Xenos

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Xenos
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Alignment Unlawful

ALLIES:

None

ENEMIES:

Liberty Rogues, Lane Hackers, Junkers, House Authorities, House Corporations

The Xenos are a Libertonian isolationist terrorist organization opposed to any trade or interaction with foreign entities. For many years, Liberty Police Inc. effectively suppressed Xeno activity, with many Xeno pilots either killed or captured. These crackdowns have largely backfired however, as the Xenos increasingly recruit huge numbers of new members from the prison system. Growing isolationist sentiments, foreign wars with Rheinland and Gallia, and the overbearing brutality of the LPI have driven a massive surge in Xeno activity.

Ships used

Ship Class
Starflier Light Fighter
Kestrel Freighter
Hawk Light Fighter
Startracker Heavy Fighter
Falcon Heavy Fighter
Rhino Freighter
Starblazer Very Heavy Fighter
Rebel Very Heavy Fighter
Aggressor Bomber
Liberty Blackmarket Gunboat Gunboat
Passenger Liner Liner

Bases owned

Base Owner System Region
Leyte Base Xenos Magellan Independent
Planet Pittsburgh, Xeno Hideout Xenos New York Liberty
Barrow Base Xenos Hudson Independent
Ouray Base Xenos Colorado Liberty
Milford Base Xenos Pennsylvania Liberty
Fort Ramsey Xenos Ontario Liberty

Bribes

Base Owner System Region
Leyte Base Xenos Magellan Independent
Bethlehem Station Zoners Pennsylvania Liberty
Milford Base Xenos Pennsylvania Liberty
Planet Pittsburgh, Xeno Hideout Xenos New York Liberty
Ames Research Station Zoners Kepler Independent
Fort Ramsey Xenos Ontario Liberty
Barrow Base Xenos Hudson Independent
Ouray Base Xenos Colorado Liberty
Bristol Bay Station Bristol Constructions & Manufacturing Bering Independent

Diplomacy

View Reputation
Bretonia Mining & Manufacturing
-0.65%
Unioners
-0.65%
Bretonia Armed Forces
-0.65%
Wild
-0.65%
Bretonia Police
-0.65%
Bounty Hunters Guild
-0.65%
ALG Waste Disposal
-0.65%
The Core
-0.65%
Border World Exports
-0.65%
Gas Miners Guild
-0.65%
Daumann Heavy Construction
-0.65%
Kusari Naval Forces
-0.65%
Kishiro Technologies
-0.65%
Kusari State Police
-0.65%
Gateway Shipping
-0.65%
Liberty Security Force
-0.65%
Orbital Spa & Cruise
-0.65%
Liberty Navy
-0.65%
Imperial Shipping
-0.65%
Alaska Security Forces
-0.65%
Samura Industries
-0.65%
Liberty Police, Inc.
-0.65%
Planetform, Inc.
-0.65%
Kruger Minerals
-0.65%
Ageira Technologies
-0.65%
Rheinland Military
-0.65%
Bundschuh
-0.65%
Rheinland Federal Police
-0.65%
Blood Dragons
-0.65%
MND
-0.65%
Corsairs
-0.65%
Detachment 16
-0.65%
Unione Corse
-0.65%
Cryer Pharmaceuticals
-0.3%
Farmers Alliance
-0.65%
Interspace Commerce
-0.3%
Kusari Office of Intelligence
-0.65%
Deep Space Engineering
-0.3%
Gaians
-0.65%
Synth Foods, Inc.
-0.3%
Independent Pirates
-0.65%
Universal Shipping
-0.3%
Golden Chrysanthemums
-0.65%
Lane Hackers
-0.3%
Hogosha
-0.65%
LWB
-0.3%
Junkers
-0.65%
Mollys
-0.3%
Unknown
-0.65%
Object Unknown
-0.3%
Liberty Rogues
-0.65%
Red Hessians
-0.3%
Nomads
-0.65%
Bristol Constructions & Manufacturing
+0.3%
Vagrants
-0.65%
Xenos
+0.91%
Bretonia Intelligence Service
-0.65%

Rumors

Bristol Bay Station
  • The people who run this place remind me of the old Zoner group in the system. Same kind of attitude and demeanor, only problem is that ALG's trying to get into their pants. I've left a few extra salvage sites for the new guys to take apart, if you catch my drift.


