Bristol Bay Station
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- The people who run this place remind me of the old Zoner group in the system. Same kind of attitude and demeanor, only problem is that ALG's trying to get into their pants. I've left a few extra salvage sites for the new guys to take apart, if you catch my drift.
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Barrow Base
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- Liberty's plans for terraforming the Hudson system's planet Atka came to a rumbling halt in 771 when one of our attack squads blew up a Planetform terraforming vessel. Now they're back with that damned Battleship watching over the operation. Didn't we show what happens to foreigners enough when Republican was fouling up this place? Bah, guess our boys will have to fry a few more Bretonians to get the point across.
- Hudson is perfect for our operations in this sector. The Jump Hole to Bering and our supply point at Freeport 2 is in the Wrangell Field - where you'll find plenty of Rogues. They'll only attack you if they outnumber you - bunch of opportunistic cowards they are. The Texas Jump Hole is in the Sitka Field. It's our portal for conducting business in Texas - liberating our comrades from Huntsville, and hitting the Junkers and Outcasts.
- Our base is actually an old abandoned mining plant from a time when Liberty did its mining. It had been abandoned for years - probably forgotten about by Deep Space Engineering. It was still called Monumental Engineering when this base was in operation, that's how old it is. Good thing we know how to patch things up, old space stations can be a death trap if you don't know what you're doing.
- We make supply runs and attack runs into the Bering system. We get our supplies from the Zoners at Freeport 2 and attack the Unioners. When we see Unioner ships we attack them. The Unioners should go back to Rheinland where they come from. This is Liberty space, and they got no business coming here.
- As much as Xenos hate Junkers, we aren't strong enough to get rid of those scavengers... yet. They run the shipping points for inbound drug shipments into Liberty, which makes them buddies of both the Outcasts and Liberty Rogues. We don't want that stinking drug peddling in Liberty, so we have to oppose all three of them. That can be rough at times, but there ain't a Xeno alive that can't handle rough.
- The LPI embodies everything that is wrong with Liberty. It shouldn't surprise anybody that most of the "criminals" that operate the Texas factories where rounded up for slave labor, not for any real crimes they committed. We used to get paid for our work in the former times; now we get thrown in prison and are forced into slave labor. Us Xenos abhor slavery in any form, whether it be those bastard Junkers and Rogues doing it illegally, or the LPI abusing the law. Death to slavers, I say. The lot of them.
- There weren't many of us Xenos when we first began, but the LPI solved that problem for us. The first of us captured were sent to the Huntsville in Texas, where we found others that saw the truth. Our numbers grew as we recruited from the prisons. LPI got wise after a while and started isolating Xenos from other inmates. They realized that for every Xeno they put away, three more converts would walk out five years later. Things haven't really changed much. When you're at the bottom of the barrel in Liberty, the Xeno vision is the only one that makes sense.
- The Xenos exist throughout Liberty, because the Xenos are a part of Liberty. We were the common man who worked the mines, shipyards and factories, before outsiders came and took our livelihoods away. The government isn't doing anything about that, so we take matters into our own hands. Kill all who come, and they will stop coming. A simple philosophy, but it works.
- A lot of Diamonds get mined in the Walker Nebula systems, especially in Dresden and Omega-11. The Unioners smuggle a lot of them into Liberty since Rheinland refuses to sell them legally, with the war and all. We try and nab as many of these Diamond shipments as we can, since it's easy to sell these ourselves. The demand for Diamonds is high, so the price is as well. The Diamond business sure helps us buy new ships and get the equipment we need to run our operations.
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Ames Research Station
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- Samura and Kishiro make lots of supply runs through here, inbound for Colorado. Universal makes Side Arm shipments sometimes; that's the only time we get interested in Liberty shipping.
- We share this system with those posh Lane Hackers. They attract the Liberty Navy 'cause Ageira despises them. It's a nice dark system -- lots of places to hide. But you gotta have a decent shield if you want to hang out in the clouds 'cause of all the radiation from that dark matter, or whatever they call it.
- Those scummy Bounty Hunters have been pouring into the system lately. They seem to mostly target the lurking Hackers, they move in packs and shoot to kill. They're just as quick in gutting our ships too, so we've had to step up our game a little to keep them from getting the drop on us too often. This place just got a whole lot more lively, and I think I like it.
