station to send a distress signal to New York, informing them about the current situation.

Beaumont Base, a small junker station on the borders of the Grande Negra, was the heaven for all the pirates that managed to escape the death wave. The pirates that hid in the Pequena and Grande Negras are believed to be dead due to the shockwave.

The Jumpgate that once connected Texas to New York is now in the Zero Safety Zone, or ZSZ, of Texas. In which persistent radiation can be fatal. Near it, the DSE research facility, Cape Canaveral Research Station, was built in order to study the system's state and the nearby Georgia system. The Trade lane was destroyed in the shockwave, and any kind of vessels are forced to use standard FTL drives in order to pass through the system.

Current Status

The Liberty Navy and the Rheinland Military are known to engage eachother in one of the most dangerous zones in Texas, said zones being the highly irradiated gates of Bering and Hudson and in orbit around the wreck of the Mississipi. The Rheinland Military Hospital Ship Wilhelm Gustloff was deployed near the Jump Gate of Bering, aiding Rheinland Military pilots and sometimes Liberty Navy prisoners of war aswell. Said prisoners of war, after being cured by radiation and other wounds are known to be shipped back into Hamburg, on the military detention facility of Vierlande.

LPDF Sugarland became a safe place for pirates and freelancers, daring enough to steal and scavange what was left on the station during the general evacuation of the system in 819 AS.

Rheinland in 820 AS

Kusari in 820 AS

Bretonia in 820 AS

Gallia in 820 AS

The Colonial Republic in 820 AS

The Colonial Republic, an unknown file in the data archive onboard the Sleeper Ship Liberty, mentioned about a previous version of Sleeper Ship, version that had several voiced regarding two initial vessels of this class, the Gemini and the Orion. The sleeper ships left Sol before the escalade in the war between the Alliance and the Coalition, and were never been heard from again.

The Coalition in 820 AS

This more detailed historical information is a work in progress - Tomtomrawr

Sol Coalition (2200 A.D.)

Upon receiving intelligence from their vast network of spies suggesting the Alliance were building Sleeper Ships to escape their clutches, the Sol Coalition's war machine turned its entire production capability toward the construction of a Sleeper Ship flotilla. The Alliance's departure date was such a tightly kept secret that even the Coalition 's spies could not determine the answer. As a result, the Coalition decided to build a massive number of small ships as quickly as physically possible rather than toil away at larger ones to end up being disappointed.

It turned out that the Coalition's building time was but a matter of weeks. In this time, one Sleeper Shuttle, Novgorod, was completed in secret at the secret construction site on Mars' moon, Deimos. Construction sites capable of producing Sleeper Shuttles littered Earth and Mars itself, but the facility on Deimos had been the only one available. Despite the Coalition's endeavours to free up extra facilities for Sleeper Shuttle production, the Alliance's stiff resistance meant that the war effort could not afford to lose the massively superior number of ship production facilities to produce a ship that would not be useful in combat and may not even be needed. The Coalition High Command feared a sudden Alliance offensive that could take advantage of their weakened war production.

The next Sleeper Shuttle, Tyumen, was not completed before the Alliance Sleeper Ships launched. The Coalition High Command had finalised its attack plans on the Alliance base on one of the moons in orbit of Jupiter, believed to be the construction sight of the five Sleeper Ships. They believed the Sleeper Ships could be destroyed right there and then - their spy in the Alliance facility suggested they were weeks away from completion.

Despite their confidence however, the Coalition High Command had learnt through the one hundred years of bitter fighting that plans did not always go as planned. Novgorod was launched with Communist philosophers, young politicians and "breeders" - couples who had agreed to be a part of the new colony and could create a sizeable gene pool in the new Coalition - placed in cryo-stasis. A skeleton crew were kept out of stasis to await further instructions regarding their destination.

The Alliance certainly did not disappoint. In a last-ditch effort to enact their plans they launched all five Sleeper Ships directly toward the Coalition fleet in what could have been a kamikaze run. But they were able to break through the Coalition blockade and begin the long journey. The Coalition astronomers extrapolated possible destinations for the Sleeper Ships and passed on their recommendation for the most probable: the Sirius Sector. Novgorod was tasked with moving to a star cluster - the Orion Cluster, which was relatively close to Sirius - and establish a Coalition colony. More Sleeper Shuttles would arrive to bolster the colony size and help prepare a sizeable attack wave to strike against the Alliance settlements.