Barrow Base
  • Our base is actually an old abandoned mining plant from a time when Liberty did its mining. It had been abandoned for years - probably forgotten about by Deep Space Engineering. It was still called Monumental Engineering when this base was in operation, that's how old it is. Good thing we know how to patch things up, old space stations can be a death trap if you don't know what you're doing.


  • Hudson is perfect for our operations in this sector. The Jump Hole to Bering and our supply point at Freeport 2 is in the Wrangell Field - where you'll find plenty of Rogues. They'll only attack you if they outnumber you - bunch of opportunistic cowards they are. The Texas Jump Hole is in the Sitka Field. It's our portal for conducting business in Texas - liberating our comrades from Huntsville, and hitting the Junkers and Outcasts.


  • There weren't many of us Xenos when we first began, but the LPI solved that problem for us. The first of us captured were sent to the Huntsville in Texas, where we found others that saw the truth. Our numbers grew as we recruited from the prisons. LPI got wise after a while and started isolating Xenos from other inmates. They realized that for every Xeno they put away, three more converts would walk out five years later. Things haven't really changed much. When you're at the bottom of the barrel in Liberty, the Xeno vision is the only one that makes sense.


  • The Xenos exist throughout Liberty, because the Xenos are a part of Liberty. We were the common man who worked the mines, shipyards and factories, before outsiders came and took our livelihoods away. The government isn't doing anything about that, so we take matters into our own hands. Kill all who come, and they will stop coming. A simple philosophy, but it works.


  • Liberty's plans for terraforming the Hudson system's planet Atka came to a rumbling halt in 771 when one of our attack squads blew up a Planetform terraforming vessel. Now they're back with that damned Battleship watching over the operation. Didn't we show what happens to foreigners enough when Republican was fouling up this place? Bah, guess our boys will have to fry a few more Bretonians to get the point across.


  • A lot of Diamonds get mined in the Walker Nebula systems, especially in Dresden and Omega-11. The Unioners smuggle a lot of them into Liberty since Rheinland refuses to sell them legally, with the war and all. We try and nab as many of these Diamond shipments as we can, since it's easy to sell these ourselves. The demand for Diamonds is high, so the price is as well. The Diamond business sure helps us buy new ships and get the equipment we need to run our operations.


  • The LPI embodies everything that is wrong with Liberty. It shouldn't surprise anybody that most of the "criminals" that operate the Texas factories where rounded up for slave labor, not for any real crimes they committed. We used to get paid for our work in the former times; now we get thrown in prison and are forced into slave labor. Us Xenos abhor slavery in any form, whether it be those bastard Junkers and Rogues doing it illegally, or the LPI abusing the law. Death to slavers, I say. The lot of them.


  • We make supply runs and attack runs into the Bering system. We get our supplies from the Zoners at Freeport 2 and attack the Unioners. When we see Unioner ships we attack them. The Unioners should go back to Rheinland where they come from. This is Liberty space, and they got no business coming here.


  • As much as Xenos hate Junkers, we aren't strong enough to get rid of those scavengers... yet. They run the shipping points for inbound drug shipments into Liberty, which makes them buddies of both the Outcasts and Liberty Rogues. We don't want that stinking drug peddling in Liberty, so we have to oppose all three of them. That can be rough at times, but there ain't a Xeno alive that can't handle rough.


Ames Research Station
  • Those scummy Bounty Hunters have been pouring into the system lately. They seem to mostly target the lurking Hackers, they move in packs and shoot to kill. They're just as quick in gutting our ships too, so we've had to step up our game a little to keep them from getting the drop on us too often. This place just got a whole lot more lively, and I think I like it.


  • Samura and Kishiro make lots of supply runs through here, inbound for Colorado. Universal makes Side Arm shipments sometimes; that's the only time we get interested in Liberty shipping.


