Difference between revisions of "Geography"

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| colspan="2" class="infobox-section" | The Colonies
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=Sirius and Gallia=
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[[File:Navmap4.95.0Patch5.png|thumb|right|200px|link=https://discoverygc.com/wiki/images/4/44/Navmap4.95.0Patch5.png|Overview of Sirius & Gallia ''(Click to view)'']]
  
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With its center approximately 1000 light years away from the '''[https://en.wikipedia.org/wiki/Sun Sun]''', the '''Sirius Sector''' is a medium-sized, but very dense star cluster located in the '''[https://en.wikipedia.org/wiki/Orion_Arm Orion Arm]''' of the '''[https://en.wikipedia.org/wiki/Milky_Way Milky Way]''' galaxy. The ''Sirius Atlas of [[A.S.|826 A.S.]]'' counts 103 systems surveyed at present, which are distributed between 5 main regions:
  
With it's center approximately 1000 light years away from the [[Geography#Sol|Sun]], the '''Sirius Sector''' is a medium-sized, but very dense star cluster located in the '''Milky Way''' galaxy's '''Orion Arm'''.  The current version of the Sirius Atlas counts 123 surveyed systems, which are distributed between 5 regions:
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* The '''House Systems''', forming the powerhouses of Sirius
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* The '''[[Independent Systems]]''', systems between two Houses but under neither control
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* The '''[[Border Worlds]]''', remote, partly unexplored, pirate-ridden systems
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* The '''[[Edge Worlds]]''', largely unmapped and often dangerous systems at the edge of Sirius
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* The '''[[Nomad Worlds]]''', tightly guarded by its inhabitants, the [[Slomon K'Hara]]
  
* '''House Space''', the Sector's "Core Worlds"
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The '''[[Gallia|Gallic Sector]]''', astronomically independent of Sirius, is split into the '''[[Gallic Core Worlds|Core Worlds]]''' and '''[[Gallic Border Worlds|Border Worlds]]''', and is located somewhere in the region of 700 light years to the relative northwest of [[Bretonia]]. Less of this sector is known to be charted, with only 10 systems surveyed and mapped, most of which fall into the national space of Gallia.<br><br>
* The '''Independent Worlds''', worlds between two Houses but under neither's control
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{{clear}}
* The '''Border Worlds''', remote, partly unexplored, pirate-ridden systems
 
* The '''Edge Worlds''', largely unmapped and often dangerous systems at the Sector's edge
 
* The '''Nomad Worlds''', tightly guarded by it's inhabitants, the [[Slomon K'Hara]]
 
  
The '''Gallic Sector''' is split into '''Core Worlds''' and '''Border Worlds'''. Currently, only 5 systems located in the latter region are accessible. Gallia is located some 700 light years to the northwest of [[Bretonia]].<br><br>
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=The Houses=
  
= The Houses =
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The Colonies are home to seven major governments, commonly referred to as '''Houses''': [[Liberty]], [[Rheinland]], [[Bretonia]], [[Kusari]], [[Gallia]], the [[Nación Maltesa]] (Outcasts) and the [[Imperio del Corsario]] (Corsairs). While a number of smaller organizations, such as the [[Crayter Republic]], [[Sirius Coalition]], [[Imperium Omicronis]] or the [[Gas Miners Guild]] often describe themselves as Houses as well, their claims are usually disregarded by the other Houses, citing their lack of size, power and influence to be considered more than just local governments. Geographically, the Sirian Houses are located at and around the center of their Sector. The Kingdom of Gallia is located at the edge between the Sirius and Gallic Sector.  House space is generally considered safe for its citizens, free of major stellar hazards and rich in resources, although there are multiple notable exceptions to this, such as Kusari's northern colonies, the Maltese [[Razgriz Black Hole]] area, or Corsair space in general. However, caution is advised for Inter-House travelers: Gallia, the Outcasts and the Corsairs are often less-than-welcome to foreigners, and while the Gallic Navy is known to merely attempt to block unauthorized intrusions, the Outcasts and Corsairs have a reputation for pirating civilians or outright capturing them and selling them into slavery.
There are 7 major Houses in the Colonies: [[Liberty]], [[Rheinland]], [[Bretonia]], [[Kusari]], [[Gallia]] as well as the [[Nación Maltesa]] and [[Imperio del Corsario]]. The [[Colonial Republic]] claims to be a House of it's own, but, while having it's own government and enough resources to maintain a small military, they are nowhere near the size of the other Houses; some argue that the [[Gas Miners Guild]] and the [[Independent Miners Guild]] are similar to the Colonial Republic in these matters. House Space is generally rich in both resources and population, and is also considered to be fairly safe due to the heavy presence of military and police forces. Geographically, the Houses are mostly located in and around the center of their respective Sector, with Liberty being located in the middle of all other Sirian Houses and Gallia being the sole House in the Gallic Sector.
 
