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Stabiline
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Revision as of 15:44, 13 July 2015 by Techpriest (talk | contribs)
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This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 13.07.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
v4.88.0.2
)This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 13.07.2015 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Stabiline | |
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Commodity | |
Cargo Space | 1 |
Decay Rate | no decay |
Default Price | 200 |
CONTRABAND |
Stabiline is produced by Cryer Pharmaceuticals through an advanced nanomanufacturing process in zero gravity environment. The drug is a synthetic copy of essential chemical modules that are found naturally in Cardimine, with one crucial difference: Stabiline does not create further genetic alteration in the DNA of the user. Regular doses of Stabiline may replace Cardimine intake, resulting in an addict who is no longer dependant on an illegal substance, although the pharmaceutical does not reduce the pre-existing chemical dependency,nor does it reverse previous DNA alteration. Side-effects are the same as from Cardimine, although use of Stabiline does not involve a biochemical dependency unless the user is already addicted to Cardimine.
Contraband
- The following houses prohibit the possession of this item, and may flag your ship as hostile:
Buy/Sell Locations
- The following bases either sell the item, or buy the item at a non-default price (possibly lower).
Spoiler: Buy/Sell Locations | ||||||||||||||||||||||||||||||||||||||||||
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Disclaimer
- The data listed on this page was generated from the default server configuration files on 13/07/2015. Server-side data may be changed on any server at any time, without any notice to the user community. The only authoritative source for in-game data is the game itself.