Initial Settlement (275 A.S. (approx) - 300 A.S.)

The Novgorod's journey to the Orion belt was a crawl. The Coalition's hyper-light technology had not been as advanced as the Alliance's, and the smaller power core meant that the Sleeper Shuttle had to travel slower to keep the flow of power above or equal to the taxing demand of the hyper-light drive and the cryo-stasis pods.

It did eventually arrive at its intended destination, the eastern star in the east-west configuration. The people on the Novgorod famously said later how "centuries of being frozen must have stored all of our luck in a bottle for use later, and so many people being together must have made that bottle a reservoir. That reservoir of luck was emptied on the miracle that greeted us in Kiev. Kiev - the capital city of the Ukraine, a section of the Earth renowned for its fertile farmland - was deemed the appropriate name for the system. The lone habitable planet found in the system was a rich, fertile and very diverse world populated by a whole wide spectra of new life.

The GMG in 820 AS

The Slomon K'Hara in 820 AS

General Changes

The several changes meant in my previous description is related to many facts and events that were regarded as important in the main roleplay over at DiscoveryGC 24/7.

  • Liberty is at war with Rheinland, but due to an unexpected change of events, regarding the Dallas Incident of over 500 years ago, Liberty is losing the war.
  • Kusari is facing an evergrowing threat of a possible invasion by a newly discovered, previously hidden house. The House of Gallia.
  • Bretonia is allied with Kusari, since they believe that when Kusari will be deleted from space, it'll be their turn to face the Gallic Royal Navy.
  • Liberty is devastated by what happened 500 years ago, during the Dallas Experiment, due to the opening of a Black Hole in the system of Georgia, connected and expanding into Texas due to an unstable jumphole.
  • Pennsylvania is only a district of Liberty now, new players will have the chance to start, by (%) in the four main Houses, being New Berlin, New York, New Tokyo or New London. This will ensure that each house will have a balanced level of players at any time
  • The Nomads destroyed The Order in 801 A.S, and are an evergrowing threat for Sirius, the Outcasts are still considering them idols to worship. Omicron Minor and Planet Toledo are the witnesses of what happened. Several wrecks lie around the planet, worth of being scavanged.
  • The Corsairs are fading away due to a famine that decimated their ranks, and with the Nomads that destroyed their main allies (The Order).
  • The Zoners will be essential for the Corsairs survival.
  • The Cycle of Extinction that repeated back on Sol is about to happen in Sirius aswell, due to a misterious race.
  • The Phantoms are now an intelligence faction selling vital information to the highest bidder on the black market.
  • The Coalition systems, Omega-52 and the system of Moscow (still a WIP since we are trying to develop a sort of space Kremlin) are located at about 320 light years from Sirius, but still near Sirius due to the map restriction of Freelancer.
  • Special Jumpgates (Yes, I said special. This implies a special model aswell) with passwords on them will connect House government space to their respective military guard systems. Said passwords can be entered via another functon of the chat, /insert. The divulgation of the password can be done at discretion of the official factions of the NPC faction that controls the guard system.
  • The main houses aren't aware of the current state of the Edge Nebula
  • Jumpholes aren't mapped anymore, this will serve players as an exchange of information on their location for money or other RP deals.
  • Dynamic Economy is implemented thanks to Zivar (SW:WT) and to Imperial (Starport)
  • Space is now 500% more dangerous, due to radiations and other space phenomena. Solar storms will be present (still a WIP).
  • Cargo ships have their cargo hold increased by 30%.
  • WIP NOTE: The mining system is undergoing a major change, static mining will be present. Hegemons (Now belonging to Bretonia) and other mining vessels (not including spoilers) will have a special mode in which you can pass in stationary mining, the bitter end of this is that localizing asteroids worth mining will be very difficult but very profitable. Ore is worth 350% more now, but chances of finding those big asteroids with lets say 500x units of it in are... very low.
  • WIP NOTE: Capital Ship docking will be present.
  • WIP NOTE: NPC Bodyguards, will be buyable on all House capital planets, this can range from fighters to bombers, they will follow the player and engage at the player's own discretion with a special tab, 'Group Management'.
  • WIP NOTE: The Blackhole in the system of Georgia (Liberty) is connected to a small cluster of stars, rich in materials and habitable planets, but chances to actually jump through the Black Hole are... very slim.
  • WIP NOTE: Trade Lanes have now a fee system to pay from the user that wants to use said trade lane.
  • WIP NOTE: Cloaking is available for House Military Flagships and Nomads.
  • WIP NOTE: Systems are now 30% larger, but there are some issues that are to be fixed in the near future.
  • WIP NOTE: The Officialization Process of an unofficial faction will undergo several steps, the 500 million fee won't be necessary, and they can decide to swap, change or redesign their NPC faction's models and space stations. IE: Adding a Solar Panel on Freeport 9 due to a power-shortage
  • WIP NOTE: Conventional Human Vessels will consume H-Fuel, Element 143 (A newly discovered solid fuel by a Bretonian Firm), Deuterium, Prometheum and Oil. Every fuel will have its own advantage, and collateral effects.
  • WIP NOTE: Capital Ships have their hull integrity increased by 40%
  • WIP NOTE: Bombers have now a special weapon, the Vulcan - EMP Railgun, mainly an EMP Torpedo similar to the SNAC, but with no hull damage. They will have aswell the Typhoon - Mass Driver Railgun, a special torpedo with a high refire rate, high speed of the projectile, a very high damage impact on enemy capital vessels, the only issue is that it'll come in rounds, and not in energy. Round packs of 60 rounds, at 30.000 hull damage each, costing 300.000 GSC (General Sirius Currency).
  • WIP NOTE: Several Engine versions will exist, each engine will have use a different amount of fuel respect to another, and in the future they will have an effect coming with them aswell.
  • WIP NOTE: Codename weapons are now only available by assaulting Military Convoys. IE: A Liberty Cruiser is escorting a Liberty Battletransport with special CODENAMES onboard from Norfolk to Virginia alongside several snubcrafts.
  • WIP NOTE: Nanobots and Shields Batteries are absent for Capital Ships (Gunboats Aswell) and decreased by 10% for fighters and bombers.
  • WIP NOTE: New systems are added, systems that aren't viewable on the Universe Map, but able to be discovered through some lost jumpholes in remote parts of space.
  • WIP NOTE: Factions will now have a chance to develop a sort of ingame advertisment, with the use of floating advertisment boards close to planets, stations or trade lanes.
  • Habitable planets found in unknown systems (unknown to the Universe Map) can be colonized by the respective factions that found them, provided that they have the means to do so.

