Difference between revisions of "Countermeasure"

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[[Image:Countermeasures.jpg|frame|right|Countermeasure Dropper]]
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[[Image:Countermeasures.jpg|frame|right|Flare Dropper]]
[[Image:Countermeasure_Flares.jpg|frame|right|Countermeasure Flare]]
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[[Image:Countermeasure_Flares.jpg|frame|right|Flare]]
To counter missiles and cruise disruptors, ships in Sirius frequently mount countermeasure flares, that emit an energy signature strong enough to fool the homing devices of most incoming projectiles.
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Most missiles and homing projectiles in Sirius lock on the strong energy signature of a particular vessel, and try to home in on that signature. To counteract that, '''countermeasure flares''' are employed to fool the tracking systems of such projectiles into following the wrong target. Countermeasure launchers are generally mounted at the back of a ship, and when activated they expel a small device (a ''flare''), which activates just miliseconds after leaving the launcher and begins emitting large amounts of energy similar to that of a typical hydrogen power plant.
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Virtually indistinguishable from other ships to modern tracking systems employed in tracking projectiles, the flare is generally enough to cause an incoming missile to miss its target and lose the lock, despite the short lifetime.
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==List of countermeasure launchers==
  
 
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Revision as of 14:36, 31 December 2008

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Flare Dropper
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Flare

Most missiles and homing projectiles in Sirius lock on the strong energy signature of a particular vessel, and try to home in on that signature. To counteract that, countermeasure flares are employed to fool the tracking systems of such projectiles into following the wrong target. Countermeasure launchers are generally mounted at the back of a ship, and when activated they expel a small device (a flare), which activates just miliseconds after leaving the launcher and begins emitting large amounts of energy similar to that of a typical hydrogen power plant.

Virtually indistinguishable from other ships to modern tracking systems employed in tracking projectiles, the flare is generally enough to cause an incoming missile to miss its target and lose the lock, despite the short lifetime.

List of countermeasure launchers

Name Range (m) Effectiveness Launcher price Ammo Price
CM-1 Flare 1000 50% $1,500 $25
CM-2 Improved Flare 1000 60% $13,000 $50
CM-3 Advanced Flare 1000 70% $136,000 $200
CM-4 Enhanced Flare 1000 80% $326,000 $400
CM-5 Heavy Flare 1000 90% $234,000 $1000