- This base keeps the northern Xeno alliance alive. Those Zoners are our saviors, although they share the base with those vile Bounty Hunters -- the scourge of the Sirius Sector. We ship supplies from here to our Denko Cloud base -- basic needs, such as Food, Oxygen, Software, and Water.
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Ouray Base
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- The main drug-smuggling routes cross the eastern part of the Jersey Debris Field, which will be our turf someday. This would let us interdict the drug shipments headed to and from Rochester. If we could control the Liberty drug trade, we wouldn't have to scrape by.
- We might not have the best equipment or ships, but we are a lot better organized than we were. It was getting so bad that LPI almost won and ripped us out of Colorado. But we have a focused agenda now: We lift supplies from Kusari shipping, a little extortion here and there, some salvaging, and we get by. This lets us attack our real enemies -- the Junkers in New York. Once we knock them out of Rochester, we'll corner the contraband trade in Liberty.
- Ever since Kepler got locked off, we can no longer safely get supplies from Ames. If anything, it's them who are in the market for buying some. You want to try making that run? Best of luck, but I'm in no rush to die.
- When the Xenos began, we were just miners who kept getting shafted by Liberty. There were fewer and fewer jobs as the years rolled by. Finally, there was nothing left for us, no jobs, not unless you could use a data pad instead of an auto-digger. All our jobs were being done by somebody in Rheinland or Kusari. Well, we decided to take back what had been taken from us.
- The Rogues still hold the largest share of the Cardamine market, and that doesn't seem like it'll change any time soon. But at least now things will change, we're in a position to compete, and it's not like we have to care about splitting the pot with some lousy middleman like the Junkers. That means we can rely on more attractive prices to lure the rich pricks on Manhattan right into our pockets.
- The Lane Hackers in Galileo are a bunch of pansy rich boys who can't do their own dirty work. It's that kind of attitude that has let foreigners come in and take jobs from the Liberty working man. At least they use Rogues to do their work for them and not Kusari pirates. That still makes the Rogues the pawns of the rich and lazy. Lane Hackers don't know what real work is, how hard it is for so many of us to survive.
- We used run supply shipments of Side Arms to Nome, our now-abandoned base in Kepler. A real shame, it was a pretty easy way to earn some quick cash.
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Frigate Keystone
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- Liberty's been spitting in the working man's eye for centuries. Kusari goods, Kusari ships -- our corps getting fat and lazy, importing it all and building nothing. At least Bristol knows how to get their hands dirty. A war would be the best thing to happen to Liberty, cut off the flow of poison. Force the corps to do things the hard way again.
- We've got an arrangement with Bristol. They buy the loot we don't need, and sell us the supplies we want. We can overlook some of their flaws because of that, within reason. Employing a few Rheinlanders can be ignored, but we'll remind them where their loyalties lay if they push it too far. We ain't happy about them building their fancy new ships at Alster neither.
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Milford Base
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- The Rogues represent some of the worst Liberty has to offer. Thieving, murderous scum that'll do anything for a wad of credits. They also help the Outcasts in their Cardamine poison trade. The only time a Xeno'd leave them be is if they have a bunch of foreigners at gunpoint. What's better to hit two birds with one stone? Let them birdies hit eachother and keeping the stone.
- I don't like having to attack the Liberty Police or Navy, but they usually force the issue. Those sorry bastards got their head so far up the corporate rear that they can't understand that what we're doing is for the good of Liberty.
- Ouray keeps us well stocked with Light Arms. Those Ageira moneygrubbers don't seem to like the idea of selling us their weapons at cut rates as their patriotic duty, so instead we have to cut them out of their transports' hulls. That's okay. It's more fun this way.
- Liberty's gone and done to Erie what it did to Denver all those years ago. It boils my blood to see history of that sort come full circle, and at least in our current state, there's nothing we can do about it. Losing Bethlehem and the Zoner presence here in general has put our supply situation in the red. We're back to fighting the Junkers to survive, or trading favors with Ramsey. Neither of which is pleasant, but we have to tough this out and at least try to fight back.
- Despite the fact that Zoners often come from other houses, we don't mind them much. The Zoners don't steal jobs, they just want to live life the way they want to. They stick to the Borderworlds and try not to bother anyone. In fact, we benefit from them because they're among the few folk who will freely trade with us.
