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"Pelican" Civilian Armored Transport
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"Pelican" Civilian Armored Transport | |
Ship Class | Transport |
Built by | Civilian |
Technical information | |
Guns/Turrets | 2 / 7 |
Opt. weapon class | 10 |
Max. weapon class | 10 |
Other equipment |
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Hull strength | 60,000 |
Max. shield class | 7 |
Cargo space | 800 units |
Nanobots/Batteries | 240/240 |
Max. impulse speed | 80 m/s |
Max. thrust speed | 140 m/s |
Max. cruise speed | 350 m/s |
Power output | 25,000 u |
Power recharge | 3,000 u/s |
Additional information | |
Ship price | $3,250,000 |
Package price | $3,864,750 |
The Pelican and its predecessors have served the police forces and travel services of Sirius for centuries, safely ferrying prisoners and tourists to their destination and capable of turning would-be raiders into an impressive fireworks display. Modern Pelicans are built in a wide variety of configurations ranging from prisoner transports and raw material haulers to exploration vessels and luxury yachts. They have recently seen a surge in popularity among freelancers thanks to the specialized Cormorant variant, which allows for a smaller crew and heavier armor than the typical commercial versions.
Handling
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Review
The Armored Transport has earned its name amongst trading vessels of Sirius as a tough shell to crack, and an arsenal with rockets attached to it. The armored transport truly is a pleasure to fly, it's formal, corporate appearance makes it seem legitimate and alongside with its reputation; ruthless. Seven turret mounts capable of mounting some of the most advanced transport defense turrets, and two Class 10 Guns are stuffed onto this lump of metal giving it an incredible firepower rating for a ship of its size. Popularly chosen as an armory for some of the popular factions in Sirius, it's almost impenetrable shell proves hard to break.
Error creating thumbnail: Unable to save thumbnail to destination Review by Chad Jones |
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Review
You started trading? I would always put my first milions to buy Armored Transport. This ship is fun and good investment as well! It is not fast or powerful, but it is well balanced, cheap and safe. What to do with it: Trade and survive to buy better ship (if you don't die of monotony). Find wrecked equipment and survive to make use of it. Find better trade-lines and survive to come back later with bigger transport. Play missions and survive to collect ($600.000 or more rewarding missions are too dangerous, so be modest). And most fun & profitable: Explore edges of Sirius and kill every NPC that attacks you. Sell captive pilots on best places for it (nomads are jolly good prey, even gunboats, not always easy to kill, but always easy to sell well in Cambridge). It works fine with all class transport turrets, of course (but they look so clumsy on it!). Ship is not so fast, even for a transport, so you will probably switch to turret view oftenly, than shoot and run (use Turret Steering, but not to fast, concentrate your fire - and you'll win). Use two Class-10 slots for your favorite missiles, or pulse cannons for a NPC gunboat hunting (yes, yes. Somehow I killed 6 NPC gunboat, after a long fight, but I was to scared to try it again latter...). Be careful when choosing shields: powerdrain of any nice Advanced Transport shields will block your whole powerplant after first shots received! Error creating thumbnail: Unable to save thumbnail to destination Review by Pepe |
Hardpoints
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Availability
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