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CG-12 "Browning" Chaingun
This article has not been verified to be up to date for the latest version of the Discovery mod. The last edit was made on 02.10.2018 (DD/MM/YYYY). You may help by updating it, often by using the code generator.
Bomber Chaingun | |
Energy Gun | |
Owner Faction | Generic Civilian |
Weapon Class | Bomber Guns |
Cargo Space | 0 |
Hit-Points | 9,752 |
Price | 191,703 |
As the Maxim Chaingun’s ability to deal sustained damage was realized, it was only a matter of time before a large caliber model was developed. The Browning is the result of such development, carried out by an anonymous benefactor somewhere in probably not too bright parts of Sirius.
The Browning is based on the very same principle that its lesser brother. Its multiple barrels fire a steady stream of heavy tungsten rounds designed specifically to shred ship or station hull panels, at the cost of rather lackluster performance against energy-based shields. Unlike the Maxim, however, the Browning chaingun was met with little critic or opposition, as its predecessor has already established rapid-fire kinetic weapons as a respected and popular weapon type. As such, this next step in chainguns’ evolution quickly found its way to almost any arsenal in Sirius, its doubtful origins hardly any dissuasion even for lawful forces, who quickly adopted “their own” variants for combat use.
- Requires Bomber Chaingun Rounds
Weapon Stats
- Hull Damage: 640 /round (4,268.8 /sec)
- 6.4:1 efficiency
- Energy Damage: 320 /round (2,134.4 /sec)
- 3.2:1 efficiency
- Refire Rate: 6.67 /sec
- Power Usage: 100 u/round (667 u/sec)
- Damage Type: Direct
Energy Pulse Stats
- Speed: 750 m/sec
- Travel Range: 750 meters
- Lifetime: 1.00 seconds
Projectile Image
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Buy/Sell Locations
- The following bases are known to carry this item, although sales may be restricted to pilots with a high positive reputation.
Any equipment dealer worth visiting will have these for sale.
Weaponry: | Light Fighter Guns, Heavy Fighter Guns, Elite Fighter Guns, Light Turrets, Bomber Guns, CODENAMES, Missiles & Torpedoes |
Weaponry: | Transport Turrets, Gunboat Turrets, Cruiser Turrets, Battlecruiser Turrets, Battleship Turrets |
Class: | Guns ~ Class 1, Class 2, Class 3, Class 4, Class 6, Class 8, Class 9
Turrets ~ Class 1, Class 2, Class 3, Class 4, Class 5, Class 6, Class 7, Class 8, Class 9, Class 10 |
Equipment: | Armor, Cargo Pods, Cloaking Devices, Countermeasures, Cruise Disruptors, Engines, IDs, Mines, Scanners, Shields, Thrusters |