The Crayter Republic

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This is a player faction. For the affiliated NPC faction, see Colonial Republic


The Colonial Republic
CRlogoalt2.png
Origin Crayter Sector
Affiliation Colonial Republic
Alignment Lawful
Profile
Date of founding 803 (Assumed) A.S.
Founder(s) Survivors from the Crayter Sector
Current leader(s) President Richard Connors
Base of operations Coronado
Primary role
Establishing itself as a recognized 'House' and regaining their home in Tau-44
Secondary role
Elimination of the Gallic and Maltese Threats.



History

Life here...Began out there....

For near on a century, the people and citizens of the Colonial Republic have had a hard road. They began, long ago, as star explorers. Disparate members of the nations of the home of us all - Earth. On-board prototype sleeper ships, they sought their destiny in the stars. While the history of Earth would be written in the fire of war, leading to the exodus and hope of Sirius - the Colonial people found a different place.

Named the Crayter Sector, the Colonial people found a paradise for themselves. They began writing the saga of their race over the next hundreds of years - colonizing the planets that would become their homes. The hardships and prosperity of Crayter brought them together, and apart. They became a civilization not too different from Sirius as it stands today. But all good things end...

It was unexplainable in its brilliance, unknowable in its destruction. With what time there was, all that could be saved were loaded aboard any ship that could fly. Watching, as they struggled to escape the system, a stellar phenomena never-before-seen rose up out of the darkness, and eclipsed the worlds they had called home, silencing those left behind forever. Where once the people of Crayter numbered in the billions, now only hundreds of thousands remain. The flight from Crayter was a wound many Colonials still remember. A ragged fleet of ships, on a pilgrimage to find a new home.

The Sirius Sector was not the homecoming the Colonial people had wished for. Reunited once again with the bulk of humanity, the beleaguered refugees of Crayter now had the task of trying to find a place amidst the Sirius Sector’s already crowded and cut-throat politics. Finding an ally in the Independent Miners Guild, the Colonial people found a home and a partner. Together, they carved out prosperity from what was a hostile and lonely part of Sirius - the miners of the IMG toiled, while the warriors of the Republic kept them safe. They had found the cause of resisting the poisonous control by the Outcasts of Malta. As the conflict deepened, the people of Crayter, once star explorers, planet tamers, people who left behind everything they knew, became warriors. A nation rebuilt for war, rallied behind a valiant military. The Tau Sector, a hollow shell of the home they left behind, became home to them now, and this time, the Colonials were determined to hold on to it at all costs.

But it was not to be.

The revelation of Gallia was biblical in its destruction. The armored hordes of massive warships crashed into Sirius, laying waste to everything in their path. The Colonial Republic stood ready to resist the forces of King Charles with everything they had, but even they knew it would be the end. Swallowing pride, the Colonial people, once again, had to leave in exodus from their home. Their partners, the IMG, stayed behind, bending knee to the unstoppable force.

In the wake of the second exodus, the Colonial people find themselves on a frozen world called Pecos. So focused on the Gallic threat, military production began in full swing. Guns, fighters, cruisers and massive battleships rolled out in record numbers. For these people who had weathered everything the Maltese had thrown at them, Gallia was a foe that could be toppled with enough power, and it would, with every bit of strength they could muster.

But the cost was too high. Spending on naught but the military caused the entire economy to collapse. The government could not support its plans, and faltered. The citizens of the Republic looked to their government, and their military, when they needed them most, and received but silence. The end of the Colonial Republic was a quiet thing, but the people were still there. Men and women on Pecos toiled when they could, mined when they could. Carrier groups, preparing to strike back against the Gallic invasion, found command channels silent. But they didn't give up.

The sun is dawning on a new era for the people of Crayter. With a new government drawing back to the days of their ancient home, they look onwards to brighter days ahead.

The saga of a star nation continues...


The Republic Today

The Colonial Republic is rebuilding, but it has a long and tough road ahead of it. Since the collapse of the old government, the primary objective has been to restart trade and rebuild the economy. With mining rights being worked with the IMG, Deuterium has become the Colonial Republic’s main export stock. Diplomatic relations with their two closest house neighbors have been pulled from antipathy to neutrality, and may warm further.

For the military, where once they were juggernauts of the Tau Sector, able to weather any advance with strong logistics and near limitless supply, things have changed immensely. The supply of new ships, spare parts, and pilots has dwindled, in some cases becoming more of a hope than a certainty. The Colonial Fleet has had to change its tactics and ways of thinking. Where once the Nyx fighter could be supplied in abundance, now each one is kept in service long after it would normally be replaced. Pilots have joined their own technicians in keeping their ships working. Hulls long since scrapped have been brought back into service, repaired, or cannibalized for parts. Ships have become personalized, and many have decorations, nose art work, and other personal touches. Each ship lost might not be replaced. Every pilot killed is felt in the hearts of their comrades.

For every Colonial, the words “For Those we left behind” have come to symbolize everything about their nation. Whether for those who still remember loved ones left behind in Crayter, or those who remember comrades who died to defend the exodus from the Taus, every Colonial has lost someone dear.


Diplomacy

Faction Relationship
The Council
Allied
Independent Mining Guild
Allied
Unione Corse
Friendly
Bretonia
Friendly
Temporary Autonomous Zoners
Friendly
Independent Neuralnet Division
Friendly
Mollys
Neutral
Liberty
Neutral
Sirius Coalition
Neutral
Zoners
Neutral
Junkers
Neutral
Lane Hackers
Unfriendly
Liberty Rogues
Unfriendly
Kusari
Unfriendly
Outcasts
Hostile
Gallia
At War