  
 
{{House_Listing}}
 
{{House_Listing}}
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<br>
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{{clear}}
  
= Nebulae =
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=Nebulae=
The Colonies are home to many large and small nebulae, the largest of them being the [[Crow Nebula]], the [[Walker Nebula]], [[the Barrier]] and the mysterious [[Edge Nebula]]. While all but the Edge Nebula have been thoroughly mapped, traveling through Colonial nebulae can still be quite dangerous; they often contain dangerous pockets of radiation, explosive gases and deadly asteroids, and they also make perfect hiding places for the many pirate and terrorist organizations of Sirius as scanner and radio waves often have great difficulties penetrating them and the poor visibility inside the clouds hides them from plain sight. Adventurous Freelancers should consider reading our [[Hazardous Areas|guide to the many hazards]] they may encounter on their travels before leaving the relatively safe House space and venturing into the depths of the Colonial nebulae.
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The Colonies are home to many large and small nebulae, the largest of them being the [[Crow Nebula]], the [[Walker Nebula]], [[The Barrier]] and the mysterious [[Edge Nebula]]. While all but the Edge Nebula have been thoroughly mapped, traveling through Colonial nebulae can still be quite dangerous; they often contain dangerous pockets of radiation, explosive gases and deadly asteroids, and they also make perfect hiding places for the many pirate and terrorist organizations of Sirius as scanner and radio waves often have great difficulties penetrating them and the poor visibility inside the clouds hides them from plain sight. Adventurous Freelancers should consider reading our [[Hazardous Areas|Guide to the many Hazards]] they may encounter on their travels before leaving the relatively safe House space and venturing into the depths of the Colonial nebulae.
  
 
{| align=center style="background: transparent; margin-bottom: 6px; border: transparent;"
 
{| align=center style="background: transparent; margin-bottom: 6px; border: transparent;"
 
|[[image:CrowNebula.jpg|thumb|800px|Inside the Crow Nebula]]
 
|[[image:CrowNebula.jpg|thumb|800px|Inside the Crow Nebula]]
 
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|}
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{{clear}}
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=Stellar anomalies=
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[[image:baxteranomaly.png|right|120px|thumb|A Baxter Anomaly]]
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Sirius and Gallia are home to quite a large number of stellar anomalies, containing not only a large number of Baxter Objects but also major anomalies like the [[New York System#The Badlands|Badlands]] and even an awe-inspiring [[Razgriz Black Hole|Black Hole]]. In addition, large numbers of [[Jump Hole|Jump Holes]] and [[Jump Gate|Gate paths]] span a gargantuan transit web throughout the Colonies and enable economically feasible, extremely fast interstellar travel. While some of these anomalies are of natural origin, others have been theorized to be artificial "constructs" of the [[Daam K'Vosh]].<br><br>
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{{clear}}
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=Beyond the Colonies=
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Not much is known about what lies outside the Colonies. No stellar bodies have been surveyed during the flight of the [[Sleeper Ship|Sleeper Ships]]; the single sleeper ship which launched before the war did not return much useful information either - [[Crayter Republic|it]] arrived in Sirius at the dawn of the 9th Century only to bring news of the demise of their own home by a natural disaster. <br><br>
  
= Stellar anomalies =
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The fate of the '''Sol''' system itself was largely unknown and it's people where presumed to be under [[Coalition]] control until the late 8th century, when edge world astronomers discovered Sol's name-giving G2V-class star turning into a bright flash of light. While it is generally agreed upon that this event has turned humanity's cradle into a barren wasteland, the reasons for this are currently unknown. However, there was one report of a [[Slomon K'Hara Suncrusher|Nomad Super Weapon]], but those theories have been denied by the house governments.
[[image:baxteranomaly.png|right|120px|thumb|A Baxter Anomaly]] Sirius and Gallia are home to a quite large number of stellar anomalies, containing not only a quite large number of [[Baxter anomaly|Baxter objects]] but also major anomalies like [[New York System#The Badlands|the Badlands]], the [[Privas Planetary Cluster]] (lovingly dubbed the "clusterfrak" by [[Gallic Royal Navy|Royal Navy soldiers]]) and even an awe-inspiring [[Razgriz black hole|black hole]]. In addition, large numbers of [[Jump Hole|jump holes]] and [[Jump Gate|gate paths]] span a gargantuan transit web throughout the Colonies and enable economically feasible, extremely fast interstellar travel. While some of these anomalies are of natural origin, others have been theorized to be artificial "constructs" of the [[Daam K'Vosh]].<br><br><br><br>
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{{clear}}
  
= Beyond the Colonies =
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=See also=
Not much is known about what lies outside the Colonies. No stellar bodies have been surveyed during the flight of the [[Sleeper Ship|Sleeper Ships]]; the two sleeper ships launched before the war did not return much useful information either - in fact, one of them, the '''Mayflower''', did not return at all, while the [[Colonial Remnant|other one]] arrived in Sirius at the dawn of the 9th Century only to bring news of the demise of their own home by a natural disaster. <br><br>
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* '''[[Timeline of the Discovery Universe]]'''
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* '''[[:Category:Systems|Systems]]'''
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* '''[[:Category:Uninhabited Planets|Planets]]'''
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* '''[[:Category:Bases|Bases]]'''
  