- The Outcasts try to rot out Liberty from the inside with their Cardamine poison. On top of that, they steal from those who do try and make a honest living. They may be tough bastards to kill, but that doesn't keep us from blowing them to bits whenever we can.
- If you truely want to show your support of the Xeno movement I have a tip for you: get us Light Arms. Guns are often the only way to get our point across, and we got thousands of folks planetside who are eager enough to use em. Cops have a hard time opressing folk who shoot back.
- We're nice and out of the way here at Milford. We make sure that foreign corporations don't get it in their head to take a slice of Erie's development, and we can wreak havoc on those damned Junkers and their slaving trade. The Navy never bothers us out here. Some Bounty Hunters try, but those we can handle.
- You ask me I think the Zoners here got what they deserved. Thought they could sit around, have their cake, and eat it too. This is what that sort of showboating gets you, because there's no such thing as the best of both worlds.
- Junkers are generally neutral among those on the bad side of the law, but not with us! Those stinking slavers are the final insult of Liberty to the working class. When you've got nothing left they can take, they'll sell your bloody body for profit.
- We get our H-Fuel shipped up from Dawson Base. The Junkers in Texas give us a bit of a problem, but it's nothing that a little firepower and hellraising over the comms can't handle. Junkers can be depended on for one thing: to run away from a screaming Xeno.
- Pennsylvania has a few rare resources which foreigners come to pillage - mainly Neon and Basic Alloy. Those bastards would rather fill their own pockets then to build their factories here. That's why we treat them to a healthy dose of Particle Cannon fire every now and then. Kill em all, until they stop coming. Xenos take no prisoners.
- Liberty's gone and done to Erie what it did to Denver all those years ago. It boils my blood to see history of that sort come full circle, and at least in our current state, there's nothing we can do about it. Losing Bethlehem and the Zoner presence here in general has put our supply situation in the red. We're back to fighting the Junkers to survive, or trading favors with Ramsey. Neither of which is pleasant, but we have to tough this out and at least try to fight back.
- We Xenos prefer to only hit foreign shippers. To make their losses Liberty's gain. Our gain. It's payback for the millions of citizens that have lost their jobs to those foreign influences. If they lose enough, they'll be forced to pull out, and Liberty will be for Libertonians again.
- We ran out toilet paper the other week, what a disaster that was.
- If you ask me, I think the Zoners here got what they deserved. Thought they could sit around, have their cake, and eat it too. This is what that sort of showboating gets you, because there's no such thing as the best of both worlds.
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Pinnacle Station
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- You can put a gun in a Zoner's hand, but they're still Zoners at the end of the day. They love to sit on the fence. These Militants are begging and scraping for our help, but they're also knocking at the door of the Junkers, Rogues, hell -- even the Technocracy. Anyone who'll hear them out. Thing is, you got to get off that fence and pick a side if you want friends. And they need friends something fierce.
- The Erie Militants have no chance on their own -- they'd be better off joining The Xenos. We've got a well established base here in Pennsylvania, and the support of the other Xeno Clans. There's more of us and we're better supplied and equipped. Hell, maybe Erie could be the capital of that Free Republic the Separatists on Fort Ramsey are always in hysterics about.
- We occasionally ship guns, equipment and H-Fuel here from our base in the Meadville Field. The Militants pay for it in stolen cargo and favors. When we've got sensitive missions in Pennsylvania or Texas, we often ask the Militants to go make a commotion somewhere else in the system. We call them "Noisemakers", as the Navy seems to have standing orders to go after them as a priority.
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Fort Ramsey
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- I work in maintenance. Might not seem like much, but you try preventing the structural collapse of a monorail line with half the tools you need. The big issue is keeping an eye on the heat load going into the ice from the factories. Too high and you get expansion that can crack habitats, warp rails, and collapse tunnels. Venting helps, but sticks out on sensors like a firework. Sometimes the only option is to down tools for a while and let the ice settle.
- It's a hard case of bad luck if you get assigned quarters near the factories. Damn things never stop working and the production queues for ships and weapons are probably backed up for more years than I've got left to live. Most of them are run by ex-DSE techs that joined us after the Toronto Massacre. Just goes to show, Liberty will bring down the axe on anyone if they think they can save a credit.