Small Changes

  • Armor Upgrades have their cost decreased by 30%
  • WIP NOTE: A program for the management of the Sirius News Board is being developed by Tyrone, this will allow a small group of people to add news that will be later viewable in the planet/station's bars.

Spoilers

  • Cerberus 'Arcturus Station'
  • Note: Model is about to get changed a bit, since it's too tall.

Station Body with Logo Station Body Overview Solar Panels Overview

Server Hardware

  • Intel Q6600 2.6 GHZ (3.2 Currently)
  • Asus P5q-PRO
  • 4GB 2x2GB Kingston KVRX
  • NVidia 9800GT 1GB
  • Fiberwire Connection
  • Server hosted in Milan, Italy
  • SERVER IP: Not available yet
  • PORT: Not available yet

External Link: Multiplayer.it

  • Approximated Monthly Cost: 9,98 €

Test Server

  • Server hosted in Rome, Italy

Recruitment

Our development team recruitment is closed for time being, until Igiss would, or not, approve our mod.

Frequently Asked Questions

FAQ Q: Did you asked yet for Igiss' approval of this? A: We are awaiting a reply from him since we already sent an email one month ago.

Q: Do you intend to make this server free for everyone and not protected by a password? A: The server will be protected by a password available on our forums, said password will be only available after that you have read the rules and restrictions of the server. Then a quiz to aquire the password will be required to be answered if you want the password. Nasty process, but necessary.

Q: Who will host the mod? A: Multiplayer.IT Italy, thanks to a friend's collaboration.

Q: Factions will have free rights upon the NPC Faction's RP platform? A: They will have some borders to respect.

Q: How did you implemented Dynamic Economy? A: Through an application very similar to the one used by CrossFire. It is yet very unstable and not bug-free.

Q: Do you intend to make people pay in order to play on the Server? A: Of course not, the server will be runned because we have a common interest, Freelancer. Of course donations will be well accepted.

Q: So, Liberty is devastated? A: Very much. The Dallas Research Team by accident opened a space corridor towards the Galactic Centre

Q: So, trade lanes will now have a fee system in order to use them? A: Yes, since they are repaired and kept working by the respective House Governments and Ageira.