The fate of the '''Sol''' system itself was largely unknown and it's people where presumed to be under [[Coalition]] control until the late 8th century, when edge world astronomers discovered Sol's name-giving G2V-class star turning into a bright flash of light. While it is generally agreed upon that this event has turned humanity's cradle into a barren wasteland, the reasons for this are currently unknown.
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[[Category: Locations]]

Latest revision as of 11:40, 5 September 2021

Sirius and Gallia

Overview of Sirius & Gallia (Click to view)

With its center approximately 1000 light years away from the Sun, the Sirius Sector is a medium-sized, but very dense star cluster located in the Orion Arm of the Milky Way galaxy. The Sirius Atlas of 826 A.S. counts 103 systems surveyed at present, which are distributed between 5 main regions:

  • The House Systems, forming the powerhouses of Sirius
  • The Independent Systems, systems between two Houses but under neither control
  • The Border Worlds, remote, partly unexplored, pirate-ridden systems
  • The Edge Worlds, largely unmapped and often dangerous systems at the edge of Sirius
  • The Nomad Worlds, tightly guarded by its inhabitants, the Slomon K'Hara

The Gallic Sector, astronomically independent of Sirius, is split into the Core Worlds and Border Worlds, and is located somewhere in the region of 700 light years to the relative northwest of Bretonia. Less of this sector is known to be charted, with only 10 systems surveyed and mapped, most of which fall into the national space of Gallia.


The Houses

The Colonies are home to seven major governments, commonly referred to as Houses: Liberty, Rheinland, Bretonia, Kusari, Gallia, the Nación Maltesa (Outcasts) and the Imperio del Corsario (Corsairs). While a number of smaller organizations, such as the Crayter Republic, Sirius Coalition, Imperium Omicronis or the Gas Miners Guild often describe themselves as Houses as well, their claims are usually disregarded by the other Houses, citing their lack of size, power and influence to be considered more than just local governments. Geographically, the Sirian Houses are located at and around the center of their Sector. The Kingdom of Gallia is located at the edge between the Sirius and Gallic Sector. House space is generally considered safe for its citizens, free of major stellar hazards and rich in resources, although there are multiple notable exceptions to this, such as Kusari's northern colonies, the Maltese Razgriz Black Hole area, or Corsair space in general. However, caution is advised for Inter-House travelers: Gallia, the Outcasts and the Corsairs are often less-than-welcome to foreigners, and while the Gallic Navy is known to merely attempt to block unauthorized intrusions, the Outcasts and Corsairs have a reputation for pirating civilians or outright capturing them and selling them into slavery.

The Colonies
Flag-liberty.png Liberty  •  Flag-bretonia.png Bretonia  •  Flag-kusari.png Kusari  •  Flag-rheinland.png Rheinland  •  Flag-gallia.png Gallia  •  Flag-outcasts.png Outcasts  •  Flag-corsairs.png Corsairs



Nebulae

The Colonies are home to many large and small nebulae, the largest of them being the Crow Nebula, the Walker Nebula, The Barrier and the mysterious Edge Nebula. While all but the Edge Nebula have been thoroughly mapped, traveling through Colonial nebulae can still be quite dangerous; they often contain dangerous pockets of radiation, explosive gases and deadly asteroids, and they also make perfect hiding places for the many pirate and terrorist organizations of Sirius as scanner and radio waves often have great difficulties penetrating them and the poor visibility inside the clouds hides them from plain sight. Adventurous Freelancers should consider reading our Guide to the many Hazards they may encounter on their travels before leaving the relatively safe House space and venturing into the depths of the Colonial nebulae.

Inside the Crow Nebula


Stellar anomalies

A Baxter Anomaly

Sirius and Gallia are home to quite a large number of stellar anomalies, containing not only a large number of Baxter Objects but also major anomalies like the Badlands and even an awe-inspiring Black Hole. In addition, large numbers of Jump Holes and Gate paths span a gargantuan transit web throughout the Colonies and enable economically feasible, extremely fast interstellar travel. While some of these anomalies are of natural origin, others have been theorized to be artificial "constructs" of the Daam K'Vosh.


Beyond the Colonies

Not much is known about what lies outside the Colonies. No stellar bodies have been surveyed during the flight of the Sleeper Ships; the single sleeper ship which launched before the war did not return much useful information either - it arrived in Sirius at the dawn of the 9th Century only to bring news of the demise of their own home by a natural disaster.

The fate of the Sol system itself was largely unknown and it's people where presumed to be under Coalition control until the late 8th century, when edge world astronomers discovered Sol's name-giving G2V-class star turning into a bright flash of light. While it is generally agreed upon that this event has turned humanity's cradle into a barren wasteland, the reasons for this are currently unknown. However, there was one report of a Nomad Super Weapon, but those theories have been denied by the house governments.

See also