- Many of our forebears were disgruntled veterans who left the Navy after Jacobi refused to make Rheinland pay reparations for the Colony Wars. They were sick of Liberty letting the other Houses walk all over us. If Congress is too cowardly to protect its own people, then the people will be forced to remake Liberty themselves. Separatists think Liberty is too rotten to save and a breakaway state is needed, while Reformers think we should kick out foreign corporations and the Manhattan elite to right the sinking ship.
- The Fort was excavated in 807 AS -- a pretty small operation at first, crewed by a wave of recruits the other clans didn’t have room for. We came into our own with the capture of the Alabama, asserting Ramsey as an independent clan with its own voice. The factories came from the engineers fleeing the Navy massacre aboard Toronto Station, while the influx of pilots and soldiers who were laid off after the Gallic War created a cadre of experienced leaders and instructors.
- Apparently the beam from Sudbury hit Coronado, one of the moons there. I heard stories about dead alien ruins in the border worlds as a kid. Nothing like this thing -- whatever is on Sudbury is very much alive. I’ve looked at the sensor feeds, and Sudbury is putting out the energy of a star. People are going mad speculating on the neural net, so I’ve made some credits on the side by selling sensor clips to userboards.
- When Sudbury woke up, it let out this damn awful blast of energy. That fried all our external sensors and scrambled most of the onboard computers too. We’ve had eyes on Sudbury since then, as an early warning for any other hostile events. When we picked up the power spikes before the beam fired, we turned off everything at Ramsey and went dark for three hours. Wouldn’t you know it, there was another pulse, but our stuff was fine this time.
- Are you from Barrow? For your sake I hope not, there’s years of bad blood between our groups. The Ouray and Milford clans don’t get it -- so far as they’re concerned, both Barrow and Ramsey are hardcore Separatists rather than Reformers. Best pals, right? But the only thing I hate more than a Reformer, is a Separatist who’s wasting our time and blood on some foolish project in Hudson. The Liberty Free Republic is Ontario.
- The Liberty Rose was once the Battleship Alabama. She was sent to Ontario to uproot the Xenos and stomp us out -- same playbook as the LPI in Colorado. It took everything we had to lure her into the Georgian Ice Field and stop that from happening. For decades she’s been whispered about on the Neural Net as a ghost ship that disappeared without a trace. After the Lehigh got away, I suppose Liberty is now very much aware of her actual fate.
- The Xenos once had an alliance with The Hellfire Legion, but that fell apart after the Liberty Commonwealth stabbed us in the back. The colony hidden away in Vespucci could have been a rebirth of Liberty for Libertonians. Instead they welcomed in the dregs from Leeds to “set up industry”. The same damn playbook DSE and the Navy used on Toronto. When the clans objected, the Commonwealth threw us out. So we took Hesperia and made sure neither the Legion nor the Insurgency that replaced it could threaten us in our space.
- The Cardamine trade is a revolting abomination, feeding the degeneracy of the Manhattan elite. Most of us on Ramsey hate it, especially those who came here from the Navy. The clanheads all say that it is a necessary evil for funding the movement, and one day, for leashing those Manhattan elites to our will. We need the credits, but this compromise sickens me to my stomach. I’d rather die fighting, poor but honest. Unless we're careful, we'll end up no better than the Rogues.
- The LSF are still skulking around Sudbury, doing something to that alien shield there. Scouts say the battlecruiser is the Tuscaloosa, on an errand from those lousy Congressmen on Manhattan. It’s keeping a pretty low profile after we took down the Robert Peary and Lehigh at the Jump Gate. We’d like to see the Tuscaloosa chased off too, but the other clans went home after the battle. With the losses we took, it’ll be a while before we'd stand a chance on the offensive.
- Visitors from the other clans are always surprised at how much space there is here. The Xenos grew explosively after the Colony Wars, so every base was overcrowded and cramped, from Barrow to Nome. Ramsey was carved out to relieve pressure, as Ontario was a quiet backwater where the clans could meet and train without too much attention. There’s even more free space now, after the battle for the Jump Gate...