  • We share this system with those posh Lane Hackers. They attract the Liberty Navy 'cause Ageira despises them. It's a nice dark system -- lots of places to hide. But you gotta have a decent shield if you want to hang out in the clouds 'cause of all the radiation from that dark matter, or whatever they call it.


  • This base keeps the northern Xeno alliance alive. Those Zoners are our saviors, although they share the base with those vile Bounty Hunters -- the scourge of the Sirius Sector. We ship supplies from here to our Denko Cloud base -- basic needs, such as Food, Oxygen, Software, and Water.


Ouray Base
  • When the Xenos began, we were just miners who kept getting shafted by Liberty. There were fewer and fewer jobs as the years rolled by. Finally, there was nothing left for us, no jobs, not unless you could use a data pad instead of an auto-digger. All our jobs were being done by somebody in Rheinland or Kusari. Well, we decided to take back what had been taken from us.


  • Ever since Kepler got locked off, we can no longer safely get supplies from Ames. If anything, it's them who are in the market for buying some. You want to try making that run? Best of luck, but I'm in no rush to die.


  • The Lane Hackers in Galileo are a bunch of pansy rich boys who can't do their own dirty work. It's that kind of attitude that has let foreigners come in and take jobs from the Liberty working man. At least they use Rogues to do their work for them and not Kusari pirates. That still makes the Rogues the pawns of the rich and lazy. Lane Hackers don't know what real work is, how hard it is for so many of us to survive.


  • We might not have the best equipment or ships, but we are a lot better organized than we were. It was getting so bad that LPI almost won and ripped us out of Colorado. But we have a focused agenda now: We lift supplies from Kusari shipping, a little extortion here and there, some salvaging, and we get by. This lets us attack our real enemies -- the Junkers in New York. Once we knock them out of Rochester, we'll corner the contraband trade in Liberty.


  • We used run supply shipments of Side Arms to Nome, our now-abandoned base in Kepler. A real shame, it was a pretty easy way to earn some quick cash.


  • The main drug-smuggling routes cross the eastern part of the Jersey Debris Field, which will be our turf someday. This would let us interdict the drug shipments headed to and from Rochester. If we could control the Liberty drug trade, we wouldn't have to scrape by.


  • The Rogues still hold the largest share of the Cardamine market, and that doesn't seem like it'll change any time soon. But at least now things will change, we're in a position to compete, and it's not like we have to care about splitting the pot with some lousy middleman like the Junkers. That means we can rely on more attractive prices to lure the rich pricks on Manhattan right into our pockets.


Milford Base
  • I don't like having to attack the Liberty Police or Navy, but they usually force the issue. Those sorry bastards got their head so far up the corporate rear that they can't understand that what we're doing is for the good of Liberty.


  • Despite the fact that Zoners often come from other houses, we don't mind them much. The Zoners don't steal jobs, they just want to live life the way they want to. They stick to the Borderworlds and try not to bother anyone. In fact, we benefit from them because they're among the few folk who will freely trade with us.


  • Junkers are generally neutral among those on the bad side of the law, but not with us! Those stinking slavers are the final insult of Liberty to the working class. When you've got nothing left they can take, they'll sell your bloody body for profit.


  • You ask me I think the Zoners here got what they deserved. Thought they could sit around, have their cake, and eat it too. This is what that sort of showboating gets you, because there's no such thing as the best of both worlds.


  • We ran out toilet paper the other week, what a disaster that was.


  • Ouray keeps us well stocked with Light Arms. Those Ageira moneygrubbers don't seem to like the idea of selling us their weapons at cut rates as their patriotic duty, so instead we have to cut them out of their transports' hulls. That's okay. It's more fun this way.


  • If you truely want to show your support of the Xeno movement I have a tip for you: get us Light Arms. Guns are often the only way to get our point across, and we got thousands of folks planetside who are eager enough to use em. Cops have a hard time opressing folk who shoot back.


