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Bounty Hunters Guild (player faction)

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This is a player faction. For the affiliated NPC faction, see Bounty Hunters


Bounty Hunters Guild
Flag-bhg.gif
Origin Bounty Hunters
Affiliation Bounty Hunters
Alignment Lawful
Profile
Date of founding Unknown A.S.
Founder(s)
Base of operations Sheffield Station
Primary role
Paid security services, hunting and eliminating bountied criminals

The Bounty Hunters Guild is the main extra governmental provider of armed services, whether in hunting criminals, escorting vulnerable transports or providing private security forces. It has good relations with all House governments besides Kusari and Gallia, and operates in all borderworld regions.




Guild History

The Bounty Hunters Guild as an organisation began on Planet Houston, the exact date is unknown due to the fact that when founded, it was no more than a handful of bounty hunters who sought to band together to take on bigger gangs and split the profits. From these humble beginnings, the Guild slowly grew, eventually becoming a major part of Houston's law enforcement system. The greatest jump, however, came with the advent of high speed trade lanes, which vastly increased the flow of interplanetary, and interstellar travel. This though gave a few enterprising pirate gangs the opportunity to make immense profits very easily, which in turn meant the Guild now turned to space to seek out greater profits.

The first Guild spacecraft were little more than a single wing of retired Liberty Navy fighters, but it soon became clear that hunting pirates in space was infinitely more profitable than hunting them planet-side, as Guild profits sky-rocketed. This enabled the Guild to expand at a furious pace, soon having ships stationed on every station and space-port in Liberty, bringing in vast amounts of money. Of course this could not last forever, and pirates began to wise up to Guild tactics, learning to avoid ambushes and escape from the lanes before they had a chance of being caught. The Guild began losing more and more ships, and more and more pirates were slipping through their traps, leading to a fall in profits, and the feeling throughout the Guild that they should look to expanding into the other houses, all of which were facing their own crime problems.

The Guild quickly decided that Bretonia, which was undergoing a period of unrest, would be the best place to set up shop in, and before long, Guild ships were to be found throughout Bretonia, yet again turning a huge profit, capitalising on unprepared pirates who were unfamiliar with the tactics the Guild employed. Subsequent attempts to expand into Rheinland and Kusari were met with mixed results, as both houses were much more suspicious of outsiders than Bretonia had been, especially Kusari. However, with the influx of credits from the new Bretonian bounty markets, the Guild was able to expand yet again, moving wings into the deep Omegas, as well as purchasing large parts of both Sheffield and Deshima stations, in order to control localised operations.

Eventually, more and more of the distant systems were explored and charted, right out into newly discovered Omicron systems, and the further from House space the Guild went, the more pirates there seemed to be, especially Outcast and Corsair pirates. As both groups, but particularly the Corsairs, began increased attacks on house shipping, larger and larger bounties began accumulating on their heads, which the Guild jumped at the chance of claiming. The Guild soon found out, at a high price, that Corsair ships and pilots were vastly superior to their own, and to anything they had ever encountered before. As such, a new elite wing was created, the Guild Core, tasked with hunting down the most valuable targets.

During the events known as the 'Nomad War', the Guild played a rather minor part, as it did not wish to get involved in inter-House conflicts, instead, it focused on increasing it's presence in the Edge Worlds, culminating in the establishment of Guild operations within the Omega 56 system. Since then, the Guild has continued to expand, and with the recent changes within the Core, the Guild has increased it's efforts in hunting down pirates, to fund Core operations.


Diplomacy

Faction Relationship
Liberty Police Inc
Allied
Rheinland Federal Police
Allied
Bretonia Police Authority
Allied
Liberty Navy
Friendly
Rheinland Military
Friendly
Bretonia Armed Forces
Friendly
Liberty Corporations
Friendly
Bretonian Corporations
Friendly
Rheinland Corporations
Friendly
Kusari State Police
Neutral
Kusari Naval Forces
Neutral
Kusari State Police
Neutral
Kusari Corporations
Neutral
Zoners
Neutral
Independent Miners Guild
Neutral
The Council
Neutral
Gallic Royal Navy
Unfriendly
Gallic Royal Police
Unfriendly
Gallic Corporations
Unfriendly
The Council
Unfriendly
Gallic Criminals
Unfriendly
The Order
At War
Criminals
At War




See also

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