- For centuries the Xenos have attacked foreign shipping and called for the return of Liberty industries for Liberty workers. Manhattan scoffs, and says Liberty workers are too expensive, too lazy, too inexperienced. Well, Liberty industry fuels our war against their attempt to kick the working man and woman to the bottom. Ramsey represents the legacy Liberty left behind all those years ago, and proves that all we need is blood, sweat, and willpower.
- The Outcasts want us to think they’re this perfect and unified superior species, better than us boring old humans. But from what I see it's the smaller families and new money that are trading Cardamine to Ouray. The old cartels that work the Rogues and Hackers despise us. They only calmed down when the Cardamine market crashed a few years back. Wherever it is they come from, there’s human politics there too.
- The Outcasts laughed at us when we first demanded a cut of the Cardamine market. They started paying attention after we put a hole in Rochester and shut down their distribution network. Now, that was bad attention at first -- their assassins filled a lot of body bags before they calmed down enough to talk. Luckily the clanheads on Ouray convinced them they’d earn more with Xenos pushing demand up, and forcing the Junkers to compete for worse terms.
- The Fort’s not been here long enough to have too many of its own home-growns, but the biggest Xeno clans have been around for almost two centuries. They’ve all come up with their own ideas and ideologies, and rarely agree with one another. In some ways, local spirit makes the Xenos strong and hard to stop -- in others, it keeps us divided. We’d achieve a lot more if we could unify our strength -- look at what we achieved with the Lehigh.
- I remember meeting this girl on Ames years ago. She was obviously from Kusari -- a Chrysanthemum, I think. We both agreed that Samura was poisoning our Houses and laughed about killing Bounty Hunters. We were going to meet up again a month later, maybe find out what else we agreed on. Guess the universe hates my guts because that’s when the storm swept through Kepler. She seemed like one of the good ones. I wonder if she still thinks about me?
- Liberty could have used its brilliance to rule the sector as the undisputed first among Houses. But she naively shared her gifts and allowed the other Houses to exploit her for centuries. Our generosity was met with the theft of the Jump Gates and Trade Lanes, with exploitative mineral dumping that crippled our industry. On this base we have a simple motto: Liberty was the first and victory is hers by right.
- We're as effective as we are because of our commitment to discipline and efficiency. The other clans resent us for our hierarchies and structure, whining that order and authority are infringements of their liberty and independence. We understand that you need discipline to build an army, and it’ll take an army to defend the Liberty Free Republic. One day they'll thank us for our sacrifices.
- I'm from Milford, on a supply run to Ouray. It's a bit of a journey so I often stop at Ramsey to refuel and see what's on offer. The locals have a pole up their butt, and expect you salute and play pretend navy if you want to get along. I wouldn’t want to live here, but it seems to be working for them, given how the fight at the Jump Gate went. Even if they’re real bastards to work with, I’d rather have Ramsey’s fighters on my wing, than on my six.
- Fighting off the Alabama is what really catapulted Ramsey forward. Not only did we realize what we were truly capable of, but we got a close look at a whole heap of wrecked Defenders. That kind of Military Salvage teaches you a thing or two about how to build things better, and coincidentally, how to more efficiently gut an enemy's hardware. Until recently, we never had the resources to make use of those ideas. Now, you see what happens when we do.
- Ramsey’s workshops produce a lot of the equipment the movement needs to fight and operate -- especially Rebel fighters. The other clans hit foreign shipping and trade us the materials we need. We used to discreetly barter off everything else to the Zoners or IMG, but Kepler and Freeport 4 aren’t exactly options any more. Bristol will sometimes fence hot goods, especially the bunch that are stealing Platinum from Galileo. Hardly perfect, but it's a start.
- We take on recruits from most of the other clans for training. Even more now, thanks to the favors we owe for their recent support. There's plenty of space in the new habitat block they're excavating down in district 7... plus all the empty dorms after the attack on the Lehigh. Of course, anyone who wants to serve here is expected to pull their own weight and follow orders. If you ain’t got the discipline for it, you won’t last long.
- If you’re looking for Cardamine, there’s not much to be found here. This is a “hostile market” so to speak. A lot of it is dropped off by the Outcasts at Leyte in Magellan, then shipped to Ouray in Colorado. Other Outcasts head directly to Ouray through the Barrier Pass. There’s a lot of ex-Navy on Ramsey, old habits must die hard. Any Outcasts stopping over for fuel tend to move on quick.
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