  • The Rogues represent some of the worst Liberty has to offer. Thieving, murderous scum that'll do anything for a wad of credits. They also help the Outcasts in their Cardamine poison trade. The only time a Xeno'd leave them be is if they have a bunch of foreigners at gunpoint. What's better to hit two birds with one stone? Let them birdies hit eachother and keeping the stone.


  • We Xenos prefer to only hit foreign shippers. To make their losses Liberty's gain. Our gain. It's payback for the millions of citizens that have lost their jobs to those foreign influences. If they lose enough, they'll be forced to pull out, and Liberty will be for Libertonians again.


  • Liberty's gone and done to Erie what it did to Denver all those years ago. It boils my blood to see history of that sort come full circle, and at least in our current state, there's nothing we can do about it. Losing Bethlehem and the Zoner presence here in general has put our supply situation in the red. We're back to fighting the Junkers to survive, or trading favors with Ramsey. Neither of which is pleasant, but we have to tough this out and at least try to fight back.

  • Pennsylvania has a few rare resources which foreigners come to pillage - mainly Neon and Basic Alloy. Those bastards would rather fill their own pockets then to build their factories here. That's why we treat them to a healthy dose of Particle Cannon fire every now and then. Kill em all, until they stop coming. Xenos take no prisoners.


  • If you ask me, I think the Zoners here got what they deserved. Thought they could sit around, have their cake, and eat it too. This is what that sort of showboating gets you, because there's no such thing as the best of both worlds.

  • We get our H-Fuel shipped up from Dawson Base. The Junkers in Texas give us a bit of a problem, but it's nothing that a little firepower and hellraising over the comms can't handle. Junkers can be depended on for one thing: to run away from a screaming Xeno.


  • We're nice and out of the way here at Milford. We make sure that foreign corporations don't get it in their head to take a slice of Erie's development, and we can wreak havoc on those damned Junkers and their slaving trade. The Navy never bothers us out here. Some Bounty Hunters try, but those we can handle.


  • Liberty's gone and done to Erie what it did to Denver all those years ago. It boils my blood to see history of that sort come full circle, and at least in our current state, there's nothing we can do about it. Losing Bethlehem and the Zoner presence here in general has put our supply situation in the red. We're back to fighting the Junkers to survive, or trading favors with Ramsey. Neither of which is pleasant, but we have to tough this out and at least try to fight back.


  • The Outcasts try to rot out Liberty from the inside with their Cardamine poison. On top of that, they steal from those who do try and make a honest living. They may be tough bastards to kill, but that doesn't keep us from blowing them to bits whenever we can.


Fort Ramsey
  • I am partial to a bottle of Vodka now and then, don't tell anyone I said that though.


  • Heh, it sure can get warm down by the hangers. If you want a warm room bed down over there, if you like a bit 'o nip to the nights, the upper levels away from the generators'd be a good choice.


  • We just can't get a break from those bloody Junkers. Everywhere we go, they're almost one step ahead of us. New York, Texas, Pennsylvania, and they've even got their little depot here up behind Orillia. I can't take it. Someone should just kill them all and be done with it.


  • Whoa, I'm telling you, don't mess with the Zoners. One of mah buddies jumped a Zoner Dromedray and they weren't best pleased. Some sort of Zoner heavy fighter gave him a visit and showed him the error of his ways.


  • I like eggs.


  • Have you ever seen a Bounty Hunter in '45? I thought not. Wonder why? Scan one of our very own system guard next time ya see one, and you'll see why. I'm telling you -that- is power.


  • Our opperations in New York were based mainly around Detroit base where we would lift side arms, but now we've redirected some of our forces to grab mining convoys heading to Pittsburgh. We've caught the LPI a little unprepared on that side. They don't know what we want them for.


  • Ever since the Zoners got run out of Bering, we've had to scrape together whatever weapons we can. Doesn't matter who, we'll rob Ageira if we have to. We need guns.


  • We hit a Liberty Rogue convoy the other day near the Huron. We disabled one of the freighters, but an LPI wing ran into us before we could strip anything useful from the wreck. It's probably still drifting out there in the ice field.


  • If yer in a fix and you're gonna get caught, get caught by the LPI. Bounty Hunters will like as not put a bullet in your head, but the LPI needs to keep Huntsville producing. Remember, for every live Xeno that goes into Huntsvillve, three come out.


  • Some Navy jock bumbled his way into the upper Georgian Field a while ago. Some hotshot ace wanna-be with the word 'Unity' scrawled across the nose of his ship. Probably thought a solo patrol'd look good to the bigwigs. We sure showed him, though. His ship's probably still drifting out there.


  • Someone's gonna have to make a run for some more Black Market Munitions soon. We're almost dry in countermeasures, and I can't remember the last time I saw any mines on the deck.


  • Despite the clamoring that we should seek ties with those other 'unlawful' faction within Liberty, the pirating Rogues and slave trading Junkers, the only groups with whom we have any accord are the Zoners, IMG and The Order. The Zoners are, well, the Zoners. But the IMG are almost like brothers in their struggle and The Order represents a righteousness and sense of justice that Liberty desperately needs to see return. That's why we remain neutral with both groups.


  • I sure like Barrow, but it it's mighty small and the lads over there speak kinda funny. A 'lil like this 'ere boy! Heheh, they crack me up.


  • Hell we had a few Bounty Hunters crash through the Kepler hole a few days back, musta gotten mighty lost. We took em out just before they could transmit Refugio's location. Remember, a dead 'Hunter is a good 'Hunter.


  • We're really proud of the city we've built here at Refugio. Most of our families live here, well away from the front lines.


  • I don't trust those Insurgency boys. They're too uptight, too military. They've even got their own fancy little fighters, and meanwhile ours are just barely held together. All those resources have to come from somewhere. It's a conspiracy, I say. Someone's supporting them, I just don't know who or why.


  • If it comes to a foreign invader reaching Liberty's doorstep, have no doubts about where the Xenos will stand. We'll help the Navy beat back those foreign pipsqueeks, then we'll go back to dealing with the Navy like we always have: a middle finger in their face and a dagger in their back.


  • Say again, which base did you say you come from? Was it Ouray in Colorado? Or Nome in Kepler? Heh, of course not, damn my drink addled mind, Barrow in Hudson right? No? I give up...


  • I hate this place. I hate every inch of this stinking, ice-covered, rusted junkpile. It's not enough that we can barely hit a convoy without a Navy patrol showing up or a bunch of Junkers running across us, or that we have to dodge half the Ottawa's fighters if we want to head for Ouray. No, we have to live in freezing cold too! The only warm place on this entire station is near the reactor, and unless they like rad-poisoning, no one's stupid enough to sleep down there. I can't take it much longer.


  • Hey, you been to mid-level kitchens? They may look like a dump, but Joe serves good food! Say I sent you and he'll give you a bottle of the good stuff.


  • There's three ways out of this system for us, but only one we actually use. The California Jump Hole is too close to that Lane Hacker base in the St. Lawrence Field, and Fort Severn's practically sitting atop the Alberta one. We have to dodge the Ottawa's patrols every time we head for Colorado, but once we're through, it's just a short flight to good old Ouray.


  • You think we'll ever complete our goals? I don't think we will in the near future, but we will suceed! Foregin companies can only take so many losses!


  • With that battleship near Toronto, it's hard to do anything near the only lane in this system. But they don't have enough patrols for the entire system, and it's a long way across open space to Fort Severn.


  • I don't know where everyone gets the idea that we want to take over the Cardamine trade here in Liberty. True, we fight the Junkers because of their role in it, but not because we want it. We want to stop it. It's one of the biggest corrupting factors in Liberty, and it's rotting the core of Liberty's soul, and destroying it's workers.


  • Heh, me and some 'o the lads had some fun with a Junker the night before last. She got lost and wandered into Kepler, so we herded her to '45 and listened to her squeal all night long! Haw haw! If ya look real carful, ya might find her ship. Somewhere in the asteroid field surrounding us.


NOTE: Page generated on the 20/12/2024 at 17:48:56 UTC